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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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43 lines
2.6 KiB
C#
43 lines
2.6 KiB
C#
using MelonLoader;
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namespace NAK.DesktopVRIK;
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public static class ModSettings
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{
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internal const string SettingsCategory = nameof(DesktopVRIK);
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public static readonly MelonPreferences_Category Category =
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MelonPreferences.CreateCategory(SettingsCategory);
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// Desktop VRIK Settings
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public static readonly MelonPreferences_Entry<bool> EntryEnabled =
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Category.CreateEntry("Enabled", true, description: "Toggle DesktopVRIK entirely. Requires avatar reload.");
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public static readonly MelonPreferences_Entry<bool> EntryPlantFeet =
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Category.CreateEntry("Enforce Plant Feet", true, description: "Forces VRIK Plant Feet enabled to prevent hovering when stopping movement.");
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public static readonly MelonPreferences_Entry<bool> EntryResetFootstepsOnIdle =
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Category.CreateEntry("Reset Footsteps on Idle", false, description: "Determines if the Locomotion Footsteps will be reset to their calibration position when entering idle.");
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public static readonly MelonPreferences_Entry<bool> EntryUseToesForVRIK =
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Category.CreateEntry("Use VRIK Toes", false, description: "Determines if VRIK uses humanoid toes for IK solving, which can cause feet to idle behind the avatar.");
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public static readonly MelonPreferences_Entry<float> EntryBodyLeanWeight =
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Category.CreateEntry("Body Lean Weight", 0.5f, description: "Adds rotational influence to the body solver when looking up/down. Set to 0 to disable.");
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public static readonly MelonPreferences_Entry<float> EntryBodyHeadingLimit =
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Category.CreateEntry("Body Heading Limit", 20f, description: "Specifies the maximum angle the lower body can have relative to the head when rotating. Set to 0 to disable.");
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public static readonly MelonPreferences_Entry<float> EntryPelvisHeadingWeight =
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Category.CreateEntry("Pelvis Heading Weight", 0.25f, description: "Determines how much the pelvis will face the Body Heading Limit. Set to 0 to align with head.");
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public static readonly MelonPreferences_Entry<float> EntryChestHeadingWeight =
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Category.CreateEntry("Chest Heading Weight", 0.75f, description: "Determines how much the chest will face the Body Heading Limit. Set to 0 to align with head.");
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public static readonly MelonPreferences_Entry<float> EntryIKLerpSpeed =
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Category.CreateEntry("IK Lerp Speed", 10f, description: "Determines fast the IK & Locomotion weights blend after entering idle. Set to 0 to disable.");
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public static readonly MelonPreferences_Entry<bool> EntryProneThrusting =
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Category.CreateEntry("Prone Thrusting", false, description: "Allows Body Lean Weight to take effect while crouched or prone.");
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}
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