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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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34 lines
No EOL
1.2 KiB
C#
34 lines
No EOL
1.2 KiB
C#
using MelonLoader;
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using System.Reflection;
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using ABI_RC.Core.Player;
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using UnityEngine;
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namespace NAK.FuckCameraIndicator;
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public class FuckCameraIndicator : MelonMod
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{
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public override void OnInitializeMelon()
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{
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HarmonyInstance.Patch(
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typeof(PuppetMaster).GetMethod(nameof(PuppetMaster.Start), BindingFlags.NonPublic | BindingFlags.Instance),
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postfix: new HarmonyLib.HarmonyMethod(typeof(FuckCameraIndicator).GetMethod(nameof(OnPuppetMasterStart_Postfix), BindingFlags.NonPublic | BindingFlags.Static))
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);
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}
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private static void OnPuppetMasterStart_Postfix(PuppetMaster __instance)
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{
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// thanks for not making it modular, fucking spaghetti
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// and why leave it a skinned mesh... lazy fucking implementation
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GameObject indicator = __instance.cameraIndicator;
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GameObject lens = __instance.cameraIndicatorLense;
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// Disable NamePlate child object
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const string c_CanvasPath = "[NamePlate]/Canvas";
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GameObject canvas = indicator.transform.Find(c_CanvasPath).gameObject;
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canvas.SetActive(false);
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// Disable lens renderer
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lens.GetComponent<SkinnedMeshRenderer>().forceRenderingOff = true;
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}
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} |