NAK_CVR_Mods/PlaySpaceScaleFix/HarmonyPatches.cs

40 lines
No EOL
1.4 KiB
C#

using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using HarmonyLib;
using UnityEngine;
namespace NAK.PlaySpaceScaleFix.HarmonyPatches;
class PlayerSetupPatches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(PlayerSetup), nameof(PlayerSetup.SetPlaySpaceScale))]
static void Prefix_PlayerSetup_SetPlaySpaceScale(ref PlayerSetup __instance, ref Vector3 __state)
{
__state = __instance.vrCamera.transform.position;
__state.y = __instance.transform.position.y;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(PlayerSetup), nameof(PlayerSetup.SetPlaySpaceScale))]
static void Postfix_PlayerSetup_SetPlaySpaceScale(ref PlayerSetup __instance, ref Vector3 __state)
{
if (!PlaySpaceScaleFix.EntryEnabled.Value || !MetaPort.Instance.isUsingVr)
return;
Vector3 newPosition = __instance.vrCamera.transform.position;
newPosition.y = __instance.transform.position.y;
Vector3 offset = newPosition - __state;
// Offset _PlayerLocal to keep player in place
__instance.transform.position -= offset;
// Scale avatar local position to keep avatar in place
if (__instance._avatar != null)
{
Vector3 scaleDifference = __instance.DivideVectors(__instance._avatar.transform.localScale, __instance.lastScale);
__instance._avatar.transform.localPosition = Vector3.Scale(__instance._avatar.transform.localPosition, scaleDifference);
}
}
}