mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 22:39:22 +00:00
40 lines
No EOL
1.4 KiB
C#
40 lines
No EOL
1.4 KiB
C#
using ABI_RC.Core.Player;
|
|
using ABI_RC.Core.Savior;
|
|
using HarmonyLib;
|
|
using UnityEngine;
|
|
|
|
namespace NAK.PlaySpaceScaleFix.HarmonyPatches;
|
|
|
|
class PlayerSetupPatches
|
|
{
|
|
[HarmonyPrefix]
|
|
[HarmonyPatch(typeof(PlayerSetup), nameof(PlayerSetup.SetPlaySpaceScale))]
|
|
static void Prefix_PlayerSetup_SetPlaySpaceScale(ref PlayerSetup __instance, ref Vector3 __state)
|
|
{
|
|
__state = __instance.vrCamera.transform.position;
|
|
__state.y = __instance.transform.position.y;
|
|
}
|
|
|
|
[HarmonyPostfix]
|
|
[HarmonyPatch(typeof(PlayerSetup), nameof(PlayerSetup.SetPlaySpaceScale))]
|
|
static void Postfix_PlayerSetup_SetPlaySpaceScale(ref PlayerSetup __instance, ref Vector3 __state)
|
|
{
|
|
if (!PlaySpaceScaleFix.EntryEnabled.Value || !MetaPort.Instance.isUsingVr)
|
|
return;
|
|
|
|
Vector3 newPosition = __instance.vrCamera.transform.position;
|
|
newPosition.y = __instance.transform.position.y;
|
|
|
|
Vector3 offset = newPosition - __state;
|
|
|
|
// Offset _PlayerLocal to keep player in place
|
|
__instance.transform.position -= offset;
|
|
|
|
// Scale avatar local position to keep avatar in place
|
|
if (__instance._avatar != null)
|
|
{
|
|
Vector3 scaleDifference = __instance.DivideVectors(__instance._avatar.transform.localScale, __instance.lastScale);
|
|
__instance._avatar.transform.localPosition = Vector3.Scale(__instance._avatar.transform.localPosition, scaleDifference);
|
|
}
|
|
}
|
|
} |