mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 06:19:22 +00:00
184 lines
No EOL
7.5 KiB
C#
184 lines
No EOL
7.5 KiB
C#
using ABI_RC.Core.Base;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Util.Object_Behaviour;
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using Aura2API;
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using BeautifyEffect;
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using System.Collections;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.AzureSky;
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using UnityEngine.Rendering.PostProcessing;
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namespace NAK.ThirdPerson;
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internal static class CameraLogic
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{
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private static float _dist;
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private static float _scale = 1f;
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private static Camera _ourCam;
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private static Camera _desktopCam;
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private static CameraFovClone _cameraFovClone;
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internal static CameraLocation CurrentLocation = CameraLocation.Default;
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internal enum CameraLocation
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{
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Default,
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FrontView,
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RightSide,
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LeftSide
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}
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private static bool _state;
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internal static bool State
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{
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get => _state;
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set
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{
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_state = value;
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_desktopCam.enabled = !_state;
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_ourCam.gameObject.SetActive(_state);
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}
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}
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private static bool _setupPostProcessing;
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private static readonly FieldInfo _ppResourcesFieldInfo = typeof(PostProcessLayer).GetField("m_Resources", BindingFlags.NonPublic | BindingFlags.Instance);
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private static readonly FieldInfo _ppOldResourcesFieldInfo = typeof(PostProcessLayer).GetField("m_OldResources", BindingFlags.NonPublic | BindingFlags.Instance);
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internal static IEnumerator SetupCamera()
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{
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yield return new WaitUntil(() => PlayerSetup.Instance);
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_ourCam = new GameObject("ThirdPersonCameraObj", typeof(Camera)).GetComponent<Camera>();
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_cameraFovClone = _ourCam.gameObject.AddComponent<CameraFovClone>();
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_desktopCam = PlayerSetup.Instance.desktopCamera.GetComponent<Camera>();
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_cameraFovClone.targetCamera = _desktopCam;
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_ourCam.transform.SetParent(_desktopCam.transform);
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RelocateCam(CameraLocation.Default);
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_ourCam.gameObject.SetActive(false);
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ThirdPerson.Logger.Msg("Finished setting up third person camera.");
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}
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internal static void CopyPlayerCamValues()
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{
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Camera ourCamComponent = _ourCam.GetComponent<Camera>();
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Camera playerCamComponent = PlayerSetup.Instance.GetActiveCamera().GetComponent<Camera>();
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if (ourCamComponent == null || playerCamComponent == null) return;
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ThirdPerson.Logger.Msg("Copying active camera settings & components.");
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// Copy basic settings
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ourCamComponent.farClipPlane = playerCamComponent.farClipPlane;
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ourCamComponent.nearClipPlane = playerCamComponent.nearClipPlane;
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ourCamComponent.cullingMask = playerCamComponent.cullingMask;
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ourCamComponent.depthTextureMode = playerCamComponent.depthTextureMode;
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// Copy post processing if added
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PostProcessLayer ppLayerPlayerCam = playerCamComponent.GetComponent<PostProcessLayer>();
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PostProcessLayer ppLayerThirdPerson = ourCamComponent.AddComponentIfMissing<PostProcessLayer>();
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if (ppLayerPlayerCam != null && ppLayerThirdPerson != null)
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{
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ppLayerThirdPerson.enabled = ppLayerPlayerCam.enabled;
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ppLayerThirdPerson.volumeLayer = ppLayerPlayerCam.volumeLayer;
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// Copy these via reflection, otherwise post processing will error
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if (!_setupPostProcessing)
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{
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_setupPostProcessing = true;
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PostProcessResources resources = (PostProcessResources)_ppResourcesFieldInfo.GetValue(ppLayerPlayerCam);
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PostProcessResources oldResources = (PostProcessResources)_ppOldResourcesFieldInfo.GetValue(ppLayerPlayerCam);
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_ppResourcesFieldInfo.SetValue(ppLayerThirdPerson, resources);
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_ppResourcesFieldInfo.SetValue(ppLayerThirdPerson, oldResources);
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}
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}
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// Copy Aura camera settings
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AuraCamera auraPlayerCam = playerCamComponent.GetComponent<AuraCamera>();
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AuraCamera auraThirdPerson = ourCamComponent.AddComponentIfMissing<AuraCamera>();
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if (auraPlayerCam != null && auraThirdPerson != null)
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{
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auraThirdPerson.enabled = auraPlayerCam.enabled;
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auraThirdPerson.frustumSettings = auraPlayerCam.frustumSettings;
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}
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else
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{
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auraThirdPerson.enabled = false;
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}
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// Copy Flare layer settings
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FlareLayer flarePlayerCam = playerCamComponent.GetComponent<FlareLayer>();
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FlareLayer flareThirdPerson = ourCamComponent.AddComponentIfMissing<FlareLayer>();
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if (flarePlayerCam != null && flareThirdPerson != null)
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{
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flareThirdPerson.enabled = flarePlayerCam.enabled;
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}
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else
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{
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flareThirdPerson.enabled = false;
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}
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// Copy Azure Fog Scattering settings
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AzureFogScattering azureFogPlayerCam = playerCamComponent.GetComponent<AzureFogScattering>();
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AzureFogScattering azureFogThirdPerson = ourCamComponent.AddComponentIfMissing<AzureFogScattering>();
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if (azureFogPlayerCam != null && azureFogThirdPerson != null)
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{
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azureFogThirdPerson.fogScatteringMaterial = azureFogPlayerCam.fogScatteringMaterial;
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}
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else
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{
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Object.Destroy(ourCamComponent.GetComponent<AzureFogScattering>());
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}
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// Copy Beautify settings
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Beautify beautifyPlayerCam = playerCamComponent.GetComponent<Beautify>();
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Beautify beautifyThirdPerson = ourCamComponent.AddComponentIfMissing<Beautify>();
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if (beautifyPlayerCam != null && beautifyThirdPerson != null)
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{
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beautifyThirdPerson.quality = beautifyPlayerCam.quality;
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beautifyThirdPerson.profile = beautifyPlayerCam.profile;
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}
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else
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{
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Object.Destroy(ourCamComponent.gameObject.GetComponent<Beautify>());
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}
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}
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internal static void RelocateCam(CameraLocation location, bool resetDist = false)
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{
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_ourCam.transform.rotation = _desktopCam.transform.rotation;
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if (resetDist) ResetDist();
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switch (location)
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{
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case CameraLocation.FrontView:
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_ourCam.transform.localPosition = new Vector3(0, 0.015f, 1f - _dist) * _scale;
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_ourCam.transform.localRotation = new Quaternion(0, 180, 0, 0);
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CurrentLocation = CameraLocation.FrontView;
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break;
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case CameraLocation.RightSide:
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_ourCam.transform.localPosition = new Vector3(0.3f, 0.015f, -1.5f + _dist) * _scale;
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_ourCam.transform.localRotation = new Quaternion(0, 0, 0, 0);
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CurrentLocation = CameraLocation.RightSide;
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break;
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case CameraLocation.LeftSide:
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_ourCam.transform.localPosition = new Vector3(-0.3f, 0.015f, -1.5f + _dist) * _scale;
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_ourCam.transform.localRotation = new Quaternion(0, 0, 0, 0);
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CurrentLocation = CameraLocation.LeftSide;
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break;
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case CameraLocation.Default:
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default:
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_ourCam.transform.localPosition = new Vector3(0, 0.015f, -1.5f + _dist) * _scale;
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_ourCam.transform.localRotation = new Quaternion(0, 0, 0, 0);
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CurrentLocation = CameraLocation.Default;
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break;
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}
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}
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private static void ResetDist() => _dist = 0;
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internal static void IncrementDist() { _dist += 0.25f; RelocateCam(CurrentLocation); }
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internal static void DecrementDist() { _dist -= 0.25f; RelocateCam(CurrentLocation); }
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internal static void AdjustScale(float height) { _scale = height; RelocateCam(CurrentLocation); }
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} |