mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 06:19:22 +00:00
Don't send AAS while switching avatar. This should mean I am less likely to load into the wrong states while switching if others load me faster. This does mean though that it is more likely that remote users will apply null buffers forcing all 0/false instead of garbage aas, but its at least kind of a mitigation. There is a possibility syncing garbage data is better than syncing nothing at all, as that does give the chance to apply settings that don't immediatly load in naked. This just requires testing...
30 lines
No EOL
1.1 KiB
C#
30 lines
No EOL
1.1 KiB
C#
using MelonLoader;
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using NAK.Melons.AASBufferFix.Properties;
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using System.Reflection;
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[assembly: AssemblyVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyFileVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)]
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[assembly: AssemblyTitle(nameof(NAK.Melons.AASBufferFix))]
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[assembly: AssemblyCompany(AssemblyInfoParams.Author)]
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[assembly: AssemblyProduct(nameof(NAK.Melons.AASBufferFix))]
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[assembly: MelonInfo(
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typeof(NAK.Melons.AASBufferFix.AASBufferFix),
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nameof(NAK.Melons.AASBufferFix),
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AssemblyInfoParams.Version,
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AssemblyInfoParams.Author,
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downloadLink: "https://github.com/NotAKidOnSteam/AASBufferFix"
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)]
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[assembly: MelonGame("Alpha Blend Interactive", "ChilloutVR")]
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[assembly: MelonPlatform(MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonPlatformDomain(MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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namespace NAK.Melons.AASBufferFix.Properties;
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internal static class AssemblyInfoParams
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{
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public const string Version = "1.0.5";
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public const string Author = "NotAKidoS";
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} |