NAK_CVR_Mods/PropSpawnTweaks/Main.cs
2024-06-22 02:02:24 -05:00

235 lines
No EOL
9.1 KiB
C#

using System.Reflection;
using ABI_RC.Core.IO;
using ABI_RC.Core.Player;
using ABI_RC.Core.Util;
using DarkRift;
using HarmonyLib;
using MelonLoader;
using NAK.PropSpawnTweaks.Components;
using UnityEngine;
using Object = UnityEngine.Object;
namespace NAK.PropSpawnTweaks;
public class PropSpawnTweaksMod : MelonMod
{
private static readonly ObjectPool<LoadingPropHex> Loading_Hex_Pool = new(0, () => new LoadingPropHex());
private static readonly List<LoadingPropHex> Loading_Hex_List = new();
private static GameObject loadingHexContainer;
private static GameObject loadingHexPrefab;
#region Melon Events
public override void OnInitializeMelon()
{
HarmonyInstance.Patch( // create prop placeholder container
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.Start),
BindingFlags.NonPublic | BindingFlags.Instance),
postfix: new HarmonyMethod(typeof(PropSpawnTweaksMod).GetMethod(nameof(OnPlayerSetupStart),
BindingFlags.NonPublic | BindingFlags.Static))
);
HarmonyInstance.Patch( // make drop prop actually usable
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.DropProp),
BindingFlags.Public | BindingFlags.Instance),
new HarmonyMethod(typeof(PropSpawnTweaksMod).GetMethod(nameof(OnDropProp),
BindingFlags.NonPublic | BindingFlags.Static))
);
HarmonyInstance.Patch( // spawn prop placeholder
typeof(CVRSyncHelper).GetMethod(nameof(CVRSyncHelper.SpawnPropFromNetwork),
BindingFlags.Public | BindingFlags.Static),
postfix: new HarmonyMethod(typeof(PropSpawnTweaksMod).GetMethod(nameof(OnPropSpawnedFromNetwork),
BindingFlags.NonPublic | BindingFlags.Static))
);
LoadAssetBundle();
}
public override void OnUpdate()
{
if (Loading_Hex_List.Count <= 0)
return;
for (int i = Loading_Hex_List.Count - 1; i >= 0; i--)
{
LoadingPropHex loadingHex = Loading_Hex_List[i];
if (loadingHex.propData == null // i dont think can happen
|| string.IsNullOrEmpty(loadingHex.propData.InstanceId) // prop data likely recycled
|| (loadingHex.propData.Wrapper != null && loadingHex.propData.Spawnable != null)) // prop has spawned
{
loadingHex.Reset();
Loading_Hex_Pool.Give(loadingHex);
Loading_Hex_List.RemoveAt(i);
return;
}
loadingHex.Update();
}
}
#endregion Melon Events
#region Asset Bundle Loading
private const string LoadingHexagonAssets = "loading_hexagon.assets";
private const string LoadingHexagonPrefab = "Assets/Mods/PropSpawnTweaks/Loading_Hexagon_Root.prefab";
private void LoadAssetBundle()
{
LoggerInstance.Msg($"Loading required asset bundle...");
using Stream resourceStream = MelonAssembly.Assembly.GetManifestResourceStream(LoadingHexagonAssets);
using MemoryStream memoryStream = new();
if (resourceStream == null) {
LoggerInstance.Error($"Failed to load {LoadingHexagonAssets}!");
return;
}
resourceStream.CopyTo(memoryStream);
AssetBundle assetBundle = AssetBundle.LoadFromMemory(memoryStream.ToArray());
if (assetBundle == null) {
LoggerInstance.Error($"Failed to load {LoadingHexagonAssets}! Asset bundle is null!");
return;
}
loadingHexPrefab = assetBundle.LoadAsset<GameObject>(LoadingHexagonPrefab);
if (loadingHexPrefab == null) {
LoggerInstance.Error($"Failed to load {LoadingHexagonPrefab}! Prefab is null!");
return;
}
// modify prefab so nameplate billboard tmp shader is used
MeshRenderer tmp = loadingHexPrefab.GetComponentInChildren<MeshRenderer>();
tmp.sharedMaterial.shader = Shader.Find("Alpha Blend Interactive/TextMeshPro/Mobile/Distance Field-BillboardFacing");
LoggerInstance.Msg("Asset bundle successfully loaded!");
}
#endregion Asset Bundle Loading
#region Harmony Patches
private static void OnPlayerSetupStart()
{
if (loadingHexContainer != null) return;
loadingHexContainer = new GameObject("NAK.LoadingHexContainer");
Object.DontDestroyOnLoad(loadingHexContainer);
}
private static bool OnDropProp(string propGuid, ref PlayerSetup __instance)
{
Vector3 position = __instance.activeCam.transform.position + __instance.GetPlayerForward() * 1.5f; // 1f -> 1.5f
if (Physics.Raycast(position,
__instance.CharacterController.GetGravityDirection(), // align with gravity, not player up
out RaycastHit raycastHit, 4f, __instance.dropPlacementMask))
{
// native method passes false, so DropProp doesn't align with gravity :)
CVRSyncHelper.SpawnProp(propGuid, raycastHit.point.x, raycastHit.point.y, raycastHit.point.z, true);
return false;
}
// unlike original, we will still spawn prop even if raycast fails, giving the method actual utility :3
// hack- we want to align with *our* rotation, not affecting gravity
Vector3 ogGravity = __instance.CharacterController.GetGravityDirection();
__instance.CharacterController.gravity = -__instance.transform.up; // align with our rotation
// spawn prop with useTargetLocationGravity false, so it pulls our gravity dir we've modified
CVRSyncHelper.SpawnProp(propGuid, position.x, position.y, position.z, false);
__instance.CharacterController.gravity = ogGravity; // restore gravity
return false;
}
private static void OnPropSpawnedFromNetwork(Message message)
{
// thank
// https://feedback.abinteractive.net/p/gameeventsystem-spawnable-onload-is-kinda-useless
using DarkRiftReader reader = message.GetReader();
var assetId = reader.ReadString();
var instanceId = reader.ReadString();
CVRSyncHelper.PropData propData = CVRSyncHelper.Props.Find(match => match.InstanceId == instanceId);
if (propData == null)
return; // props blocked by filter or player blocks, or just broken
if (!CVRDownloadManager.Instance._downloadTasks.TryGetValue(assetId, out DownloadTask downloadTask))
return; // no download task, no prop placeholder
// create loading hex
LoadingPropHex loadingHex = Loading_Hex_Pool.Take();
loadingHex.downloadTask = downloadTask;
loadingHex.Initialize(propData);
// add to list
Loading_Hex_List.Add(loadingHex);
}
#endregion Harmony Patches
#region LoadingPropHex Class
private class LoadingPropHex
{
public DownloadTask downloadTask;
public CVRSyncHelper.PropData propData;
private GameObject loadingObject;
private PropLoadingHexagon loadingHexComponent;
// ReSharper disable once ParameterHidesMember
public void Initialize(CVRSyncHelper.PropData propData)
{
this.propData = propData;
if (loadingObject == null)
{
loadingObject = Object.Instantiate(loadingHexPrefab, Vector3.zero, Quaternion.identity, loadingHexContainer.transform);
loadingHexComponent = loadingObject.GetComponent<PropLoadingHexagon>();
Update(); // set initial position
float avatarHeight = PlayerSetup.Instance._avatarHeight;
Transform hexTransform = loadingObject.transform;
hexTransform.localScale = Vector3.one * avatarHeight / 4f; // scale modifier
hexTransform.GetChild(0).localPosition = Vector3.up * avatarHeight * 2f; // position modifier
}
}
public void Update()
{
string text;
float progress = downloadTask.Progress;
if (downloadTask == null
|| downloadTask.Status == DownloadTask.ExecutionStatus.Complete
|| downloadTask.Progress >= 100f)
text = "LOADING";
else if (downloadTask.Status == DownloadTask.ExecutionStatus.Failed)
text = "ERROR";
else
text = $"{progress} %";
loadingHexComponent.SetLoadingText(text);
loadingHexComponent.SetLoadingShape(progress);
loadingObject.transform.SetPositionAndRotation(
new Vector3(propData.PositionX, propData.PositionY, propData.PositionZ),
Quaternion.Euler(propData.RotationX, propData.RotationY, propData.RotationZ));
}
public void Reset()
{
if (loadingObject != null)
{
Object.Destroy(loadingObject);
loadingObject = null;
}
propData = null;
downloadTask = null;
loadingObject = null;
loadingHexComponent = null;
}
}
#endregion LoadingPropHex Class
}