NAK_CVR_Mods/PropUndoButton/Main.cs
2023-04-12 14:39:50 -05:00

304 lines
No EOL
11 KiB
C#

using ABI.CCK.Components;
using ABI_RC.Core.AudioEffects;
using ABI_RC.Core.Networking;
using ABI_RC.Core.Savior;
using ABI_RC.Core.UI;
using ABI_RC.Core.Util;
using DarkRift;
using MelonLoader;
using System.Reflection;
using UnityEngine;
namespace NAK.Melons.PropUndoButton;
// https://pixabay.com/sound-effects/selection-sounds-73225/
public class PropUndoButton : MelonMod
{
public static List<DeletedProp> deletedProps = new List<DeletedProp>();
private static readonly MelonPreferences_Category Category =
MelonPreferences.CreateCategory(nameof(PropUndoButton));
public static readonly MelonPreferences_Entry<bool> EntryEnabled =
Category.CreateEntry("Enabled", true, description: "Toggle Undo Prop Button.");
public static readonly MelonPreferences_Entry<bool> EntryUseSFX =
Category.CreateEntry("Use SFX", true, description: "Enable or disable undo SFX.");
// audio clip names, InterfaceAudio adds "PropUndo_" prefix
public const string sfx_spawn = "PropUndo_sfx_spawn";
public const string sfx_undo = "PropUndo_sfx_undo";
public const string sfx_redo = "PropUndo_sfx_redo";
public const string sfx_warn = "PropUndo_sfx_warn";
public const int redoHistoryLimit = 5; // amount that can be in history at once
public const int redoTimeoutLimit = 60; // seconds
public override void OnInitializeMelon()
{
HarmonyInstance.Patch( // delete all props in reverse order for redo
typeof(CVRSyncHelper).GetMethod(nameof(CVRSyncHelper.DeleteMyProps)),
prefix: new HarmonyLib.HarmonyMethod(typeof(PropUndoButton).GetMethod(nameof(OnDeleteMyProps), BindingFlags.NonPublic | BindingFlags.Static))
);
HarmonyInstance.Patch( // prop spawn sfx
typeof(CVRSyncHelper).GetMethod(nameof(CVRSyncHelper.SpawnProp)),
postfix: new HarmonyLib.HarmonyMethod(typeof(PropUndoButton).GetMethod(nameof(OnSpawnProp), BindingFlags.NonPublic | BindingFlags.Static))
);
HarmonyInstance.Patch( // prop delete sfx, log for possible redo
typeof(CVRSyncHelper).GetMethod(nameof(CVRSyncHelper.DeletePropByInstanceId)),
postfix: new HarmonyLib.HarmonyMethod(typeof(PropUndoButton).GetMethod(nameof(OnDeletePropByInstanceId), BindingFlags.NonPublic | BindingFlags.Static))
);
HarmonyInstance.Patch( // desktop input patch so we don't run in menus/gui
typeof(InputModuleMouseKeyboard).GetMethod(nameof(InputModuleMouseKeyboard.UpdateInput)),
postfix: new HarmonyLib.HarmonyMethod(typeof(PropUndoButton).GetMethod(nameof(OnUpdateInput), BindingFlags.NonPublic | BindingFlags.Static))
);
HarmonyInstance.Patch( // clear redo list on world change
typeof(CVRWorld).GetMethod(nameof(CVRWorld.ConfigureWorld)),
postfix: new HarmonyLib.HarmonyMethod(typeof(PropUndoButton).GetMethod(nameof(OnWorldLoad), BindingFlags.NonPublic | BindingFlags.Static))
);
SetupDefaultAudioClips();
}
private void SetupDefaultAudioClips()
{
// PropUndo and audio folders do not exist, create them if dont exist yet
string path = Application.streamingAssetsPath + "/Cohtml/UIResources/GameUI/mods/PropUndo/audio/";
if (!Directory.Exists(path))
{
Directory.CreateDirectory(path);
LoggerInstance.Msg("Created PropUndo/audio directory!");
}
// copy embedded resources to this folder if they do not exist
string[] clipNames = { "sfx_spawn.wav", "sfx_undo.wav", "sfx_redo.wav", "sfx_warn.wav" };
foreach (string clipName in clipNames)
{
string clipPath = Path.Combine(path, clipName);
if (!File.Exists(clipPath))
{
// read the clip data from embedded resources
byte[] clipData = null;
string resourceName = "PropUndoButton.SFX." + clipName;
using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(resourceName))
{
clipData = new byte[stream.Length];
stream.Read(clipData, 0, clipData.Length);
}
// write the clip data to the file
using (FileStream fileStream = new FileStream(clipPath, FileMode.CreateNew))
{
fileStream.Write(clipData, 0, clipData.Length);
}
LoggerInstance.Msg("Placed missing sfx in audio folder: " + clipName);
}
}
}
private static void OnUpdateInput()
{
if (Input.GetKey(KeyCode.LeftControl))
{
if (Input.GetKey(KeyCode.LeftShift) && Input.GetKeyDown(KeyCode.Z))
{
RedoProp();
}
else if (Input.GetKeyDown(KeyCode.Z))
{
UndoProp();
}
}
}
private static void OnSpawnProp()
{
if (!EntryEnabled.Value) return;
if (!MetaPort.Instance.worldAllowProps
|| !MetaPort.Instance.settings.GetSettingsBool("ContentFilterPropsEnabled", false)
|| NetworkManager.Instance.GameNetwork.ConnectionState != ConnectionState.Connected)
{
PlayAudioModule(sfx_warn);
return;
}
// might need to touch
if (IsAtPropLimit())
{
PlayAudioModule(sfx_warn);
return;
}
PlayAudioModule(sfx_spawn);
}
private static void OnDeletePropByInstanceId(string instanceId)
{
if (string.IsNullOrEmpty(instanceId)) return;
CVRSyncHelper.PropData propData = GetPropByInstanceId(instanceId);
if (propData == null) return;
// Add the spawned prop to the history of deleted props
if (deletedProps.Count >= redoHistoryLimit) deletedProps.RemoveAt(0); // Remove the oldest item
DeletedProp deletedProp = new DeletedProp(propData.ObjectId, propData.Spawnable.transform.position, propData.Spawnable.transform.rotation);
deletedProps.Add(deletedProp);
PlayAudioModule(sfx_undo);
}
private static void OnWorldLoad()
{
deletedProps.Clear();
}
// delete in reverse order for undo to work as expected
private static bool OnDeleteMyProps()
{
List<CVRSyncHelper.PropData> propsList = GetAllProps();
for (int i = propsList.Count - 1; i >= 0; i--)
{
CVRSyncHelper.PropData propData = propsList[i];
if (propData.Spawnable == null)
{
propData.Recycle();
continue;
}
propData.Spawnable.Delete();
}
return false;
}
private static void UndoProp()
{
if (!EntryEnabled.Value) return;
var propData = GetLatestProp();
if (propData == null)
{
PlayAudioModule(sfx_warn);
return;
}
if (propData.Spawnable == null)
{
propData.Recycle();
// what should i do here?
return;
}
propData.Spawnable.Delete();
}
public static void RedoProp()
{
int index = deletedProps.Count - 1;
if (index < 0 || index >= deletedProps.Count || IsAtPropLimit())
{
PlayAudioModule(sfx_warn);
return;
}
DeletedProp deletedProp = deletedProps[index];
if (Time.time - deletedProp.timeDeleted <= redoTimeoutLimit) // only allow redo of prop spawned in last minute
{
if (AttemptRedoProp(deletedProp.propGuid, deletedProp.position, deletedProp.rotation))
{
deletedProps.RemoveAt(index);
PlayAudioModule(sfx_redo);
return;
}
}
PlayAudioModule(sfx_warn);
}
// original spawn prop method does not let you specify rotation
public static bool AttemptRedoProp(string propGuid, Vector3 position, Quaternion quaternion)
{
if (MetaPort.Instance.worldAllowProps
&& MetaPort.Instance.settings.GetSettingsBool("ContentFilterPropsEnabled", false)
&& NetworkManager.Instance.GameNetwork.ConnectionState == ConnectionState.Connected)
{
using (DarkRiftWriter darkRiftWriter = DarkRiftWriter.Create())
{
darkRiftWriter.Write(propGuid);
darkRiftWriter.Write(position.x);
darkRiftWriter.Write(position.y);
darkRiftWriter.Write(position.z);
darkRiftWriter.Write(0f);
darkRiftWriter.Write(quaternion.eulerAngles.y);
darkRiftWriter.Write(0f);
darkRiftWriter.Write(1f);
darkRiftWriter.Write(1f);
darkRiftWriter.Write(1f);
darkRiftWriter.Write(0f);
using (Message message = Message.Create(10050, darkRiftWriter))
{
NetworkManager.Instance.GameNetwork.SendMessage(message, SendMode.Reliable);
}
return true;
}
}
else
{
if (!MetaPort.Instance.worldAllowProps)
{
CohtmlHud.Instance.ViewDropText("Props are not allowed in this world", "");
}
return false;
}
}
public static void PlayAudioModule(string module)
{
if (!EntryUseSFX.Value) return;
InterfaceAudio.PlayModule(module);
}
public static bool IsAtPropLimit()
{
// might need rework
return GetAllProps().Count >= 20;
}
private static CVRSyncHelper.PropData GetPropByInstanceId(string instanceId)
{
// find prop by instance id and if it is ours
return CVRSyncHelper.Props.Find((CVRSyncHelper.PropData match) => (match.InstanceId == instanceId && match.SpawnedBy == MetaPort.Instance.ownerId));
}
private static CVRSyncHelper.PropData GetLatestProp()
{
// should already be sorted by spawn order
return CVRSyncHelper.Props.LastOrDefault((CVRSyncHelper.PropData match) => match.SpawnedBy == MetaPort.Instance.ownerId);
}
private static List<CVRSyncHelper.PropData> GetAllProps()
{
// im not storing the count because there is good chance itll desync from server
return CVRSyncHelper.Props.FindAll((CVRSyncHelper.PropData match) => match.SpawnedBy == MetaPort.Instance.ownerId);
}
public class DeletedProp
{
public string propGuid;
public Vector3 position;
public Quaternion rotation;
public float timeDeleted;
public DeletedProp(string propGuid, Vector3 position, Quaternion rotation)
{
this.propGuid = propGuid;
this.position = position;
this.rotation = rotation;
this.timeDeleted = Time.time;
}
}
}