NAK_CVR_Mods/PropLoadingHexagon/Main.cs
2024-06-24 04:14:57 -05:00

313 lines
No EOL
12 KiB
C#

using System.Reflection;
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.IO;
using ABI_RC.Core.Player;
using ABI_RC.Core.Util;
using DarkRift;
using HarmonyLib;
using MelonLoader;
using NAK.PropLoadingHexagon.Components;
using UnityEngine;
using Object = UnityEngine.Object;
namespace NAK.PropLoadingHexagon;
public class PropLoadingHexagonMod : MelonMod
{
internal static Action<GameObject> OnPropPlaceholderCreated;
private static readonly List<LoadingPropMarker> Loading_Hex_List = new();
private static GameObject loadingHexContainer;
private static GameObject loadingHexPrefab;
#region Melon Preferences
private static readonly MelonPreferences_Category Category =
MelonPreferences.CreateCategory(nameof(PropLoadingHexagon));
private static readonly MelonPreferences_Entry<bool> EntryKeepIndicatorWhenFiltered =
Category.CreateEntry("keep_indicator_when_filtered", false,
"Keep Loading Hex When Filtered", description: "Keeps the loading hexagon when the prop is filtered.");
#endregion Melon Preferences
#region Melon Events
public override void OnInitializeMelon()
{
HarmonyInstance.Patch( // create prop placeholder container
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.Start),
BindingFlags.NonPublic | BindingFlags.Instance),
postfix: new HarmonyMethod(typeof(PropLoadingHexagonMod).GetMethod(nameof(OnPlayerSetupStart),
BindingFlags.NonPublic | BindingFlags.Static))
);
HarmonyInstance.Patch( // spawn prop placeholder
typeof(CVRSyncHelper).GetMethod(nameof(CVRSyncHelper.SpawnPropFromNetwork),
BindingFlags.Public | BindingFlags.Static),
postfix: new HarmonyMethod(typeof(PropLoadingHexagonMod).GetMethod(nameof(OnPropSpawnedFromNetwork),
BindingFlags.NonPublic | BindingFlags.Static))
);
HarmonyInstance.Patch( // delete mode on prop placeholder
typeof(ControllerRay).GetMethod(nameof(ControllerRay.DeleteSpawnable),
BindingFlags.NonPublic | BindingFlags.Instance),
prefix: new HarmonyMethod(typeof(PropLoadingHexagonMod).GetMethod(nameof(OnDeleteSpawnableCheck),
BindingFlags.NonPublic | BindingFlags.Static))
);
// this luckily is called for all props, not just our own, otherwise we'd be fucked
HarmonyInstance.Patch( // check for if prop failed to load
typeof(CVRSyncHelper).GetMethod(nameof(CVRSyncHelper.DeleteMyPropByInstanceIdOverNetwork),
BindingFlags.Public | BindingFlags.Static),
postfix: new HarmonyMethod(typeof(PropLoadingHexagonMod).GetMethod(nameof(OnDeleteMyPropByInstanceIdOverNetwork),
BindingFlags.NonPublic | BindingFlags.Static))
);
LoadAssetBundle();
InitializeIntegration("TheClapper", Integrations.TheClapperIntegration.Init);
}
public override void OnUpdate()
{
if (Loading_Hex_List.Count <= 0)
return;
for (int i = Loading_Hex_List.Count - 1; i >= 0; i--)
{
LoadingPropMarker marker = Loading_Hex_List[i];
if (marker.propData == null // i dont think can happen
|| string.IsNullOrEmpty(marker.propData.InstanceId) // prop data likely recycled
|| (marker.propData.Wrapper != null && marker.propData.Spawnable != null)) // prop has spawned
{
marker.Reset();
Loading_Hex_List.RemoveAt(i);
return;
}
if (marker.IsLoadingCanceled)
{
marker.Cancel();
marker.Reset();
Loading_Hex_List.RemoveAt(i);
return;
}
marker.Update();
}
}
#endregion Melon Events
#region Integrations
private void InitializeIntegration(string modName, Action integrationAction)
{
if (RegisteredMelons.All(it => it.Info.Name != modName))
return;
LoggerInstance.Msg($"Initializing {modName} integration.");
integrationAction.Invoke();
}
#endregion Integrations
#region Asset Bundle Loading
private const string LoadingHexagonAssets = "loading_hexagon.assets";
private const string LoadingHexagonPrefab = "Assets/Mods/PropLoadingHexagon/Loading_Hexagon_Root.prefab";
private void LoadAssetBundle()
{
LoggerInstance.Msg($"Loading required asset bundle...");
using Stream resourceStream = MelonAssembly.Assembly.GetManifestResourceStream(LoadingHexagonAssets);
using MemoryStream memoryStream = new();
if (resourceStream == null) {
LoggerInstance.Error($"Failed to load {LoadingHexagonAssets}!");
return;
}
resourceStream.CopyTo(memoryStream);
AssetBundle assetBundle = AssetBundle.LoadFromMemory(memoryStream.ToArray());
if (assetBundle == null) {
LoggerInstance.Error($"Failed to load {LoadingHexagonAssets}! Asset bundle is null!");
return;
}
loadingHexPrefab = assetBundle.LoadAsset<GameObject>(LoadingHexagonPrefab);
if (loadingHexPrefab == null) {
LoggerInstance.Error($"Failed to load {LoadingHexagonPrefab}! Prefab is null!");
return;
}
// modify prefab so nameplate billboard tmp shader is used
MeshRenderer tmp = loadingHexPrefab.GetComponentInChildren<MeshRenderer>();
tmp.sharedMaterial.shader = Shader.Find("Alpha Blend Interactive/TextMeshPro/Mobile/Distance Field-BillboardFacing");
tmp.sharedMaterial.SetFloat(Shader.PropertyToID("_FadeStartDistance"), 0f);
tmp.sharedMaterial.SetFloat(Shader.PropertyToID("_FadeEndDistance"), 0f);
LoggerInstance.Msg("Asset bundle successfully loaded!");
}
#endregion Asset Bundle Loading
#region Harmony Patches
private static void OnPlayerSetupStart()
{
if (loadingHexContainer != null) return;
loadingHexContainer = new GameObject("NAK.LoadingHexContainer");
Object.DontDestroyOnLoad(loadingHexContainer);
}
private static void OnPropSpawnedFromNetwork(Message message)
{
// thank
// https://feedback.abinteractive.net/p/gameeventsystem-spawnable-onload-is-kinda-useless
using DarkRiftReader reader = message.GetReader();
var assetId = reader.ReadString();
var instanceId = reader.ReadString();
CVRSyncHelper.PropData propData = CVRSyncHelper.Props.Find(match => match.InstanceId == instanceId);
if (propData == null)
return; // props blocked by filter or player blocks, or just broken
if (!CVRDownloadManager.Instance._downloadTasks.TryGetValue(assetId, out DownloadTask downloadTask))
return; // no download task, no prop placeholder
// create loadingPropLoadingHexagonPropHex
LoadingPropMarker loadingHex = new() { downloadTask = downloadTask };
loadingHex.Initialize(propData);
OnPropPlaceholderCreated?.Invoke(loadingHex.loadingObject);
// add to list
Loading_Hex_List.Add(loadingHex);
}
private static void OnDeleteSpawnableCheck(ref ControllerRay __instance)
{
if (!__instance._interactDown)
return; // not interacted, no need to check
if (PlayerSetup.Instance.GetCurrentPropSelectionMode()
!= PlayerSetup.PropSelectionMode.Delete)
return; // not in delete mode, no need to check
LoadingHexagonController propLoadingHex = __instance.hitTransform.GetComponentInParent<LoadingHexagonController>();
if (propLoadingHex != null) propLoadingHex.IsLoadingCanceled = true; // cancel loading
}
private static void OnDeleteMyPropByInstanceIdOverNetwork(string instanceId)
{
// find prop data
CVRSyncHelper.PropData propData = CVRSyncHelper.Props.Find(match => match.InstanceId == instanceId);
if (propData == null) return; // shouldn't happen
// check if shits null to nuke loading hex
if (propData.Wrapper != null && propData.Spawnable != null)
return;
LoadingPropMarker marker = Loading_Hex_List.Find(match => match.propData == propData);
if (marker == null) return;
if (EntryKeepIndicatorWhenFiltered.Value)
{
marker.IsLikelyBlocked = true;
return;
}
marker.Cancel();
marker.Reset();
Loading_Hex_List.Remove(marker);
}
#endregion Harmony Patches
#region LoadingPropMarker Class
private class LoadingPropMarker
{
public bool IsLikelyBlocked { get; set; }
internal DownloadTask downloadTask;
internal CVRSyncHelper.PropData propData;
internal GameObject loadingObject;
private LoadingHexagonController loadingHexComponent;
// ReSharper disable once ParameterHidesMember
public void Initialize(CVRSyncHelper.PropData propData)
{
this.propData = propData;
if (loadingObject == null)
{
loadingObject = Object.Instantiate(loadingHexPrefab, Vector3.zero, Quaternion.identity, loadingHexContainer.transform);
loadingHexComponent = loadingObject.GetComponent<LoadingHexagonController>();
float avatarHeight = PlayerSetup.Instance._avatarHeight;
Transform hexTransform = loadingObject.transform;
hexTransform.localScale = Vector3.one * avatarHeight / 4f; // scale modifier
hexTransform.GetChild(0).position = Vector3.up * avatarHeight / 2f; // position modifier
Update(); // set initial position and rotation
}
}
public bool IsLoadingCanceled
=> loadingHexComponent.IsLoadingCanceled;
public void Update()
{
string text;
if (!IsLikelyBlocked)
{
float progress = downloadTask.Progress;
if (downloadTask == null
|| downloadTask.Status == DownloadTask.ExecutionStatus.Complete
|| downloadTask.Progress >= 100f)
text = "Loading";
else if (downloadTask.Status == DownloadTask.ExecutionStatus.Failed)
text = "Error";
else
text = $"{progress} %";
loadingHexComponent.SetLoadingShape(progress);
}
else
{
text = "Filtered";
}
loadingHexComponent.SetLoadingText(text);
loadingObject.transform.SetPositionAndRotation(
new Vector3(propData.PositionX, propData.PositionY, propData.PositionZ),
Quaternion.Euler(propData.RotationX, propData.RotationY, propData.RotationZ));
}
public void Cancel()
{
CVRDownloadManager.Instance.CancelAttachment(propData.InstanceId);
if (propData.Spawnable == null)
propData.Recycle();
else
propData.Spawnable.Delete();
}
public void Reset()
{
if (loadingObject != null)
{
Object.Destroy(loadingObject);
loadingObject = null;
}
propData = null;
downloadTask = null;
loadingObject = null;
loadingHexComponent = null;
IsLikelyBlocked = false;
}
}
#endregion LoadingPropMarker Class
}