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https://github.com/NotAKidoS/NAK_CVR_Mods.git
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49 lines
No EOL
1.9 KiB
C#
49 lines
No EOL
1.9 KiB
C#
using ABI_RC.Core.Savior;
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using ABI_RC.Core.UI;
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using ABI_RC.Systems.InputManagement.InputModules;
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using ABI_RC.Systems.InputManagement.XR;
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using HarmonyLib;
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using Valve.VR;
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namespace NAK.GestureLock.HarmonyPatches;
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internal class CVRInputModule_XRPatches
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{
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// Get input from SteamVR because new input system is nerfed for OpenXR...
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private static readonly SteamVR_Action_Boolean _gestureToggleButton = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("ControllerToggleGestures", false);
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private static bool _isLocked;
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private static float _oldGestureLeft;
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private static float _oldGestureRight;
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[HarmonyPostfix]
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[HarmonyPatch(typeof(CVRInputModule_XR), nameof(CVRInputModule_XR.Update_Emotes))]
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private static void Postfix_CVRInputModule_XR_Update_Emotes(ref CVRInputModule_XR __instance)
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{
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if (!MetaPort.Instance.isUsingVr)
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return;
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bool leftInput = _gestureToggleButton.GetLastStateDown(SteamVR_Input_Sources.LeftHand);
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bool rightInput = _gestureToggleButton.GetLastStateDown(SteamVR_Input_Sources.RightHand);
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if (leftInput && __instance._leftModule.Type == eXRControllerType.Index || __instance._inputManager.oneHanded)
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return;
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if (rightInput && __instance._rightModule.Type == eXRControllerType.Index || __instance._inputManager.oneHanded)
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return;
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if (leftInput || rightInput)
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{
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_isLocked = !_isLocked;
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_oldGestureLeft = __instance._inputManager.gestureLeft;
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_oldGestureRight = __instance._inputManager.gestureRight;
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CohtmlHud.Instance.ViewDropTextImmediate("", "Gesture Lock", "Gestures " + (_isLocked ? "Locked" : "Unlocked"));
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}
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if (!_isLocked)
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return;
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__instance._inputManager.gestureLeft = _oldGestureLeft;
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__instance._inputManager.gestureRight = _oldGestureRight;
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}
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} |