NAK_CVR_Mods/NAK.CustomComponents/Components/NAKPointerTracker.cs
2023-04-19 21:24:58 -05:00

109 lines
3.3 KiB
C#

using ABI.CCK.Components;
using UnityEngine;
namespace NAK.CCK.CustomComponents;
public class NAKPointerTracker : MonoBehaviour
{
// Configuration
public Transform referenceTransform;
public string pointerType = "";
public float radius = 0.1f;
public Vector3 offset = Vector3.zero;
// Animator module
public Animator animator;
public string parameterName;
// Internal stuff
float initialAngle;
CVRPointer trackedPointer;
void Start()
{
// Create collider
Collider collider = base.gameObject.GetComponent<Collider>();
if (collider == null)
{
SphereCollider sphereCollider = base.gameObject.AddComponent<SphereCollider>();
sphereCollider.isTrigger = true;
Vector3 lossyScale = base.transform.lossyScale;
sphereCollider.radius = radius / Mathf.Max(Mathf.Max(lossyScale.x, lossyScale.y), lossyScale.z);
sphereCollider.center = offset;
}
// Create rigidbody (required for triggers)
Rigidbody rigidbody = base.gameObject.GetComponent<Rigidbody>();
if (rigidbody == null)
{
rigidbody = base.gameObject.AddComponent<Rigidbody>();
rigidbody.useGravity = false;
rigidbody.isKinematic = true;
}
// Initial setup
if (referenceTransform == null) referenceTransform = transform;
Vector3 direction = (transform.TransformPoint(offset) - referenceTransform.position);
Vector3 projectedDirection = Vector3.ProjectOnPlane(direction, referenceTransform.up);
initialAngle = Vector3.SignedAngle(referenceTransform.forward, projectedDirection, referenceTransform.up);
}
void OnDrawGizmosSelected()
{
if (base.isActiveAndEnabled)
{
Gizmos.color = Color.red;
Gizmos.matrix = Matrix4x4.TRS(base.transform.position, base.transform.rotation, Vector3.one);
Gizmos.DrawWireSphere(offset, radius);
}
}
void OnTriggerEnter(Collider other)
{
if (trackedPointer != null) return;
// generic pointer or specific pointer
CVRPointer pointer = other.gameObject.GetComponent<CVRPointer>();
if (pointer != null && (String.IsNullOrEmpty(pointerType) || pointer.type == pointerType))
{
trackedPointer = pointer;
}
}
void Update()
{
if (trackedPointer == null) return;
// Check if tracked pointer was disabled
if (!trackedPointer.isActiveAndEnabled)
{
ReleasePointer();
return;
}
TrackPointer();
}
void TrackPointer()
{
if (animator != null)
{
float angle = GetAngleFromPosition(trackedPointer.transform.position, initialAngle);
animator.SetFloat(parameterName + "_Angle", angle / 360);
}
}
void ReleasePointer()
{
trackedPointer = null;
}
float GetAngleFromPosition(Vector3 trackedPos, float offset = 0)
{
Vector3 direction = (trackedPos - referenceTransform.position);
Vector3 projectedDirection = Vector3.ProjectOnPlane(direction, referenceTransform.up);
float angle = Vector3.SignedAngle(referenceTransform.forward, projectedDirection, referenceTransform.up) - offset;
if (angle < 0) angle += 360f;
return angle;
}
}