NAK_CVR_Mods/DesktopVRSwitch/Patches/VRTrackerManagerTracker.cs
2023-04-26 13:58:09 -05:00

35 lines
No EOL
1.2 KiB
C#

using ABI_RC.Core.Player;
using HarmonyLib;
using UnityEngine;
namespace NAK.DesktopVRSwitch.Patches;
public class VRTrackerManagerTracker : MonoBehaviour
{
public VRTrackerManager vrTrackerManager;
public Traverse _hasCheckedForKnucklesTraverse;
public Traverse _posesTraverse;
void Start()
{
vrTrackerManager = GetComponent<VRTrackerManager>();
_posesTraverse = Traverse.Create(vrTrackerManager).Field("poses");
_hasCheckedForKnucklesTraverse = Traverse.Create(vrTrackerManager).Field("hasCheckedForKnuckles");
VRModeSwitchTracker.OnPostVRModeSwitch += PostVRModeSwitch;
}
void OnDestroy()
{
VRModeSwitchTracker.OnPostVRModeSwitch -= PostVRModeSwitch;
}
public void PostVRModeSwitch(bool isVR, Camera activeCamera)
{
//force the VRTrackerManager to reset anything its stored
//this makes it get correct Left/Right hand if entering VR with different controllers
//or if you restarted SteamVR and controllers are now in swapped index
vrTrackerManager.leftHand = null;
vrTrackerManager.rightHand = null;
_posesTraverse.SetValue(null);
_hasCheckedForKnucklesTraverse.SetValue(false);
}
}