NAK_CVR_Mods/DesktopVRIK/VRIKHelpers/VRIKCalibrationData.cs

33 lines
No EOL
998 B
C#

using UnityEngine;
namespace NAK.DesktopVRIK.VRIKHelper;
public struct VRIKCalibrationData
{
public Vector3 KneeNormalLeft;
public Vector3 KneeNormalRight;
public Vector3 InitialFootPosLeft;
public Vector3 InitialFootPosRight;
public Quaternion InitialFootRotLeft;
public Quaternion InitialFootRotRight;
public float InitialHeadHeight;
public float InitialFootDistance;
public float InitialStepThreshold;
public float InitialStepHeight;
public bool FixTransformsRequired;
public void Clear()
{
KneeNormalLeft = Vector3.zero;
KneeNormalRight = Vector3.zero;
InitialFootPosLeft = Vector3.zero;
InitialFootPosRight = Vector3.zero;
InitialFootRotLeft = Quaternion.identity;
InitialFootRotRight = Quaternion.identity;
InitialHeadHeight = 0f;
InitialFootDistance = 0f;
InitialStepThreshold = 0f;
InitialStepHeight = 0f;
FixTransformsRequired = false;
}
}