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27 lines
No EOL
1,021 B
C#
27 lines
No EOL
1,021 B
C#
using ABI_RC.Core.Player.ShadowClone;
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using MelonLoader;
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namespace NAK.ShadowCloneFallback;
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public class ShadowCloneFallback : MelonMod
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{
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private const string SettingsCategory = nameof(ShadowCloneFallback);
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private static readonly MelonPreferences_Category Category =
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MelonPreferences.CreateCategory(SettingsCategory);
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private static readonly MelonPreferences_Entry<bool> EntryUseFallbackClones =
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Category.CreateEntry("Use Fallback Clones", true, description: "Toggle ShadowCloneFallback entirely.");
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public override void OnInitializeMelon()
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{
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ShadowCloneUtils.s_UseShaderClones = !EntryUseFallbackClones.Value;
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EntryUseFallbackClones.OnEntryValueChanged.Subscribe(OnEnabledChanged);
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}
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private void OnEnabledChanged(bool _, bool __)
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{
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ShadowCloneUtils.s_UseShaderClones = !EntryUseFallbackClones.Value;
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LoggerInstance.Msg($"ShadowCloneFallback is now {(EntryUseFallbackClones.Value ? "enabled" : "disabled")}.");
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}
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} |