NAK_CVR_Mods/VisualCloneFix/Patches.cs

155 lines
No EOL
5.8 KiB
C#

using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using ABI_RC.Core.Player.LocalClone;
using ABI_RC.Core.Player.TransformHider;
using ABI.CCK.Components;
using HarmonyLib;
using UnityEngine;
using Debug = UnityEngine.Debug;
namespace NAK.VisualCloneFix;
public static class Patches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(TransformHiderUtils), nameof(TransformHiderUtils.SetupAvatar))]
private static bool OnSetupAvatar(GameObject avatar)
{
if (!VisualCloneFixMod.EntryUseVisualClone.Value)
return true;
LocalCloneHelper.SetupAvatar(avatar);
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(LocalCloneHelper), nameof(LocalCloneHelper.CollectTransformToExclusionMap))]
private static bool CollectTransformToExclusionMap(
Component root, Transform headBone,
ref Dictionary<Transform, FPRExclusion> __result)
{
// add an fpr exclusion to the head bone
if (!headBone.TryGetComponent(out FPRExclusion headExclusion))
{
headExclusion = headBone.gameObject.AddComponent<FPRExclusion>();
headExclusion.isShown = false; // default to hidden
headExclusion.target = headBone;
}
MeshHiderExclusion headExclusionBehaviour = new();
headExclusion.behaviour = headExclusionBehaviour;
headExclusionBehaviour.id = 1; // head bone is always 1
// get all FPRExclusions
var fprExclusions = root.GetComponentsInChildren<FPRExclusion>(true);
// get all valid exclusion targets, and destroy invalid exclusions
Dictionary<Transform, FPRExclusion> exclusionTargets = new();
int nextId = 2;
foreach (FPRExclusion exclusion in fprExclusions)
{
if (exclusion.target == null
|| exclusionTargets.ContainsKey(exclusion.target)
|| !exclusion.target.gameObject.scene.IsValid())
continue; // invalid exclusion
if (exclusion.behaviour == null) // head exclusion is already created
{
MeshHiderExclusion meshHiderExclusion = new();
exclusion.behaviour = meshHiderExclusion;
meshHiderExclusion.id = nextId++;
}
// first to add wins
exclusionTargets.TryAdd(exclusion.target, exclusion);
}
// process each FPRExclusion (recursive)
int exclusionCount = exclusionTargets.Values.Count;
for (var index = 0; index < exclusionCount; index++)
{
FPRExclusion exclusion = exclusionTargets.Values.ElementAt(index);
ProcessExclusion(exclusion, exclusion.target);
exclusion.UpdateExclusions(); // initial state
}
__result = exclusionTargets;
return false;
void ProcessExclusion(FPRExclusion exclusion, Transform transform)
{
if (exclusionTargets.ContainsKey(transform)
&& exclusionTargets[transform] != exclusion) return; // found other exclusion root
exclusionTargets.TryAdd(transform, exclusion); // add to the dictionary (yes its wasteful)
foreach (Transform child in transform)
ProcessExclusion(exclusion, child); // process children
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(SkinnedLocalClone), nameof(SkinnedLocalClone.FindExclusionVertList))]
private static bool FindExclusionVertList(
SkinnedMeshRenderer renderer, IReadOnlyDictionary<Transform, FPRExclusion> exclusions,
ref int[] __result)
{
// Start the stopwatch
Stopwatch stopwatch = new();
stopwatch.Start();
var boneWeights = renderer.sharedMesh.boneWeights;
var bones = renderer.bones;
int boneCount = bones.Length;
bool[] boneHasExclusion = new bool[boneCount];
// Populate the weights array
for (int i = 0; i < boneCount; i++)
if (exclusions.ContainsKey(bones[i]))
boneHasExclusion[i] = true;
const float minWeightThreshold = 0.2f;
int[] vertexIndices = new int[renderer.sharedMesh.vertexCount];
// Check bone weights and add vertex to exclusion list if needed
for (int i = 0; i < boneWeights.Length; i++)
{
BoneWeight weight = boneWeights[i];
Transform bone;
if (boneHasExclusion[weight.boneIndex0] && weight.weight0 > minWeightThreshold)
bone = bones[weight.boneIndex0];
else if (boneHasExclusion[weight.boneIndex1] && weight.weight1 > minWeightThreshold)
bone = bones[weight.boneIndex1];
else if (boneHasExclusion[weight.boneIndex2] && weight.weight2 > minWeightThreshold)
bone = bones[weight.boneIndex2];
else if (boneHasExclusion[weight.boneIndex3] && weight.weight3 > minWeightThreshold)
bone = bones[weight.boneIndex3];
else continue;
if (exclusions.TryGetValue(bone, out FPRExclusion exclusion))
vertexIndices[i] = ((MeshHiderExclusion)(exclusion.behaviour)).id;
}
// Stop the stopwatch
stopwatch.Stop();
// Log the execution time
Debug.Log($"FindExclusionVertList execution time: {stopwatch.ElapsedMilliseconds} ms");
__result = vertexIndices;
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(MeshHiderExclusion), nameof(MeshHiderExclusion.UpdateExclusions))]
private static bool OnUpdateExclusions(bool isShown, bool shrinkToZero, ref int ___id)
{
if (isShown) LocalCloneManager.cullingMask &= ~(1 << ___id);
else LocalCloneManager.cullingMask |= 1 << ___id;
return false;
}
}