NAK_CVR_Mods/IKFixes/Main.cs

62 lines
No EOL
2.9 KiB
C#

using MelonLoader;
namespace NAK.IKFixes;
public class IKFixes : MelonMod
{
internal const string SettingsCategory = nameof(IKFixes);
public static readonly MelonPreferences_Category Category =
MelonPreferences.CreateCategory(SettingsCategory);
public static readonly MelonPreferences_Entry<bool> EntryUseFakeRootAngle =
Category.CreateEntry("use_fake_root_angle", true, display_name: "Use Fake Root Angle", description: "Emulates maxRootAngle. This fixes feet pointing in direction of head when looking around.");
public static readonly MelonPreferences_Entry<float> EntryFakeRootAngleLimit =
Category.CreateEntry("fake_root_angle_limit", 25f, display_name: "Fake Root Angle Limit (25f)", description: "Specifies the maximum angle the lower body can have relative to the head when rotating.");
public static readonly MelonPreferences_Entry<float> EntryNeckStiffness =
Category.CreateEntry("neck_stiffness", 0.2f, display_name: "Neck Stiffness (0.2f)", description: "Neck stiffness.");
public static readonly MelonPreferences_Entry<float> EntryBodyRotStiffness =
Category.CreateEntry("body_rot_stiffness", 0.1f, display_name: "Body Rot Stiffness (0.1f)", description: "Body rotation stiffness.");
public static readonly MelonPreferences_Entry<float> EntryRotateChestByHands =
Category.CreateEntry("rot_chest_by_hands", 1f, display_name: "Rot Chest By Hands (1f)", description: "Rotate chest by hands.");
public static readonly MelonPreferences_Entry<float> EntryBendToTargetWeight =
Category.CreateEntry("leg_bend_to_target", 1f, display_name: "Leg Bend To Target (1f)", description: "Leg bend to target weight");
public static readonly MelonPreferences_Entry<bool> EntryAssignRemainingTrackers =
Category.CreateEntry("assign_remaining_trackers", true, display_name: "Assign Remaining Trackers (true)", description: "Should the game calibrate any additional trackers as secondary trackers for already-tracked points?");
public override void OnInitializeMelon()
{
ApplyPatches(typeof(HarmonyPatches.BodySystemPatches));
ApplyPatches(typeof(HarmonyPatches.PlayerSetupPatches));
ApplyPatches(typeof(HarmonyPatches.IKSystemPatches));
InitializeIntegration("UI Expansion Kit", Integrations.UIExKitAddon.Initialize);
}
private void InitializeIntegration(string modName, Action integrationAction)
{
if (RegisteredMelons.All(it => it.Info.Name != modName))
return;
LoggerInstance.Msg($"Initializing {modName} integration.");
integrationAction.Invoke();
}
private void ApplyPatches(Type type)
{
try
{
HarmonyInstance.PatchAll(type);
}
catch (Exception e)
{
LoggerInstance.Msg($"Failed while patching {type.Name}!");
LoggerInstance.Error(e);
}
}
}