NAK_CVR_Mods/DesktopVRIK/Main.cs
NotAKidoS c71036f74f added compatibility mode
add compatibility mode that somehow fixes avatars with scuffed armatures and initial poses

gonna look into using a tpose animation
2022-12-26 00:26:13 -06:00

50 lines
No EOL
2.7 KiB
C#

using ABI_RC.Core.Player;
using MelonLoader;
namespace DesktopVRIK;
public class DesktopVRIKMod : MelonMod
{
internal const string SettingsCategory = "DesktopVRIK";
private static MelonPreferences_Category m_categoryDesktopVRIK;
private static MelonPreferences_Entry<bool> m_entryEnabled, m_entryEmulateHipMovement, m_entryEmoteVRIK, m_entryEmoteLookAtIK, m_entryCompatibilityMode;
public override void OnInitializeMelon()
{
m_categoryDesktopVRIK = MelonPreferences.CreateCategory(SettingsCategory);
m_entryEnabled = m_categoryDesktopVRIK.CreateEntry<bool>("Enabled", true, description: "Attempt to give Desktop VRIK on avatar load.");
m_entryEmulateHipMovement = m_categoryDesktopVRIK.CreateEntry<bool>("Emulate Hip Movement", true, description: "Emulates VRChat-like hip movement when moving head up/down on desktop.");
m_entryEmoteVRIK = m_categoryDesktopVRIK.CreateEntry<bool>("Disable Emote VRIK", true, description: "Disable VRIK while emoting. Only disable if you are ok with looking dumb.");
m_entryEmoteLookAtIK = m_categoryDesktopVRIK.CreateEntry<bool>("Disable Emote LookAtIK", true, description: "Disable LookAtIK while emoting. This setting doesn't really matter, as LookAtIK isn't networked while doing an emote.");
m_entryCompatibilityMode = m_categoryDesktopVRIK.CreateEntry<bool>("Compatibility Mode", false, description: "Runs finger muscle calibration- which somehow makes bad armatures work better but also pushes heels into the ground."); ;
m_categoryDesktopVRIK.SaveToFile(false);
foreach (var setting in m_categoryDesktopVRIK.Entries)
{
setting.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings);
}
MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
}
System.Collections.IEnumerator WaitForLocalPlayer()
{
while (PlayerSetup.Instance == null)
yield return null;
PlayerSetup.Instance.gameObject.AddComponent<DesktopVRIK>();
while (DesktopVRIK.Instance == null)
yield return null;
UpdateAllSettings();
}
private void UpdateAllSettings()
{
if (!DesktopVRIK.Instance) return;
DesktopVRIK.Instance.Setting_Enabled = m_entryEnabled.Value;
DesktopVRIK.Instance.Setting_EmulateVRChatHipMovement = m_entryEmulateHipMovement.Value;
DesktopVRIK.Instance.Setting_EmoteVRIK = m_entryEmoteVRIK.Value;
DesktopVRIK.Instance.Setting_EmoteLookAtIK = m_entryEmoteLookAtIK.Value;
DesktopVRIK.Instance.Setting_CompatibilityMode = m_entryCompatibilityMode.Value;
}
private void OnUpdateSettings(object arg1, object arg2) => UpdateAllSettings();
}