NAK_CVR_Mods/ThirdPerson/ThirdPerson.cs
NotAKidoS 82eeced7cc [ThirdPerson] Set camera cull mask instead of disabling
Least hacky fix to correct nameplate issue.
2023-05-07 22:19:15 -05:00

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1.1 KiB
C#

using MelonLoader;
using UnityEngine;
using static NAK.ThirdPerson.CameraLogic;
namespace NAK.ThirdPerson;
public class ThirdPerson : MelonMod
{
internal static MelonLogger.Instance Logger;
public override void OnInitializeMelon()
{
Logger = LoggerInstance;
Patches.Apply(HarmonyInstance);
MelonCoroutines.Start(SetupCamera());
}
public override void OnUpdate()
{
// Prevents scrolling while in Menus or UnityExplorer
if (State && Cursor.lockState == CursorLockMode.Locked)
{
float scroll = Input.GetAxis("Mouse ScrollWheel");
if (scroll != 0f) ScrollDist(Mathf.Sign(scroll));
}
if (!Input.GetKey(KeyCode.LeftControl)) return;
if (Input.GetKeyDown(KeyCode.T)) State = !State;
if (!State || !Input.GetKeyDown(KeyCode.Y)) return;
RelocateCam((CameraLocation)(((int)CurrentLocation + (Input.GetKey(KeyCode.LeftShift) ? -1 : 1) + Enum.GetValues(typeof(CameraLocation)).Length) % Enum.GetValues(typeof(CameraLocation)).Length), true);
}
}