NAK_CVR_Mods/PropUndoButton/Main.cs
2024-01-01 11:58:25 -06:00

350 lines
No EOL
12 KiB
C#

using System.Reflection;
using ABI_RC.Core.AudioEffects;
using ABI_RC.Core.Networking;
using ABI_RC.Core.Savior;
using ABI_RC.Core.Util;
using ABI_RC.Systems.InputManagement.InputModules;
using ABI.CCK.Components;
using DarkRift;
using HarmonyLib;
using MelonLoader;
using UnityEngine;
namespace NAK.PropUndoButton;
// https://pixabay.com/sound-effects/selection-sounds-73225/
public class PropUndoButton : MelonMod
{
public static readonly MelonPreferences_Category Category =
MelonPreferences.CreateCategory(nameof(PropUndoButton));
public static readonly MelonPreferences_Entry<bool> EntryEnabled =
Category.CreateEntry("Enabled", true, description: "Toggle Undo Prop Button.");
public static readonly MelonPreferences_Entry<bool> EntryUseSFX =
Category.CreateEntry("Use SFX", true,
description: "Toggle audio queues for prop spawn, undo, redo, and warning.");
internal static List<DeletedProp> deletedProps = new();
// audio clip names, InterfaceAudio adds "PropUndo_" prefix
private const string sfx_spawn = "PropUndo_sfx_spawn";
private const string sfx_undo = "PropUndo_sfx_undo";
private const string sfx_redo = "PropUndo_sfx_redo";
private const string sfx_warn = "PropUndo_sfx_warn";
private const string sfx_deny = "PropUndo_sfx_deny";
private const int redoHistoryLimit = 20; // amount that can be in history at once
private const int redoTimeoutLimit = 120; // seconds
public override void OnInitializeMelon()
{
HarmonyInstance.Patch( // delete my props in reverse order for redo
typeof(CVRSyncHelper).GetMethod(nameof(CVRSyncHelper.DeleteMyProps)),
new HarmonyMethod(typeof(PropUndoButton).GetMethod(nameof(OnDeleteMyProps),
BindingFlags.NonPublic | BindingFlags.Static))
);
HarmonyInstance.Patch( // delete all props in reverse order for redo
typeof(CVRSyncHelper).GetMethod(nameof(CVRSyncHelper.DeleteAllProps)),
new HarmonyMethod(typeof(PropUndoButton).GetMethod(nameof(OnDeleteAllProps),
BindingFlags.NonPublic | BindingFlags.Static))
);
HarmonyInstance.Patch( // prop spawn sfx
typeof(CVRSyncHelper).GetMethod(nameof(CVRSyncHelper.SpawnProp)),
postfix: new HarmonyMethod(typeof(PropUndoButton).GetMethod(nameof(OnSpawnProp),
BindingFlags.NonPublic | BindingFlags.Static))
);
HarmonyInstance.Patch( // prop delete sfx, log for possible redo
typeof(CVRSyncHelper).GetMethod(nameof(CVRSyncHelper.DeleteMyPropByInstanceIdOverNetwork)),
postfix: new HarmonyMethod(typeof(PropUndoButton).GetMethod(nameof(OnDeletePropByInstanceId),
BindingFlags.NonPublic | BindingFlags.Static))
);
HarmonyInstance.Patch( // desktop input patch so we don't run in menus/gui
typeof(CVRInputModule_Keyboard).GetMethod(nameof(CVRInputModule_Keyboard.UpdateInput)),
postfix: new HarmonyMethod(typeof(PropUndoButton).GetMethod(nameof(OnUpdateInput),
BindingFlags.NonPublic | BindingFlags.Static))
);
HarmonyInstance.Patch( // clear redo list on world change
typeof(CVRWorld).GetMethod(nameof(CVRWorld.ConfigureWorld)),
postfix: new HarmonyMethod(typeof(PropUndoButton).GetMethod(nameof(OnWorldLoad),
BindingFlags.NonPublic | BindingFlags.Static))
);
SetupDefaultAudioClips();
}
private void SetupDefaultAudioClips()
{
// PropUndo and audio folders do not exist, create them if dont exist yet
var path = Application.streamingAssetsPath + "/Cohtml/UIResources/GameUI/mods/PropUndo/audio/";
if (!Directory.Exists(path))
{
Directory.CreateDirectory(path);
LoggerInstance.Msg("Created PropUndo/audio directory!");
}
// copy embedded resources to this folder if they do not exist
string[] clipNames = { "sfx_spawn.wav", "sfx_undo.wav", "sfx_redo.wav", "sfx_warn.wav", "sfx_deny.wav" };
foreach (var clipName in clipNames)
{
var clipPath = Path.Combine(path, clipName);
if (!File.Exists(clipPath))
{
// read the clip data from embedded resources
byte[] clipData = null;
var resourceName = "PropUndoButton.SFX." + clipName;
using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(resourceName))
{
clipData = new byte[stream.Length];
stream.Read(clipData, 0, clipData.Length);
}
// write the clip data to the file
using (FileStream fileStream = new(clipPath, FileMode.CreateNew))
{
fileStream.Write(clipData, 0, clipData.Length);
}
LoggerInstance.Msg("Placed missing sfx in audio folder: " + clipName);
}
}
}
private static void OnWorldLoad()
{
deletedProps.Clear();
}
private static void OnUpdateInput()
{
if (!EntryEnabled.Value) return;
if (Input.GetKey(KeyCode.LeftControl))
{
if (Input.GetKey(KeyCode.LeftShift) && Input.GetKeyDown(KeyCode.Z))
RedoProp();
else if (Input.GetKeyDown(KeyCode.Z)) UndoProp();
}
}
private static void OnSpawnProp()
{
if (!EntryEnabled.Value) return;
if (!IsPropSpawnAllowed() || IsAtPropLimit())
{
PlayAudioModule(sfx_deny);
return;
}
PlayAudioModule(sfx_spawn);
}
private static void OnDeletePropByInstanceId(string instanceId)
{
if (!EntryEnabled.Value || string.IsNullOrEmpty(instanceId)) return;
CVRSyncHelper.PropData propData = GetPropByInstanceIdAndOwnerId(instanceId);
if (propData == null) return;
AddDeletedProp(propData);
PlayAudioModule(sfx_undo);
}
private static void AddDeletedProp(CVRSyncHelper.PropData propData)
{
if (deletedProps.Count >= redoHistoryLimit)
deletedProps.RemoveAt(0);
DeletedProp deletedProp = new(propData);
deletedProps.Add(deletedProp);
}
// delete in reverse order for undo to work as expected
private static bool OnDeleteMyProps()
{
if (!EntryEnabled.Value) return true;
var propsList = GetAllPropsByOwnerId();
if (propsList.Count == 0)
{
PlayAudioModule(sfx_warn);
return false;
}
for (var i = propsList.Count - 1; i >= 0; i--)
{
CVRSyncHelper.PropData propData = propsList[i];
SafeDeleteProp(propData);
}
return false;
}
// delete in reverse order for undo to work as expected
private static bool OnDeleteAllProps()
{
if (!EntryEnabled.Value) return true;
var propsList = CVRSyncHelper.Props.ToArray();
if (propsList.Length == 0)
{
PlayAudioModule(sfx_warn);
return false;
}
for (var i = propsList.Length - 1; i >= 0; i--)
{
CVRSyncHelper.PropData propData = propsList[i];
SafeDeleteProp(propData);
}
return false;
}
private static void UndoProp()
{
CVRSyncHelper.PropData propData = GetLatestPropByOwnerId();
if (propData == null)
{
PlayAudioModule(sfx_warn);
return;
}
SafeDeleteProp(propData);
}
public static void RedoProp()
{
var index = deletedProps.Count - 1;
if (index < 0)
{
PlayAudioModule(sfx_warn);
return;
}
if (!IsPropSpawnAllowed() || IsAtPropLimit())
{
PlayAudioModule(sfx_deny);
return;
}
// only allow redo of prop spawned in last minute
DeletedProp deletedProp = deletedProps[index];
if (Time.time - deletedProp.timeDeleted <= redoTimeoutLimit)
{
SendRedoProp(deletedProp.propGuid, deletedProp.position, deletedProp.rotation);
deletedProps.RemoveAt(index);
PlayAudioModule(sfx_redo);
}
else
{
// if latest prop is too old, same with rest
deletedProps.Clear();
PlayAudioModule(sfx_warn);
}
}
// original spawn prop method does not let you specify rotation
public static void SendRedoProp(string propGuid, Vector3 position, Vector3 rotation)
{
using (DarkRiftWriter darkRiftWriter = DarkRiftWriter.Create())
{
darkRiftWriter.Write(propGuid);
darkRiftWriter.Write(position.x);
darkRiftWriter.Write(position.y);
darkRiftWriter.Write(position.z);
darkRiftWriter.Write(rotation.x);
darkRiftWriter.Write(rotation.y);
darkRiftWriter.Write(rotation.z);
darkRiftWriter.Write(1f);
darkRiftWriter.Write(1f);
darkRiftWriter.Write(1f);
darkRiftWriter.Write(0f);
using (Message message = Message.Create(10050, darkRiftWriter))
{
NetworkManager.Instance.GameNetwork.SendMessage(message, SendMode.Reliable);
}
}
}
public static void PlayAudioModule(string module)
{
if (EntryUseSFX.Value) InterfaceAudio.PlayModule(module);
}
private static void SafeDeleteProp(CVRSyncHelper.PropData propData)
{
if (propData.Spawnable == null)
{
// network delete prop manually, then delete prop data
CVRSyncHelper.DeleteMyPropByInstanceIdOverNetwork(propData.InstanceId);
propData.Recycle();
return;
}
// delete prop, prop data, and network delete prop
propData.Spawnable.Delete();
}
private static bool IsPropSpawnAllowed()
{
return MetaPort.Instance.worldAllowProps
&& MetaPort.Instance.settings.GetSettingsBool("ContentFilterPropsEnabled")
&& NetworkManager.Instance.GameNetwork.ConnectionState == ConnectionState.Connected;
}
public static bool IsAtPropLimit(int limit = 21)
{
return GetAllPropsByOwnerId().Count >= limit;
}
private static CVRSyncHelper.PropData GetPropByInstanceIdAndOwnerId(string instanceId)
{
return CVRSyncHelper.Props.Find(propData =>
propData.InstanceId == instanceId && propData.SpawnedBy == MetaPort.Instance.ownerId);
}
private static CVRSyncHelper.PropData GetLatestPropByOwnerId()
{
// return last prop spawned by owner in CVRSyncHelper.MySpawnedPropInstanceIds
return CVRSyncHelper.Props.LastOrDefault(propData => propData.SpawnedBy == MetaPort.Instance.ownerId);
}
private static List<CVRSyncHelper.PropData> GetAllPropsByOwnerId()
{
return CVRSyncHelper.Props.FindAll(propData => propData.SpawnedBy == MetaPort.Instance.ownerId);
}
public class DeletedProp
{
public string propGuid;
public Vector3 position;
public Vector3 rotation;
public float timeDeleted;
public DeletedProp(CVRSyncHelper.PropData propData)
{
if (propData.Spawnable == null)
{
// use original spawn position and rotation / last known position and rotation
position = new Vector3(propData.PositionX, propData.PositionY, propData.PositionZ);
rotation = new Vector3(propData.RotationX, propData.RotationY, propData.RotationZ);
}
else
{
Transform spawnableTransform = propData.Spawnable.transform;
position = spawnableTransform.position;
rotation = spawnableTransform.rotation.eulerAngles;
// Offset spawn height so game can account for it later
position.y -= propData.Spawnable.spawnHeight;
}
propGuid = propData.ObjectId;
timeDeleted = Time.time;
}
}
}