mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
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.. | ||
CompatibilityFixes | ||
Integrations | ||
Networking | ||
OriginShift | ||
Properties | ||
Resources | ||
format.json | ||
Main.cs | ||
ModSettings.cs | ||
OriginShift.csproj | ||
Patches.cs | ||
README.md |
OriginShift
Experimental mod that allows world origin to be shifted to prevent floating point precision issues.
Compromises
- Steam Audio data cannot be shifted.
- NavMesh data cannot be shifted.
- Light Probe data cannot be shifted (until unity 2022).
- Occlusion Culling data cannot be shifted.
- When using "Forced" mode, occlusion culling is disabled.
Known Issues
- Player position on a Movement Parent may slightly drift when passing a chunk boundary if being moved by a Force Applicator.
- Mod Network is not yet implemented, so Compatibility Mode is required to play with others.
- Portable Camera drone mode is not yet offset by the world origin shift.
Mod Incompatibilities
- PlayerRagdollMod will freak out when you ragdoll between chunk boundaries.
Here is the block of text where I tell you this mod is not affiliated with or endorsed by ABI. https://documentation.abinteractive.net/official/legal/tos/#7-modding-our-games
This mod is an independent creation not affiliated with, supported by, or approved by Alpha Blend Interactive.
Use of this mod is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
To the best of my knowledge, I have adhered to the Modding Guidelines established by Alpha Blend Interactive.