NAK_CVR_Mods/DesktopVRSwitch/Main.cs
NotAKidoS db5d7d91a7 initial shitshow
works sometimes

desktop to vr is reliable enough.. vr to desktop is struggling
cannot get steamvr to let go of chillout after loading openvr device : think :
2022-09-24 23:18:31 -05:00

181 lines
No EOL
6.6 KiB
C#

using HarmonyLib;
using MelonLoader;
using UnityEngine;
using RootMotion.FinalIK;
using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI.CCK.Components;
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Systems.MovementSystem;
using ABI_RC.Core.UI;
using System.Reflection;
using cohtml;
using ABI_RC.Core.IO;
using System.Collections;
using System;
using UnityEngine.XR;
using Valve.VR;
namespace DesktopVRSwitch;
public class DesktopVRSwitch : MelonMod
{
private static MelonPreferences_Category m_categoryDesktopVRSwitch;
private static MelonPreferences_Entry<bool> m_entryEnabled;
private static System.Object melon;
public override void OnApplicationStart()
{
m_categoryDesktopVRSwitch = MelonPreferences.CreateCategory(nameof(DesktopVRSwitch));
m_entryEnabled = m_categoryDesktopVRSwitch.CreateEntry<bool>("Start SteamVR", false, description: "Launch SteamVR");
m_entryEnabled.OnValueChangedUntyped += UpdateSettings;
}
private static void UpdateSettings()
{
melon = MelonCoroutines.Start(AttemptPlatformSwitch());
}
static IEnumerator AttemptPlatformSwitch()
{
if (MetaPort.Instance.isUsingVr)
{
//close the UI cause cohtml can get grumpy
ViewManager.Instance.UiStateToggle(false);
CVR_MenuManager.Instance.ToggleQuickMenu(false);
MelonLogger.Msg("Closed ChilloutVR UI.");
MetaPort.Instance.isUsingVr = false;
MelonLogger.Msg("Set MetaPort isUsingVr to false.");
SteamVR_Behaviour.instance.enabled = false;
SteamVR_Render.instance.enabled = false;
yield return new WaitForEndOfFrame();
PlayerSetup.Instance._inVr = false;
PlayerSetup.Instance.Invoke("CalibrateAvatar", 0f);
MelonLogger.Msg("Invoked CalibrateAvatar() on PlayerSetup.Instance.");
PlayerSetup.Instance.desktopCameraRig.SetActive(true);
PlayerSetup.Instance.vrCameraRig.SetActive(false);
CohtmlHud.Instance.gameObject.transform.parent = PlayerSetup.Instance.desktopCamera.transform;
MelonLogger.Msg("Enabled Desktop camera rig.");
MelonLogger.Msg("Set PlayerSetup _inVr to false.");
yield return new WaitForEndOfFrame();
MovementSystem.Instance.isVr = false;
MelonLogger.Msg("Set MovementSystem isVr to false.");
//CVR_MovementSystem.Instance.isVr = true;
//MelonLogger.Msg("Set CVR_MovementSystem isVR to false.");
yield return new WaitForSeconds(0.5f);
CVRInputManager.Instance.reload = true;
//CVRInputManager.Instance.inputEnabled = true;
//CVRInputManager.Instance.blockedByUi = false;
//CVRInputManager.Instance.independentHeadToggle = false;
//MelonLogger.Msg("Set CVRInputManager reload to true. Input should reload next frame...");
yield return new WaitForSeconds(1f);
CVRInputManager.Instance.reload = true;
yield return new WaitForSeconds(0.5f);
XRSettings.enabled = false;
PlayerSetup.Instance.Invoke("CalibrateAvatar", 0f);
MelonLogger.Msg("Invoked CalibrateAvatar() on PlayerSetup.Instance.");
//ViewManager.Instance.VrInputChanged(true);
}
else
{
//close the UI cause cohtml can get grumpy
ViewManager.Instance.UiStateToggle(false);
CVR_MenuManager.Instance.ToggleQuickMenu(false);
MelonLogger.Msg("Closed ChilloutVR UI.");
MelonCoroutines.Start(LoadDevice("OpenVR"));
MelonLogger.Msg("OpenVR device loaded!");
yield return new WaitForSeconds(3);
MelonLogger.Msg("Set MetaPort isUsingVr to true.");
MetaPort.Instance.isUsingVr = true;
yield return new WaitForEndOfFrame();
VRIK ik = (VRIK)PlayerSetup.Instance._avatar.GetComponent(typeof(VRIK));
if (ik == null)
{
ik = PlayerSetup.Instance._avatar.AddComponent<VRIK>();
}
ik.solver.IKPositionWeight = 0f;
ik.enabled = false;
PlayerSetup.Instance._inVr = true;
PlayerSetup.Instance.Invoke("CalibrateAvatar", 0f);
MelonLogger.Msg("Invoked CalibrateAvatar() on PlayerSetup.Instance.");
PlayerSetup.Instance.desktopCameraRig.SetActive(false);
PlayerSetup.Instance.vrCameraRig.SetActive(true);
CohtmlHud.Instance.gameObject.transform.parent = PlayerSetup.Instance.vrCamera.transform;
MelonLogger.Msg("Disabled Desktop camera rig.");
MelonLogger.Msg("Set PlayerSetup _inVr to true.");
yield return new WaitForEndOfFrame();
MovementSystem.Instance.isVr = true;
MelonLogger.Msg("Set MovementSystem isVr to false.");
//CVR_MovementSystem.Instance.isVr = true;
//MelonLogger.Msg("Set CVR_MovementSystem isVR to false.");
yield return new WaitForSeconds(0.5f);
CVRInputManager.Instance.reload = true;
//CVRInputManager.Instance.inputEnabled = true;
//CVRInputManager.Instance.blockedByUi = false;
//CVRInputManager.Instance.independentHeadToggle = false;
//MelonLogger.Msg("Set CVRInputManager reload to true. Input should reload next frame...");
yield return new WaitForSeconds(1f);
CVRInputManager.Instance.reload = true;
//PlayerSetup.Instance.Invoke("CalibrateAvatar", 0f);
//MelonLogger.Msg("Invoked CalibrateAvatar() on PlayerSetup.Instance.");
//ViewManager.Instance.VrInputChanged(true);
}
yield return null;
}
static IEnumerator LoadDevice(string newDevice)
{
if (String.Compare(XRSettings.loadedDeviceName, newDevice, true) != 0)
{
XRSettings.LoadDeviceByName(newDevice);
yield return null;
XRSettings.enabled = true;
if (SteamVR_Behaviour.instance.enabled == false)
{
SteamVR_Behaviour.instance.enabled = true;
SteamVR_Render.instance.enabled = true;
}
}
else
{
MelonLogger.Msg("OpenVR device already loaded!");
MelonCoroutines.Stop(melon);
yield return null;
XRSettings.enabled = true;
if (SteamVR_Behaviour.instance.enabled == false)
{
SteamVR_Behaviour.instance.enabled = true;
SteamVR_Render.instance.enabled = true;
}
}
}
}