NAK_CVR_Mods/Stickers/Stickers/StickerData.cs
2024-09-21 01:07:04 -05:00

290 lines
No EOL
11 KiB
C#

using ABI_RC.Core;
using ABI_RC.Core.IO;
using UnityEngine;
using Object = UnityEngine.Object;
namespace NAK.Stickers
{
public class StickerData
{
private const float DECAL_SIZE = 0.25f;
public readonly string PlayerId;
public float LastPlacedTime;
public float DeathTime = -1f;
public float IdentifyTime = -1f;
private Vector3 _lastPlacedPosition = Vector3.zero;
private readonly DecalSpawner[] _decalSpawners;
private readonly Guid[] _textureHashes;
private readonly Material[] _materials;
private readonly AudioSource _audioSource;
public StickerData(string playerId, int decalSpawnersCount)
{
PlayerId = playerId;
_decalSpawners = new DecalSpawner[decalSpawnersCount];
_materials = new Material[decalSpawnersCount];
_textureHashes = new Guid[decalSpawnersCount];
for (int i = 0; i < decalSpawnersCount; i++)
{
_materials[i] = new Material(StickerMod.DecalSimpleShader);
DecalSpawner.InitData decalSettings = new()
{
material = _materials[i],
useShaderReplacement = false,
inheritMaterialProperties = false,
inheritMaterialPropertyBlock = false,
};
_decalSpawners[i] = DecalManager.GetSpawner(decalSettings, 4096, 1024);
}
_audioSource = new GameObject("StickerAudioSource").AddComponent<AudioSource>();
_audioSource.spatialBlend = 1f;
_audioSource.volume = 0.5f;
_audioSource.playOnAwake = false;
_audioSource.loop = false;
_audioSource.rolloffMode = AudioRolloffMode.Logarithmic;
_audioSource.maxDistance = 5f;
_audioSource.minDistance = 1f;
_audioSource.outputAudioMixerGroup = RootLogic.Instance.propSfx; // props are close enough to stickers
// this is a hack so judge and fuck off lol
if (PlayerId == StickerSystem.PlayerLocalId)
{
Object.DontDestroyOnLoad(_audioSource.gameObject); // keep audio source through world transitions
_previewMaterial = new Material(StickerMod.DecalSimpleShader);
_previewDecalSpawner = DecalManager.GetSpawner(new DecalSpawner.InitData
{
material = _previewMaterial, // default material
useShaderReplacement = false,
inheritMaterialProperties = false,
inheritMaterialPropertyBlock = false,
}, 4096, 1024);
}
}
// public Guid GetTextureHash(int spawnerIndex = 0)
// {
// if (spawnerIndex < 0 || spawnerIndex >= _decalSpawners.Length)
// {
// StickerMod.Logger.Warning("Invalid spawner index!");
// return Guid.Empty;
// }
//
// return _textureHashes[spawnerIndex];
// }
public bool CheckHasTextureHash(Guid textureHash)
{
foreach (Guid hash in _textureHashes) if (hash == textureHash) return true;
return false;
}
public void SetTexture(Guid textureHash, Texture2D texture, int spawnerIndex = 0)
{
if (spawnerIndex < 0 || spawnerIndex >= _decalSpawners.Length)
{
StickerMod.Logger.Warning("Invalid spawner index!");
return;
}
if (texture == null)
{
StickerMod.Logger.Warning("Assigning null texture to StickerData!");
return;
}
_textureHashes[spawnerIndex] = textureHash;
texture.wrapMode = TextureWrapMode.Clamp; // prevents white edges
texture.filterMode = texture.width > 64 || texture.height > 64
? FilterMode.Bilinear // smear it cause its fat
: FilterMode.Point; // my minecraft skin looked shit
Material material = _materials[spawnerIndex];
// destroy the previous texture to avoid memory leaks
if (material.mainTexture != null) Object.Destroy(material.mainTexture);
material.mainTexture = texture;
// update the preview as well i guess cause lame
if (_previewMaterial != null && _previewSpawnerIndex != spawnerIndex)
_previewMaterial.mainTexture = texture;
}
public void Place(RaycastHit hit, Vector3 forwardDirection, Vector3 upDirection, int spawnerIndex = 0)
{
if (spawnerIndex < 0 || spawnerIndex >= _decalSpawners.Length)
{
StickerMod.Logger.Warning("Invalid spawner index!");
return;
}
// for performance it is best to let them batch, but we also want movable objects to always
// be decaled instead of floating in-scene (so avatars/props are always considered movable)
Transform rootObject = null;
GameObject hitGO = hit.transform.gameObject;
if (hitGO.scene.buildIndex == 4 // additive (dynamic) content
|| hitGO.GetComponentInParent<Animator>() != null // potentially movable
|| hitGO.GetComponentInParent<Rigidbody>() != null) // movable
rootObject = hitGO.transform;
_lastPlacedPosition = hit.point;
LastPlacedTime = Time.time;
// Add decal to the specified spawner
_decalSpawners[spawnerIndex].AddDecal(
_lastPlacedPosition, Quaternion.LookRotation(forwardDirection, upDirection),
hitGO,
DECAL_SIZE, DECAL_SIZE, 1f, 1f, 0f, rootObject);
}
public void Clear()
{
foreach (DecalSpawner spawner in _decalSpawners)
{
spawner.Release();
spawner.staticGroups.Clear();
spawner.movableGroups.Clear();
}
}
public void Clear(int spawnerIndex)
{
if (spawnerIndex < 0 || spawnerIndex >= _decalSpawners.Length)
{
StickerMod.Logger.Warning("Invalid spawner index!");
return;
}
_decalSpawners[spawnerIndex].Release();
_decalSpawners[spawnerIndex].staticGroups.Clear();
_decalSpawners[spawnerIndex].movableGroups.Clear();
}
public void Cleanup()
{
for (int i = 0; i < _decalSpawners.Length; i++)
{
_decalSpawners[i].Release();
_decalSpawners[i].staticGroups.Clear();
_decalSpawners[i].movableGroups.Clear();
// Clean up textures and materials
if (_materials[i] == null) continue;
if (_materials[i].mainTexture != null) Object.Destroy(_materials[i].mainTexture);
Object.Destroy(_materials[i]);
}
if (_audioSource != null) Object.Destroy(_audioSource.gameObject);
if (_previewDecalSpawner != null) // local player only
{
_previewDecalSpawner.Release();
_previewDecalSpawner.staticGroups.Clear();
_previewDecalSpawner.movableGroups.Clear();
Object.Destroy(_previewMaterial);
}
}
public void PlayAudio()
{
_audioSource.transform.position = _lastPlacedPosition;
switch (ModSettings.Entry_SelectedSFX.Value)
{
case SFXType.SourceEngineSpray:
_audioSource.PlayOneShot(StickerMod.SourceSFXPlayerSprayer);
break;
case SFXType.LittleBigPlanetSticker:
_audioSource.PlayOneShot(StickerMod.LittleBigPlanetSFXStickerPlace);
break;
case SFXType.FactorioAlertDestroyed:
_audioSource.PlayOneShot(StickerMod.FactorioSFXAlertDestroyed);
break;
case SFXType.None:
break;
default:
throw new ArgumentOutOfRangeException();
}
}
public void SetAlpha(float alpha)
{
foreach (Material material in _materials)
{
if (material == null) continue;
Color color = material.color;
color.a = alpha;
material.color = color;
}
}
#region Sticker Preview
private const float FLASH_FREQUENCY = 2f;
private readonly DecalSpawner _previewDecalSpawner;
private readonly Material _previewMaterial;
private int _previewSpawnerIndex = -1;
private float _flashTime;
public void PlacePreview(RaycastHit hit, Vector3 forwardDirection, Vector3 upDirection, int spawnerIndex = 0)
{
if (spawnerIndex < 0 || spawnerIndex >= _decalSpawners.Length)
{
StickerMod.Logger.Warning("Invalid spawner index for preview!");
return;
}
if (_previewDecalSpawner == null)
return; // uh fuck
// place at hit pos
Transform rootObject = null;
GameObject hitGO = hit.transform.gameObject;
if (hitGO.scene.buildIndex == 4 // additive (dynamic) content
|| hitGO.GetComponentInParent<Animator>() != null // potentially movable
|| hitGO.GetComponentInParent<Rigidbody>() != null) // movable
rootObject = hitGO.transform;
_previewDecalSpawner.AddDecal(
hit.point, Quaternion.LookRotation(forwardDirection, upDirection),
hitGO,
DECAL_SIZE, DECAL_SIZE, 1f, 1f, 0f, rootObject);
}
public void UpdatePreview(int spawnerIndex)
{
if (_previewSpawnerIndex != spawnerIndex)
{
_previewSpawnerIndex = spawnerIndex; // update the preview image
_previewMaterial.mainTexture = _materials[spawnerIndex].mainTexture;
}
_flashTime += Time.deltaTime;
float baseAlpha = (Mathf.Sin(_flashTime * 2f * Mathf.PI / FLASH_FREQUENCY) + 1f) / 2f;
float alpha = Mathf.Lerp(0.5f, 0.8f, baseAlpha); // 50% to 80% alpha
Color color = _previewMaterial.color;
color.a = alpha;
_previewMaterial.color = color;
}
public void ClearPreview()
{
if (_previewDecalSpawner == null)
return;
_previewDecalSpawner.Release();
_previewDecalSpawner.staticGroups.Clear();
_previewDecalSpawner.movableGroups.Clear();
}
#endregion Sticker Preview
}
}