NAK_CVR_Mods/GestureLock/HarmonyPatches.cs
2023-04-26 15:32:02 -05:00

58 lines
No EOL
1.6 KiB
C#

using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Core.UI;
using HarmonyLib;
using Valve.VR;
namespace NAK.GestureLock.HarmonyPatches;
class Patches
{
private static bool isLocked;
private static float oldGestureLeft;
private static float oldGestureRight;
[HarmonyPostfix]
[HarmonyPatch(typeof(InputModuleSteamVR), nameof(InputModuleSteamVR.UpdateInput))]
private static void Postfix_InputModuleSteamVR_UpdateInput
(
ref CVRInputManager ____inputManager,
ref VRTrackerManager ____trackerManager,
ref SteamVR_Action_Boolean ___steamVrIndexGestureToggle
)
{
if (!MetaPort.Instance.isUsingVr)
{
return;
}
if (___steamVrIndexGestureToggle.stateDown && !____trackerManager.trackerNames.Contains("knuckles"))
{
isLocked = !isLocked;
oldGestureLeft = ____inputManager.gestureLeft;
oldGestureRight = ____inputManager.gestureRight;
CohtmlHud.Instance.ViewDropTextImmediate("", "Gesture Lock", "Gestures " + (isLocked ? "Locked" : "Unlocked"));
}
}
[HarmonyPostfix]
[HarmonyPatch(typeof(CVRInputManager), nameof(CVRInputManager.Update))]
private static void Postfix_CVRInputManager_Update
(
ref float ___gestureLeft,
ref float ___gestureRight
)
{
if (!MetaPort.Instance.isUsingVr)
{
return;
}
if (isLocked)
{
// Dont override raw, other systems like the camera gesture recognizer need it.
___gestureLeft = oldGestureLeft;
___gestureRight = oldGestureRight;
}
}
}