NAK_CVR_Mods/AlternateIKSystem/Main.cs
NotAKidoS e925b0cfcc [AlternateIKSystem] Initial commit - Testing
shit this out in a day, going to see how much i can do before exploding
2023-07-11 19:37:36 -05:00

37 lines
No EOL
902 B
C#

using MelonLoader;
namespace NAK.AlternateIKSystem;
// IKManager is what the game talks to
// BodyControl is the master vrik tracking weights
// IKHandler is created by IKManager, specific to Desktop/VR
// It will look at BodyControl to manage its own vrik solver
// IKCalibrator will setup vrik & its settings
public class AlternateIKSystem : MelonMod
{
internal static MelonLogger.Instance Logger;
public override void OnInitializeMelon()
{
Logger = LoggerInstance;
ApplyPatches(typeof(HarmonyPatches.PlayerSetupPatches));
ApplyPatches(typeof(HarmonyPatches.IKSystemPatches));
}
private void ApplyPatches(Type type)
{
try
{
HarmonyInstance.PatchAll(type);
}
catch (Exception e)
{
Logger.Msg($"Failed while patching {type.Name}!");
Logger.Error(e);
}
}
}