NAK_CVR_Mods/YouAreMyPropNowWeAreHavingSoftTacosLater/Main.cs
NotAKidoS ece15e0dfc
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[YouAreMyPropNowWeAreHavingSoftTacosLater] fix for relative sync
2025-04-12 17:01:33 -05:00

537 lines
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22 KiB
C#

using System.Collections;
using System.Reflection;
using ABI_RC.Core.InteractionSystem;
using ABI_RC.Core.IO;
using ABI_RC.Core.Networking;
using ABI_RC.Core.Networking.API.Responses;
using ABI_RC.Core.Player;
using ABI_RC.Core.Util;
using ABI_RC.Systems.GameEventSystem;
using ABI_RC.Systems.Movement;
using ABI.CCK.Components;
using DarkRift;
using HarmonyLib;
using MelonLoader;
using UnityEngine;
using UnityEngine.SceneManagement;
using Object = UnityEngine.Object;
using Random = UnityEngine.Random;
namespace NAK.YouAreMyPropNowWeAreHavingSoftTacosLater;
public class YouAreMyPropNowWeAreHavingSoftTacosLaterMod : MelonMod
{
#region Melon Preferences
private static readonly MelonPreferences_Category Category =
MelonPreferences.CreateCategory(nameof(YouAreMyPropNowWeAreHavingSoftTacosLater));
private static readonly MelonPreferences_Entry<bool> EntryTrackPickups =
Category.CreateEntry("track_pickups", true, display_name: "Track Pickups", description: "Should pickups be tracked?");
private static readonly MelonPreferences_Entry<bool> EntryTrackAttachments =
Category.CreateEntry("track_attachments", true, display_name: "Track Attachments", description: "Should attachments be tracked?");
private static readonly MelonPreferences_Entry<bool> EntryTrackSeats =
Category.CreateEntry("track_seats", true, display_name: "Track Seats", description: "Should seats be tracked?");
private static readonly MelonPreferences_Entry<bool> EntryOnlySpawnedByMe =
Category.CreateEntry("only_spawned_by_me", true, display_name: "Only Spawned By Me", description: "Should only props spawned by me be tracked?");
#endregion Melon Preferences
#region Melon Events
public override void OnInitializeMelon()
{
#region CVRPickupObject Patches
HarmonyInstance.Patch(
typeof(CVRPickupObject).GetMethod(nameof(CVRPickupObject.OnGrab),
BindingFlags.NonPublic | BindingFlags.Instance),
postfix: new HarmonyMethod(typeof(YouAreMyPropNowWeAreHavingSoftTacosLaterMod).GetMethod(nameof(OnCVRPickupObjectOnGrab),
BindingFlags.NonPublic | BindingFlags.Static))
);
HarmonyInstance.Patch(
typeof(CVRPickupObject).GetMethod(nameof(CVRPickupObject.OnDrop), BindingFlags.NonPublic | BindingFlags.Instance),
postfix: new HarmonyMethod(typeof(YouAreMyPropNowWeAreHavingSoftTacosLaterMod).GetMethod(nameof(OnCVRPickupObjectOnDrop),
BindingFlags.NonPublic | BindingFlags.Static))
);
#endregion CVRPickupObject Patches
#region CVRAttachment Patches
HarmonyInstance.Patch( // Cannot compile when using nameof
typeof(CVRAttachment).GetMethod("\u003CAttachInternal\u003Eg__DoAttachmentSetup\u007C43_0",
BindingFlags.NonPublic | BindingFlags.Instance),
postfix: new HarmonyMethod(typeof(YouAreMyPropNowWeAreHavingSoftTacosLaterMod).GetMethod(nameof(OnCVRAttachmentAttachInternal),
BindingFlags.NonPublic | BindingFlags.Static))
);
HarmonyInstance.Patch(
typeof(CVRAttachment).GetMethod(nameof(CVRAttachment.DeAttach)),
prefix: new HarmonyMethod(typeof(YouAreMyPropNowWeAreHavingSoftTacosLaterMod).GetMethod(nameof(OnCVRAttachmentDeAttach),
BindingFlags.NonPublic | BindingFlags.Static))
);
#endregion CVRAttachment Patches
#region CVRSeat Patches
HarmonyInstance.Patch(
typeof(CVRSeat).GetMethod(nameof(CVRSeat.SitDown),
BindingFlags.Public | BindingFlags.Instance),
postfix: new HarmonyMethod(typeof(YouAreMyPropNowWeAreHavingSoftTacosLaterMod).GetMethod(nameof(OnCVRSeatSitDown),
BindingFlags.NonPublic | BindingFlags.Static))
);
HarmonyInstance.Patch(
typeof(CVRSeat).GetMethod(nameof(CVRSeat.ExitSeat),
BindingFlags.Public | BindingFlags.Instance),
postfix: new HarmonyMethod(typeof(YouAreMyPropNowWeAreHavingSoftTacosLaterMod).GetMethod(nameof(OnCVRSeatExitSeat),
BindingFlags.NonPublic | BindingFlags.Static))
);
#endregion CVRSeat Patches
#region CVRSyncHelper Patches
HarmonyInstance.Patch( // Replaces method, original needlessly ToArray???
typeof(CVRSyncHelper).GetMethod(nameof(CVRSyncHelper.ClearProps),
BindingFlags.Public | BindingFlags.Static),
prefix: new HarmonyMethod(typeof(YouAreMyPropNowWeAreHavingSoftTacosLaterMod).GetMethod(nameof(OnCVRSyncHelperClearProps),
BindingFlags.NonPublic | BindingFlags.Static))
);
#endregion CVRSyncHelper Patches
#region CVRDownloadManager Patches
HarmonyInstance.Patch(
typeof(CVRDownloadManager).GetMethod(nameof(CVRDownloadManager.QueueTask),
BindingFlags.Public | BindingFlags.Instance),
prefix: new HarmonyMethod(typeof(YouAreMyPropNowWeAreHavingSoftTacosLaterMod).GetMethod(nameof(OnCVRDownloadManagerQueueTask),
BindingFlags.NonPublic | BindingFlags.Static))
);
#endregion CVRDownloadManager Patches
#region BetterBetterCharacterController Patches
HarmonyInstance.Patch(
typeof(BetterBetterCharacterController).GetMethod(nameof(BetterBetterCharacterController.SetSitting),
BindingFlags.Public | BindingFlags.Instance),
prefix: new HarmonyMethod(typeof(YouAreMyPropNowWeAreHavingSoftTacosLaterMod).GetMethod(nameof(OnBetterBetterCharacterControllerSetSitting),
BindingFlags.NonPublic | BindingFlags.Static))
);
#endregion BetterBetterCharacterController Patches
#region CVRWorld Game Events
CVRGameEventSystem.World.OnLoad.AddListener(OnWorldLoad);
CVRGameEventSystem.World.OnUnload.AddListener(OnWorldUnload);
#endregion CVRWorld Game Events
#region Instances Game Events
CVRGameEventSystem.Instance.OnConnected.AddListener(OnInstanceConnected);
#endregion Instances Game Events
}
#endregion Melon Events
#region Harmony Patches
private static readonly List<CVRSyncHelper.PropData> _heldPropData = new();
private static GameObject _persistantPropsContainer;
private static GameObject GetOrCreatePropsContainer()
{
if (_persistantPropsContainer != null) return _persistantPropsContainer;
_persistantPropsContainer = new("[NAK] PersistantProps");
_persistantPropsContainer.transform.SetPositionAndRotation(Vector3.zero, Quaternion.identity);
_persistantPropsContainer.transform.localScale = Vector3.one;
Object.DontDestroyOnLoad(_persistantPropsContainer);
return _persistantPropsContainer;
}
private static readonly Dictionary<Vector3, CVRSyncHelper.PropData> _keyToPropData = new();
private static readonly Stack<SpawnablePositionContainer> _spawnablePositionStack = new();
private static bool _ignoreNextSeatExit;
private static float _heightOffset;
private static void OnCVRPickupObjectOnGrab(CVRPickupObject __instance)
{
if (!EntryTrackPickups.Value) return;
if (!TryGetPropData(__instance.GetComponentInParent<CVRSpawnable>(true), out CVRSyncHelper.PropData propData)) return;
if (!_heldPropData.Contains(propData)) _heldPropData.Add(propData);
}
private static void OnCVRPickupObjectOnDrop(CVRPickupObject __instance)
{
if (!TryGetPropData(__instance.GetComponentInParent<CVRSpawnable>(true), out CVRSyncHelper.PropData propData)) return;
if (_heldPropData.Contains(propData)) _heldPropData.Remove(propData);
}
private static void OnCVRAttachmentAttachInternal(CVRAttachment __instance)
{
if (!EntryTrackAttachments.Value) return;
if (!TryGetPropData(__instance.GetComponentInParent<CVRSpawnable>(true), out CVRSyncHelper.PropData propData)) return;
if (!_heldPropData.Contains(propData)) _heldPropData.Add(propData);
}
private static void OnCVRAttachmentDeAttach(CVRAttachment __instance)
{
if (!__instance._isAttached) return; // Can invoke DeAttach without being attached
if (!TryGetPropData(__instance.GetComponentInParent<CVRSpawnable>(true), out CVRSyncHelper.PropData propData)) return;
if (_heldPropData.Contains(propData)) _heldPropData.Remove(propData);
}
private static void OnCVRSeatSitDown(CVRSeat __instance)
{
if (!EntryTrackSeats.Value) return;
if (!TryGetPropData(__instance.GetComponentInParent<CVRSpawnable>(true), out CVRSyncHelper.PropData propData)) return;
if (!_heldPropData.Contains(propData)) _heldPropData.Add(propData);
}
private static void OnCVRSeatExitSeat(CVRSeat __instance)
{
if (!TryGetPropData(__instance.GetComponentInParent<CVRSpawnable>(true), out CVRSyncHelper.PropData propData)) return;
if (_heldPropData.Contains(propData)) _heldPropData.Remove(propData);
}
// ReSharper disable UnusedParameter.Local
private static bool OnCVRDownloadManagerQueueTask(string assetId, DownloadTask.ObjectType type, string assetUrl, string fileId, long fileSize, string fileKey, string toAttach,
string fileHash = null, UgcTagsData tagsData = null, CVRLoadingAvatarController loadingAvatarController = null,
bool joinOnComplete = false, bool isHomeRequested = false, int compatibilityVersion = 0, int encryptionAlgorithm = 0,
string spawnerId = null)
{
if (type != DownloadTask.ObjectType.Prop) return true; // Only care about props
// toAttach is our instanceId, lets find the propData
if (!TryGetPropDataById(toAttach, out CVRSyncHelper.PropData newPropData)) return true;
// Check if this is a prop we requested to spawn
Vector3 identity = GetIdentityKeyFromPropData(newPropData);
if (!_keyToPropData.Remove(identity, out CVRSyncHelper.PropData originalPropData)) return true;
// Remove original prop data from held
if (_heldPropData.Contains(originalPropData)) _heldPropData.Remove(originalPropData);
// If original prop data is null spawn a new prop i guess :(
if (originalPropData.Spawnable == null) return true;
// Add the new prop data to our held props in place of the old one
if (!_heldPropData.Contains(newPropData)) _heldPropData.Add(newPropData);
// Apply new prop data to the spawnable
newPropData.Spawnable = originalPropData.Spawnable;
newPropData.Wrapper = originalPropData.Wrapper;
newPropData.Wrapper.BroadcastMessage("OnHavingSoftTacosNow", SendMessageOptions.DontRequireReceiver); // support with RelativeSync
newPropData.Wrapper.name = $"p+{newPropData.ObjectId}~{newPropData.InstanceId}";
// Copy sync values
Array.Copy(newPropData.CustomFloats, originalPropData.CustomFloats, newPropData.CustomFloatsAmount);
CVRSyncHelper.ApplyPropValuesSpawn(newPropData);
// Place the prop in the additive content scene
PlacePropInAdditiveContentScene(newPropData.Spawnable);
// Clear old data so Recycle() doesn't delete our prop
originalPropData.Spawnable = null;
originalPropData.Wrapper = null;
originalPropData.Recycle();
return false;
}
private static bool OnCVRSyncHelperClearProps() // Prevent deleting of our held props on scene load
{
for (var index = CVRSyncHelper.Props.Count - 1; index >= 0; index--)
{
CVRSyncHelper.PropData prop = CVRSyncHelper.Props[index];
if (prop.Spawnable != null && _heldPropData.Contains(prop))
continue; // Do not recycle props that are valid & held
DeleteOrRecycleProp(prop);
}
CVRSyncHelper.MySpawnedPropInstanceIds.Clear();
return false;
}
private static bool OnBetterBetterCharacterControllerSetSitting(bool isSitting, CVRSeat cvrSeat = null, bool callExitSeat = true)
{
if (!_ignoreNextSeatExit) return true;
_ignoreNextSeatExit = false;
if (BetterBetterCharacterController.Instance._lastCvrSeat == null) return true; // run original
return false; // dont run if there is a chair & we skipped it
}
#endregion Harmony Patches
#region Game Events
private object _worldLoadTimer;
private void OnWorldLoad(string _)
{
CVRWorld worldInstance = CVRWorld.Instance;
if (worldInstance != null && !worldInstance.allowSpawnables)
{
foreach (CVRSyncHelper.PropData prop in _heldPropData) DeleteOrRecycleProp(prop); // Delete all props we kept
return;
}
for (var index = _heldPropData.Count - 1; index >= 0; index--)
{
CVRSyncHelper.PropData prop = _heldPropData[index];
if (prop.Spawnable == null)
{
DeleteOrRecycleProp(prop);
return;
}
// apply positions
int stackCount = _spawnablePositionStack.Count;
for (int i = stackCount - 1; i >= 0; i--) _spawnablePositionStack.Pop().ReapplyOffsets();
}
// Start a timer, and anything that did not load within 3 seconds will be destroyed
if (_worldLoadTimer != null)
{
MelonCoroutines.Stop(_worldLoadTimer);
_worldLoadTimer = null;
}
_worldLoadTimer = MelonCoroutines.Start(DestroyPersistantPropContainerInFive());
_ignoreNextSeatExit = true; // just in case we are in a car / vehicle
}
private IEnumerator DestroyPersistantPropContainerInFive()
{
yield return new WaitForSeconds(3f);
_worldLoadTimer = null;
Object.Destroy(_persistantPropsContainer);
_persistantPropsContainer = null;
_keyToPropData.Clear(); // no more chances
}
private static void OnWorldUnload(string _)
{
// Prevent deleting of our held props on scene destruction
foreach (CVRSyncHelper.PropData prop in _heldPropData)
{
if (prop.Spawnable == null) continue;
PlacePropInPersistantPropsContainer(prop.Spawnable);
_spawnablePositionStack.Push(new SpawnablePositionContainer(prop.Spawnable));
}
// Likely in a vehicle
_heightOffset = BetterBetterCharacterController.Instance._lastCvrSeat != null
? GetHeightOffsetFromPlayer()
: 0f;
}
private static void OnInstanceConnected(string _)
{
// Request the server to respawn our props by GUID, and add a secret key to the propData to identify it
foreach (CVRSyncHelper.PropData prop in _heldPropData)
{
if (prop.Spawnable == null) continue;
// Generate a new identity key for the prop (this is used to identify the prop when we respawn it)
Vector3 identityKey = new(Random.Range(0, 1000), Random.Range(0, 1000), Random.Range(0, 1000));
_keyToPropData.Add(identityKey, prop);
SpawnPropFromGuid(prop.ObjectId,
new Vector3(prop.PositionX, prop.PositionY, prop.PositionZ),
new Vector3(prop.RotationX, prop.RotationY, prop.RotationZ),
identityKey);
}
}
#endregion Game Events
#region Util
private static bool TryGetPropData(CVRSpawnable spawnable, out CVRSyncHelper.PropData propData)
{
if (spawnable == null)
{
propData = null;
return false;
}
if (EntryOnlySpawnedByMe.Value && !spawnable.IsMine())
{
propData = null;
return false;
}
foreach (CVRSyncHelper.PropData data in CVRSyncHelper.Props)
{
if (data.InstanceId != spawnable.instanceId) continue;
propData = data;
return true;
}
propData = null;
return false;
}
private static bool TryGetPropDataById(string instanceId, out CVRSyncHelper.PropData propData)
{
foreach (CVRSyncHelper.PropData data in CVRSyncHelper.Props)
{
if (data.InstanceId != instanceId) continue;
propData = data;
return true;
}
propData = null;
return false;
}
private static void PlacePropInAdditiveContentScene(CVRSpawnable spawnable)
{
spawnable.transform.parent.SetParent(null); // Unparent from the prop container
SceneManager.MoveGameObjectToScene(spawnable.transform.parent.gameObject,
SceneManager.GetSceneByName(CVRObjectLoader.AdditiveContentSceneName));
}
private static void PlacePropInPersistantPropsContainer(CVRSpawnable spawnable)
{
spawnable.transform.parent.SetParent(GetOrCreatePropsContainer().transform);
}
private static void DeleteOrRecycleProp(CVRSyncHelper.PropData prop)
{
if (prop.Spawnable == null) prop.Recycle();
else prop.Spawnable.Delete();
if (_heldPropData.Contains(prop)) _heldPropData.Remove(prop);
}
private static void SpawnPropFromGuid(string propGuid, Vector3 position, Vector3 rotation, Vector3 identityKey)
{
using DarkRiftWriter darkRiftWriter = DarkRiftWriter.Create();
darkRiftWriter.Write(propGuid);
darkRiftWriter.Write(position.x);
darkRiftWriter.Write(position.y);
darkRiftWriter.Write(position.z);
darkRiftWriter.Write(rotation.x);
darkRiftWriter.Write(rotation.y);
darkRiftWriter.Write(rotation.z);
darkRiftWriter.Write(identityKey.x); // for scale, but unused by CVR
darkRiftWriter.Write(identityKey.y); // we will use this to identify our prop
darkRiftWriter.Write(identityKey.z); // and recycle existing instance if it exists
darkRiftWriter.Write(0f); // if not zero, prop spawn will be rejected by gs
using Message message = Message.Create(10050, darkRiftWriter);
NetworkManager.Instance.GameNetwork.SendMessage(message, SendMode.Reliable);
}
private static Vector3 GetIdentityKeyFromPropData(CVRSyncHelper.PropData propData)
=> new(propData.ScaleX, propData.ScaleY, propData.ScaleZ);
private const int WORLD_RAYCAST_LAYER_MASK =
(1 << 0) | // Default
(1 << 16) | (1 << 17) | (1 << 18) | (1 << 19) |
(1 << 20) | (1 << 21) | (1 << 22) | (1 << 23) |
(1 << 24) | (1 << 25) | (1 << 26) | (1 << 27) |
(1 << 28) | (1 << 29) | (1 << 30) | (1 << 31);
private static float GetHeightOffsetFromPlayer()
{
Vector3 playerPos = PlayerSetup.Instance.GetPlayerPosition();
Ray ray = new(playerPos, Vector3.down);
// ReSharper disable once Unity.PreferNonAllocApi
RaycastHit[] hits = Physics.RaycastAll(ray, 1000f, WORLD_RAYCAST_LAYER_MASK, QueryTriggerInteraction.Ignore);
Scene baseScene = SceneManager.GetActiveScene();
float closestDist = float.MaxValue;
Vector3 closestPoint = Vector3.zero;
bool foundValidHit = false;
foreach (RaycastHit hit in hits)
{
if (hit.collider.gameObject.scene != baseScene) continue; // Ignore objects not in the world scene
if (!(hit.distance < closestDist)) continue;
closestDist = hit.distance;
closestPoint = hit.point;
foundValidHit = true;
}
if (!foundValidHit) return 0f; // TODO: idk if i should do this
float offset = playerPos.y - closestPoint.y;
return Mathf.Clamp(offset, 0f, 20f);
}
#endregion Util
#region Helper Classes
private readonly struct SpawnablePositionContainer
{
private readonly CVRSpawnable _spawnable;
private readonly Vector3[] _posOffsets;
private readonly Quaternion[] _rotOffsets;
public SpawnablePositionContainer(CVRSpawnable spawnable)
{
_spawnable = spawnable;
int syncedTransforms = 1 + _spawnable.subSyncs.Count; // root + subSyncs
_posOffsets = new Vector3[syncedTransforms];
_rotOffsets = new Quaternion[syncedTransforms];
Transform playerTransform = PlayerSetup.Instance.transform;
// Save root offset relative to player
Transform _spawnableTransform = _spawnable.transform;
_posOffsets[0] = playerTransform.InverseTransformPoint(_spawnableTransform.position);
_rotOffsets[0] = Quaternion.Inverse(playerTransform.rotation) * _spawnableTransform.rotation;
// Save subSync offsets relative to player
for (int i = 0; i < _spawnable.subSyncs.Count; i++)
{
Transform subSyncTransform = _spawnable.subSyncs[i].transform;
if (subSyncTransform == null) continue;
_posOffsets[i + 1] = playerTransform.InverseTransformPoint(subSyncTransform.position);
_rotOffsets[i + 1] = Quaternion.Inverse(playerTransform.rotation) * subSyncTransform.rotation;
}
}
public void ReapplyOffsets()
{
Transform playerTransform = PlayerSetup.Instance.transform;
// Reapply to root
Vector3 rootWorldPos = playerTransform.TransformPoint(_posOffsets[0]);
rootWorldPos.y += _heightOffset;
_spawnable.transform.position = rootWorldPos;
_spawnable.transform.rotation = playerTransform.rotation * _rotOffsets[0];
// Reapply to subSyncs
for (int i = 0; i < _spawnable.subSyncs.Count; i++)
{
Transform subSyncTransform = _spawnable.subSyncs[i].transform;
if (subSyncTransform == null) continue;
Vector3 subWorldPos = playerTransform.TransformPoint(_posOffsets[i + 1]);
subWorldPos.y += _heightOffset;
subSyncTransform.position = subWorldPos;
subSyncTransform.rotation = playerTransform.rotation * _rotOffsets[i + 1];
}
// hack
_spawnable.needsUpdate = true;
_spawnable.UpdateSubSyncValues();
_spawnable.sendUpdate();
}
}
#endregion Helper Classes
}