NAK_CVR_Mods/ThirdPerson/Patches.cs
NotAKidoS 0dae699932 added scale modifier
ThirdPerson distance now uses avatar height as modifier, so you keep the same distance across avatars & while scaling.
2023-04-25 19:11:26 -05:00

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1.3 KiB
C#

using ABI.CCK.Components;
using ABI_RC.Core.Player;
using MelonLoader;
using System.Reflection;
using static NAK.ThirdPerson.CameraLogic;
namespace NAK.ThirdPerson;
internal static class Patches
{
internal static void Apply(HarmonyLib.Harmony harmony)
{
harmony.Patch(
typeof(CVRWorld).GetMethod(nameof(CVRWorld.SetDefaultCamValues), BindingFlags.NonPublic | BindingFlags.Instance),
postfix: typeof(Patches).GetMethod(nameof(OnWorldStart), BindingFlags.NonPublic | BindingFlags.Static).ToNewHarmonyMethod()
);
harmony.Patch(
typeof(CVRWorld).GetMethod(nameof(CVRWorld.CopyRefCamValues), BindingFlags.NonPublic | BindingFlags.Instance),
postfix: typeof(Patches).GetMethod(nameof(OnWorldStart), BindingFlags.NonPublic | BindingFlags.Static).ToNewHarmonyMethod()
);
harmony.Patch(
typeof(PlayerSetup).GetMethod(nameof(PlayerSetup.SetupIKScaling), BindingFlags.NonPublic | BindingFlags.Instance),
postfix: typeof(Patches).GetMethod(nameof(OnScaleAdjusted), BindingFlags.NonPublic | BindingFlags.Static).ToNewHarmonyMethod()
);
}
//Copy camera settings & postprocessing components
private static void OnWorldStart() => CopyPlayerCamValues();
private static void OnScaleAdjusted(float height) => AdjustScale(height);
}