NAK_CVR_Mods/RelativeSync/FixedJointPickupable.cs
2024-06-10 00:47:51 -05:00

221 lines
No EOL
8.1 KiB
C#

using ABI_RC.Core.InteractionSystem.Base;
using ABI.CCK.Components;
using UnityEngine;
// https://wirewhiz.com/vr-grabbing-tutorial/
public class CollisionLogger : MonoBehaviour
{
private int _touchCount;
public int touchCount
{
get => _touchCount;
private set
{
if (!countChangedThisFrame && _touchCount != value) countChangedThisFrame = true;
_touchCount = Mathf.Max(0, value);
}
}
public bool countChangedThisFrame {get; private set;} = true;
private void OnCollisionEnter(Collision _)
=> touchCount++;
private void OnCollisionExit(Collision _)
=> touchCount--;
private void LateUpdate()
=> countChangedThisFrame = false;
}
public class FixedJointPickupable : Pickupable
{
private Rigidbody _rigidbody;
private bool _originalGravityState;
private Vector3 _initialGrabOffset;
private Vector3 _unCollidedOffset;
private float _unCollideInterpolationTime;
private readonly JointDrive positionDrive = new() { positionSpring = 2000, positionDamper = 10, maximumForce = 3.402823e+38f };
private readonly JointDrive rotationDrive = new() { positionSpring = 2000, positionDamper = 0, maximumForce = 3.402823e+38f };
private ConfigurableJoint _configurableJoint;
private FixedJoint _fixedJoint;
private CollisionLogger _collisionLogger;
private Transform _pickupHandTransform;
private Vector3 _previousHandPosition;
private Vector3 _previousHandRotation;
private float _grabStartTime;
public override bool CanPickup => IsPickupable && isActiveAndEnabled;
public override bool DisallowTheft => false;
public override bool IsAutoHold => false;
public override float MaxGrabDistance => 100f;
public override float MaxPushDistance => 100f;
public override bool IsObjectRotationAllowed => true;
public override bool IsObjectPushPullAllowed => true;
public override bool IsObjectInteractionAllowed => true;
public override Transform RootTransform => base.transform;
private void Start()
{
_rigidbody = GetComponent<Rigidbody>();
if (_rigidbody == null)
{
_rigidbody = gameObject.AddComponent<Rigidbody>();
_rigidbody.useGravity = true;
_rigidbody.isKinematic = false;
}
}
public override void OnGrab(Vector3 grabPoint)
{
_grabStartTime = Time.time;
_pickupHandTransform = ControllerRay.pivotPoint.transform;
ControllerRay.UpdateGrabDistance(Vector3.Distance(ControllerRay.transform.position, grabPoint));
_pickupHandTransform.rotation = transform.rotation;
// handTransform in local space of the object (initial rotation is already known)
_initialGrabOffset = transform.InverseTransformPoint(grabPoint);
// ensure our object has a CollisionLogger (hack)
if (!gameObject.TryGetComponent(out _collisionLogger))
_collisionLogger = gameObject.AddComponent<CollisionLogger>();
// ensure ControllerRay has a rigidbody (hack)
if (!_pickupHandTransform.TryGetComponent(out Rigidbody handRigidBody))
{
handRigidBody = _pickupHandTransform.gameObject.AddComponent<Rigidbody>();
handRigidBody.isKinematic = true;
handRigidBody.useGravity = false;
}
// ensure Pickupable has a fixed joint (hack)
if (!_pickupHandTransform.gameObject.TryGetComponent(out _fixedJoint))
{
_fixedJoint = _pickupHandTransform.gameObject.AddComponent<FixedJoint>();
_fixedJoint.enableCollision = false;
_fixedJoint.autoConfigureConnectedAnchor = false;
_fixedJoint.connectedAnchor = _initialGrabOffset; // it'll snap to this position after interpolation
}
// ensure Pickupable has a configurable joint (hack)
if (!_pickupHandTransform.gameObject.TryGetComponent(out _configurableJoint))
{
_configurableJoint = _pickupHandTransform.gameObject.AddComponent<ConfigurableJoint>();
_configurableJoint.enableCollision = false;
_configurableJoint.autoConfigureConnectedAnchor = false;
_configurableJoint.xMotion = ConfigurableJointMotion.Free;
_configurableJoint.yMotion = ConfigurableJointMotion.Free;
_configurableJoint.zMotion = ConfigurableJointMotion.Free;
_configurableJoint.angularXMotion = ConfigurableJointMotion.Free;
_configurableJoint.angularYMotion = ConfigurableJointMotion.Free;
_configurableJoint.angularZMotion = ConfigurableJointMotion.Free;
_configurableJoint.xDrive = positionDrive;
_configurableJoint.yDrive = positionDrive;
_configurableJoint.zDrive = positionDrive;
_configurableJoint.rotationDriveMode = RotationDriveMode.Slerp;
_configurableJoint.slerpDrive = rotationDrive;
}
//_fixedJoint.connectedBody = _rigidbody;
_configurableJoint.connectedBody = _rigidbody; // start off floppy
_originalGravityState = _rigidbody.useGravity;
_rigidbody.useGravity = false;
// Reset velocities to avoid unintended motion
_rigidbody.velocity = Vector3.zero;
_rigidbody.angularVelocity = Vector3.zero;
}
public override void OnDrop()
{
if (_collisionLogger != null)
{
Destroy(_collisionLogger);
_collisionLogger = null;
}
if (_fixedJoint != null)
{
Destroy(_fixedJoint);
_fixedJoint = null;
}
if (_configurableJoint != null)
{
Destroy(_configurableJoint);
_configurableJoint = null;
}
_rigidbody.useGravity = _originalGravityState;
}
public override void OnFlingTowardsTarget(Vector3 target)
{
// Implement fling logic if needed
}
private void Update()
{
if (!IsPickedUp)
return;
if (_unCollideInterpolationTime < 1f)
{
_unCollideInterpolationTime += Time.deltaTime / 0.1f; // 0.01s to interpolate to hand
_unCollideInterpolationTime = Mathf.Min(_unCollideInterpolationTime, 1f);
_fixedJoint.connectedBody = null; // hack so we don't need to lerp connectedAnchor ourselves
transform.rotation = Quaternion.Slerp(transform.rotation, _pickupHandTransform.rotation, _unCollideInterpolationTime);
//transform.position = Vector3.Lerp(transform.position, transform.TransformPoint(_initialGrabOffset), _unCollideInterpolationTime); // no work
_fixedJoint.connectedBody = _rigidbody; // keep interpolation start point
_fixedJoint.connectedAnchor = Vector3.Lerp(_unCollidedOffset, _initialGrabOffset, _unCollideInterpolationTime);
}
if (_collisionLogger.countChangedThisFrame)
{
if (_collisionLogger.touchCount == 0)
{
_configurableJoint.connectedBody = null;
_fixedJoint.connectedBody = _rigidbody; // keep interpolation start point
_fixedJoint.connectedAnchor = _unCollidedOffset = transform.InverseTransformPoint(_pickupHandTransform.position);
_unCollideInterpolationTime = 0f; // interpolate to hand
}
else if(_collisionLogger.touchCount > 0)
{
_fixedJoint.connectedBody = null;
_configurableJoint.connectedBody = _rigidbody;
_unCollideInterpolationTime = 1f; // no interpolation
}
}
UpdatePositionAndRotation();
_previousHandPosition = _pickupHandTransform.position;
_previousHandRotation = _pickupHandTransform.rotation.eulerAngles;
}
private void UpdatePositionAndRotation()
{
if (_rigidbody.isKinematic)
{
transform.SetPositionAndRotation(_pickupHandTransform.position, _pickupHandTransform.rotation);
}
}
}