NAK_CVR_Mods/Directory.Build.props
NotAKidoS f4a5eaa252 [NAK_CVR_Mods] Rename _ManagedLibs to .ManagedLibs
Renamed ManagedLibs folder references to use a period instead of an underscore. This is purely a cosmetic change so the folder displays at the top of the repo list on GitHub.
2023-06-14 20:38:25 -05:00

809 lines
41 KiB
XML

<Project>
<!-- Hack! MelonLoader is locking the Mod files, this way I can build and output the mod dll with the game running -->
<Target Name="DeleteOutputDLLIfExists" BeforeTargets="BeforeBuild">
<Exec Command="if exist &quot;$(OutputPath)$(TargetName).dll&quot; del /F /Q &quot;$(OutputPath)$(TargetName).dll&quot;" />
</Target>
<PropertyGroup>
<!-- Put your Chillout vr path in a new environnment variable CVRPATH in Windows -->
<OutputPath>$(CVRPATH)\Mods\</OutputPath>
<LangVersion>latest</LangVersion>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<TargetFramework>net472</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<!-- Required for NStrip to work -->
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>embedded</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<!-- Third-party dependencies -->
<ItemGroup>
<Reference Include="BTKUILib">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\BTKUILib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UIExpansionKit">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UIExpansionKit.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="ChatBox">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\ChatBox.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<!-- CVR base game dependencies -->
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MelonLoader">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\MelonLoader.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Accessibility">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Accessibility.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Assembly-CSharp-firstpass.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Aura2_Core">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Aura2_Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="AVProVideo.Demos">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\AVProVideo.Demos.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="AVProVideo.Extensions.Timeline">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\AVProVideo.Extensions.Timeline.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="AVProVideo.Extensions.UnityUI">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\AVProVideo.Extensions.UnityUI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="AVProVideo.Extensions.VisualEffectGraph">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\AVProVideo.Extensions.VisualEffectGraph.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="AVProVideo.Runtime">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\AVProVideo.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="AwesomeTechnologies.TouchReactSystemPro.Runtime">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\AwesomeTechnologies.TouchReactSystemPro.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="AwesomeTechnologies.VegetationStudioPro.Runtime">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\AwesomeTechnologies.VegetationStudioPro.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Bhaptics.Tact">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Bhaptics.Tact.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Boxophobic.TheVehetationEngine.Runtime">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Boxophobic.TheVehetationEngine.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Boxophobic.Utils.Scripts">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Boxophobic.Utils.Scripts.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Cinemachine">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Cinemachine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="cohtml.Net">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\cohtml.Net.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Cohtml.RenderingBackend">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Cohtml.RenderingBackend.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Cohtml.Runtime">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Cohtml.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Crc32.NET">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Crc32.NET.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="DarkRift.Client">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\DarkRift.Client.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="DarkRift">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\DarkRift.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="DarkRift.Server">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\DarkRift.Server.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="DissonanceVoip">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\DissonanceVoip.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="endel.nativewebsocket">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\endel.nativewebsocket.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\ICSharpCode.SharpZipLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MagicaCloth">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\MagicaCloth.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MeshBakerCore">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\MeshBakerCore.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Mono.Data.Sqlite">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Mono.Data.Sqlite.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Mono.Posix">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Mono.Posix.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Mono.Security">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Mono.Security.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Mono.WebBrowser">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Mono.WebBrowser.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MPUIKit">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\MPUIKit.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="mscorlib">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\mscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="netstandard">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\netstandard.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="NicoKuroKusagi">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\NicoKuroKusagi.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Novell.Directory.Ldap">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Novell.Directory.Ldap.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="PWCommon3DLL">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\PWCommon3DLL.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="QHierarchyNullable">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\QHierarchyNullable.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="QHierarchyRuntime">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\QHierarchyRuntime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SALSA-LipSync">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\SALSA-LipSync.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SALSA">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\SALSA.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="ShapesRuntime">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\ShapesRuntime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SteamAudioUnity">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\SteamAudioUnity.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SteamVR">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\SteamVR.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SteamVR_Actions">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\SteamVR_Actions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ComponentModel.Composition">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.ComponentModel.Composition.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ComponentModel.DataAnnotations">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.ComponentModel.DataAnnotations.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Configuration">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Configuration.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Core">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Data">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Data.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Design">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Design.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Diagnostics.StackTrace">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Diagnostics.StackTrace.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.DirectoryServices">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.DirectoryServices.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Drawing.Design">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Drawing.Design.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Drawing">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Drawing.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.EnterpriseServices">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.EnterpriseServices.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Globalization.Extensions">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Globalization.Extensions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.Compression">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.IO.Compression.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.IO.Compression.FileSystem">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.IO.Compression.FileSystem.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.Http">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Net.Http.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Numerics">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Numerics.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.Serialization">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Runtime.Serialization.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.Serialization.Formatters.Soap">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Runtime.Serialization.Formatters.Soap.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Runtime.Serialization.Xml">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Runtime.Serialization.Xml.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Security">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Security.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.ServiceModel.Internals">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.ServiceModel.Internals.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Transactions">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Transactions.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Web.ApplicationServices">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Web.ApplicationServices.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Web">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Web.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Web.Services">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Web.Services.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Windows.Forms">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Windows.Forms.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Xml.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Xml.Linq.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\System.Xml.XPath.XDocument.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Tobii.GameIntegration.Net">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Tobii.GameIntegration.Net.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="TobiiXRCore">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\TobiiXRCore.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="TobiiXRDevTools">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\TobiiXRDevTools.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="TobiiXRG2OM">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\TobiiXRG2OM.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="TobiiXRSDK">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\TobiiXRSDK.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UniTask.Addressables">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UniTask.Addressables.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UniTask">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UniTask.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UniTask.DOTween">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UniTask.DOTween.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UniTask.Linq">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UniTask.Linq.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UniTask.TextMeshPro">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\UniTask.TextMeshPro.dll</HintPath>
<Private>False</Private>
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<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Analytics.DataPrivacy.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Build.SlimPlayerRuntime">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Build.SlimPlayerRuntime.dll</HintPath>
<Private>False</Private>
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<Private>False</Private>
</Reference>
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<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Burst.Unsafe.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Collections">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Collections.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Deformations">
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<Private>False</Private>
</Reference>
<Reference Include="Unity.Entities">
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</Reference>
<Reference Include="Unity.Entities.Hybrid">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Entities.Hybrid.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.InternalAPIEngineBridge.003">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.InternalAPIEngineBridge.003.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Jobs">
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<Private>False</Private>
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<Private>False</Private>
</Reference>
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<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Mathematics.Extensions.Hybrid.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Platforms.Common">
<HintPath>$(MsBuildThisFileDirectory)\.ManagedLibs\Unity.Platforms.Common.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Polybrush">
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