mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
synced 2025-09-02 14:29:25 +00:00
240 lines
No EOL
9.1 KiB
C#
240 lines
No EOL
9.1 KiB
C#
using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using HarmonyLib;
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using NAK.Melons.MenuScalePatch.Helpers;
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using System.Reflection;
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using System.Reflection.Emit;
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using UnityEngine;
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namespace NAK.Melons.MenuScalePatch.HarmonyPatches;
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/**
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ViewManager.SetScale runs once a second when it should only run when aspect ratio changes- CVR bug
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assuming its caused by cast from int to float getting the screen size, something floating point bleh
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ViewManager.UpdatePosition & CVR_MenuManager.UpdatePosition are called every second in a scheduled job.
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(its why ViewManager.SetScale is called, because MM uses aspect ratio in scale calculation)
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I nuke those methods. Fuck them. I cannot disable the jobs though...
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**/
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[HarmonyPatch]
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internal class HarmonyPatches
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{
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//stuff needed on start
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerSetup), "Start")]
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private static void Postfix_PlayerSetup_Start()
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{
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try
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{
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MSP_MenuInfo.CameraTransform = PlayerSetup.Instance.GetActiveCamera().transform;
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MenuScalePatch.UpdateAllSettings();
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QuickMenuHelper.Instance.CreateWorldAnchors();
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MainMenuHelper.Instance.CreateWorldAnchors();
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}
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catch (System.Exception e)
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{
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MenuScalePatch.Logger.Error(e);
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}
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(CVR_MenuManager), "SetScale")]
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private static bool Prefix_CVR_MenuManager_SetScale(float avatarHeight, ref float ____scaleFactor)
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{
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____scaleFactor = avatarHeight / 1.8f;
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if (MetaPort.Instance.isUsingVr) ____scaleFactor *= 0.5f;
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MSP_MenuInfo.ScaleFactor = ____scaleFactor;
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if (!MSP_MenuInfo.PlayerAnchorMenus)
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{
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QuickMenuHelper.Instance.NeedsPositionUpdate = true;
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MainMenuHelper.Instance.NeedsPositionUpdate = true;
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}
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ViewManager), "SetScale")]
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private static bool Prefix_ViewManager_SetScale()
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{
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return false;
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}
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//nuke UpdateMenuPosition methods
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//there are 2 Jobs calling this each second, which is fucking my shit
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[HarmonyPrefix]
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[HarmonyPatch(typeof(CVR_MenuManager), "UpdateMenuPosition")]
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private static bool Prefix_CVR_MenuManager_UpdateMenuPosition()
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{
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ViewManager), "UpdateMenuPosition")]
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private static bool Prefix_ViewManager_UpdateMenuPosition(ref float ___cachedScreenAspectRatio)
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{
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//this is called once a second, so ill fix their dumb aspect ratio shit
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float ratio = (float)Screen.width / (float)Screen.height;
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float clamp = Mathf.Clamp(ratio, 0f, 1.8f);
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MSP_MenuInfo.AspectRatio = 1.7777779f / clamp;
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return false;
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}
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//Set QM stuff
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[HarmonyPostfix]
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[HarmonyPatch(typeof(CVR_MenuManager), "Start")]
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private static void Postfix_CVR_MenuManager_Start(ref CVR_MenuManager __instance, ref GameObject ____leftVrAnchor)
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{
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try
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{
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QuickMenuHelper helper = __instance.quickMenu.gameObject.AddComponent<QuickMenuHelper>();
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helper.handAnchor = ____leftVrAnchor.transform;
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helper.enabled = false;
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}
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catch (System.Exception e)
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{
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MenuScalePatch.Logger.Error(e);
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}
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}
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//Set MM stuff
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[HarmonyPostfix]
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[HarmonyPatch(typeof(ViewManager), "Start")]
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private static void Postfix_ViewManager_Start(ref ViewManager __instance)
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{
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try
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{
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MainMenuHelper helper = __instance.gameObject.AddComponent<MainMenuHelper>();
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helper.enabled = false;
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}
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catch (System.Exception e)
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{
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MenuScalePatch.Logger.Error(e);
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}
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}
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//hook quickmenu open/close
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[HarmonyPrefix]
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[HarmonyPatch(typeof(CVR_MenuManager), "ToggleQuickMenu", new Type[] { typeof(bool) })]
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private static bool Prefix_CVR_MenuManager_ToggleQuickMenu(bool show, ref CVR_MenuManager __instance, ref bool ____quickMenuOpen)
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{
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if (QuickMenuHelper.Instance == null) return true;
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if (show != ____quickMenuOpen)
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{
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____quickMenuOpen = show;
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__instance.quickMenu.enabled = show;
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__instance.quickMenuAnimator.SetBool("Open", show);
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QuickMenuHelper.Instance.enabled = show;
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QuickMenuHelper.Instance.UpdateWorldAnchors(show);
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//shouldnt run if switching menus on desktop
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if (!MetaPort.Instance.isUsingVr)
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{
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if (!show && MainMenuHelper.Instance.enabled)
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{
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return false;
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}
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ViewManager.Instance.UiStateToggle(false);
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}
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MSP_MenuInfo.ToggleDesktopInputMethod(show);
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CVRPlayerManager.Instance.ReloadAllNameplates();
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}
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return false;
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}
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//hook menu open/close
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ViewManager), "UiStateToggle", new Type[] { typeof(bool) })]
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private static bool Postfix_ViewManager_UiStateToggle(bool show, ref ViewManager __instance, ref bool ____gameMenuOpen)
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{
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if (MainMenuHelper.Instance == null) return true;
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if (show != ____gameMenuOpen)
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{
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____gameMenuOpen = show;
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__instance.gameMenuView.enabled = show;
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__instance.uiMenuAnimator.SetBool("Open", show);
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MainMenuHelper.Instance.enabled = show;
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MainMenuHelper.Instance.UpdateWorldAnchors(show);
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//shouldnt run if switching menus on desktop
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if (!MetaPort.Instance.isUsingVr)
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{
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if (!show && QuickMenuHelper.Instance.enabled)
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{
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return false;
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}
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CVR_MenuManager.Instance.ToggleQuickMenu(false);
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}
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MSP_MenuInfo.ToggleDesktopInputMethod(show);
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CVRPlayerManager.Instance.ReloadAllNameplates();
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}
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return false;
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}
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//add independent head movement to important input
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[HarmonyPostfix]
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[HarmonyPatch(typeof(InputModuleMouseKeyboard), "UpdateImportantInput")]
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private static void Postfix_InputModuleMouseKeyboard_UpdateImportantInput(ref CVRInputManager ____inputManager)
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{
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____inputManager.independentHeadTurn |= Input.GetKey(KeyCode.LeftAlt);
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}
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//Support for changing VRMode during runtime.
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[HarmonyPostfix]
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[HarmonyPatch(typeof(PlayerSetup), "CalibrateAvatar")]
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private static void Postfix_PlayerSetup_CalibrateAvatar()
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{
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try
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{
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MSP_MenuInfo.CameraTransform = PlayerSetup.Instance.GetActiveCamera().transform;
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}
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catch (System.Exception e)
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{
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MenuScalePatch.Logger.Error(e);
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}
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}
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//[HarmonyTranspiler]
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//[HarmonyPatch(typeof(ControllerRay), "LateUpdate")]
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private static IEnumerable<CodeInstruction> Transpiler_ControllerRay_UpdateInput(
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IEnumerable<CodeInstruction> instructions, ILGenerator il)
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{
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// Stop calling move mouse events on the menus, the ones that instantiate and the send the event (easy)
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// Makes this: "component.View.MouseEvent(mouseEventData1);" go POOF
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instructions = new CodeMatcher(instructions)
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.MatchForward(false,
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new CodeMatch(OpCodes.Ldloc_S),
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new CodeMatch(i => i.opcode == OpCodes.Callvirt && i.operand is MethodInfo { Name: "get_View" }),
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new CodeMatch(OpCodes.Ldloc_S),
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new CodeMatch(i => i.opcode == OpCodes.Callvirt && i.operand is MethodInfo { Name: "MouseEvent" }))
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.Repeat(matcher => matcher
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.SetInstructionAndAdvance(new CodeInstruction(OpCodes.Nop))
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.SetInstructionAndAdvance(new CodeInstruction(OpCodes.Nop))
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.SetInstructionAndAdvance(new CodeInstruction(OpCodes.Nop))
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.SetInstructionAndAdvance(new CodeInstruction(OpCodes.Nop))
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)
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.InstructionEnumeration();
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// Look for the if flag2 and replace flag 2 with false, for the ones that create the event and send inline (hard ;_;)
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// Makes this: "if (flag2 && this._mouseDownOnMenu != ControllerRay.Menu.None || ..." into:
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// this: "if (false && this._mouseDownOnMenu != ControllerRay.Menu.None || ..."
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instructions = new CodeMatcher(instructions)
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.MatchForward(false,
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new CodeMatch(OpCodes.Ldloc_2),
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new CodeMatch(OpCodes.Brfalse),
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new CodeMatch(OpCodes.Ldarg_0),
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new CodeMatch(i =>
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i.opcode == OpCodes.Ldfld && i.operand is FieldInfo { Name: "_mouseDownOnMenu" }),
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new CodeMatch(OpCodes.Brtrue),
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new CodeMatch(OpCodes.Ldarg_0),
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new CodeMatch(i =>
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i.opcode == OpCodes.Ldfld && i.operand is FieldInfo { Name: "_mouseDownOnMenu" }),
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new CodeMatch(OpCodes.Ldc_I4_1),
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new CodeMatch(OpCodes.Bne_Un))
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.SetOpcodeAndAdvance(OpCodes.Ldc_I4_0) // replace flag2 with false
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.InstructionEnumeration();
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return instructions;
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}
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} |