mirror of
https://github.com/NotAKidoS/NAK_CVR_Mods.git
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23 lines
No EOL
1.9 KiB
JSON
23 lines
No EOL
1.9 KiB
JSON
{
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"_id": 232,
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"name": "Stickers",
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"modversion": "1.0.6",
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"gameversion": "2024r175",
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"loaderversion": "0.6.1",
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"modtype": "Mod",
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"author": "NotAKidoS",
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"description": "Stickers! Allows you to place small images on any surface. Requires both users to have the mod installed. Synced over Mod Network.\n\nLimitations:\n- Image should be under 256KB in size.\n- Image dimensions should be a power of 2 (e.g. 512x512, 1024x1024).\n - If the image exceeds the size limit or is not a power of 2 the mod will automatically resize it.\n - The automatic resizing may result in loss of quality (or may just fail), so it is recommended to resize the image yourself before placing it in the `UserData/Stickers/` folder.\n\n-# More information can be found on the [README](https://github.com/NotAKidoS/NAK_CVR_Mods/blob/main/Stickers/README.md).",
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"searchtags": [
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"stickers",
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"images",
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"decals",
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"sprites"
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],
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"requirements": [
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"None"
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],
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"downloadlink": "https://github.com/NotAKidoS/NAK_CVR_Mods/releases/download/r40/Stickers.dll",
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"sourcelink": "https://github.com/NotAKidoS/NAK_CVR_Mods/tree/main/Stickers/",
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"changelog": "- Added Friends Only setting.\n- Added button to clear sticker thumbnail cache.\n- Added Identify button to Player Selection page.\n- Added `[NoSticker]` GameObject name check. \n- Adjusted inbound network buffers to be cleared on initial connection to an instance.\n- Adjusted selecting a new image for a sticker slot to clear stickers in-scene for that slot.\n- Stripped all unused classes a bunch of other methods from decalery.\n - Completely removed Skinned Mesh Renderer support as it required running on CPU.\n - Most uploaded content is not marked as readable anyways (plus it crashed consistantly).\n- Fixed nullref spam when clearing stickers when sticker was already marked as dead.\n- Fixed issue where saving melon preferences would error due to null sticker selection.",
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"embedcolor": "#f61963"
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} |