Commit graph

8 commits

Author SHA1 Message Date
Mary
ab5d77c0c4
amadeus: Fix limiter correctness (#3126)
This fixes missing audio on Nintendo Switch Sports Online Play Test.
2022-02-16 21:38:45 +01:00
Mary
b2ebbe8b22
amadeus: Fix possible device sink input out of bound (#3032)
This fix an out of bound when indexing inputs for games that uses
unsupported values (8 here)

Close #2724.
2022-01-23 23:36:31 +01:00
Mary
e17eb7bfaf
amadeus: Update to REV10 (#2654)
* amadeus: Update to REV10

This implements all the changes made with REV10 on 13.0.0.

* Address Ack's comment

* Address gdkchan's comment
2021-09-19 12:29:19 +02:00
Mary
b8ad676fb8
Amadeus: DSP code generation improvements (#2460)
This improve RyuJIT codegen drastically on the DSP side.
This may reduce CPU usage of the DSP thread quite a lot.
2021-07-18 13:05:11 +02:00
Mary
f3b0b4831c
amadeus: Update to REV9 (#2309)
* amadeus: Update to REV9

This implements all the changes made with REV9 on 12.0.0.

* Address Ac_k's comments
2021-05-25 19:01:09 +02:00
Mary
bb43219f1d
Amadeus: Fix low pass base gain related issues on delay effect in mono (#2224)
This adds missing parenthesis around low pass z computation.

This fixes FEZ audio gain issues inside rooms. (Ryujinx/Ryujinx-Games-List#3526)
2021-04-18 13:34:20 +02:00
Mary
31fca432a7
Amadeus: Add ARM SIMD fast path (#2069)
Add fast paths in the audio renderer for AArch64 in all current fast paths.
2021-03-02 23:50:46 +01:00
Mary
f556c80d02
Haydn: Part 1 (#2007)
* Haydn: Part 1

Based on my reverse of audio 11.0.0.

As always, core implementation under LGPLv3 for the same reasons as for Amadeus.

This place the bases of a more flexible audio system while making audout & audin accurate.

This have the following improvements:
- Complete reimplementation of audout and audin.
- Audin currently only have a dummy backend.
- Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL).
- Audio Renderer now can output to 5.1 devices when supported.
- Audio Renderer init its backend on demand instead of keeping two up all the time.
- All backends implementation are now in their own project.
- Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this.

As a note, games having issues with OpenAL haven't improved and will not
because of OpenAL design (stopping when buffers finish playing causing
possible audio "pops" when buffers are very small).

* Update for latest hexkyz's edits on Switchbrew

* audren: Rollback channel configuration changes

* Address gdkchan's comments

* Fix typo in OpenAL backend driver

* Address last comments

* Fix a nit

* Address gdkchan's comments
2021-02-26 01:11:56 +01:00