Improved fingers binding

Mechanim filtering
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SDraw 2024-04-04 09:00:36 +03:00
parent 5bec2fcdb1
commit 00c92e1913
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19 changed files with 557 additions and 239 deletions

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@ -10,7 +10,7 @@ Mod that overhauls behaviour of fingers tracking.
Available mod's settings in `Settings - Input & Key-Bindings - Better Fingers Tracking`:
* **Force SteamVR skeletal input:** forced usage of SteamVR skeletal input (works as long as controllers' driver supplies skeletal pose throught OpenVR interfaces); `false` by default
* **Motion range:** fingers tracking motion range/mode/type; `With controller` by default
* **Filter humanoid limits:** Limits fingers rotations to be valid for Unity's Mechanim; `false` by default
* **Filter humanoid limits:** Limits fingers rotations to be valid for Unity's Mechanim; `true` by default
* Note: Enabling this option ensures that visual representation of your fingers will be same for you and remote players, but it cancels out additional finger segments rotations that can be better visually in most cases.
* **Show hands model:** shows transparent hands model (mostly as debug option); `false` by default