Improved fingers binding

Mechanim filtering
This commit is contained in:
SDraw 2024-04-04 09:00:36 +03:00
parent 5bec2fcdb1
commit 00c92e1913
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GPG key ID: BB95B4DAB2BB8BB5
19 changed files with 557 additions and 239 deletions

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@ -38,7 +38,7 @@ namespace ml_lme
m_handRayLeft.hand = true;
m_handRayLeft.generalMask = -269;
m_handRayLeft.isInteractionRay = true;
m_handRayLeft.triggerGazeEvents = false;
//m_handRayLeft.triggerGazeEvents = false;
m_handRayLeft.holderRoot = m_handRayLeft.gameObject;
m_handRayLeft.attachmentDistance = 0f;
m_handRayLeft.uiMask = 32;
@ -60,7 +60,7 @@ namespace ml_lme
m_handRayRight.hand = false;
m_handRayRight.generalMask = -269;
m_handRayRight.isInteractionRay = true;
m_handRayRight.triggerGazeEvents = false;
//m_handRayRight.triggerGazeEvents = false;
m_handRayRight.holderRoot = m_handRayRight.gameObject;
m_handRayRight.attachmentDistance = 0f;
m_handRayRight.uiMask = 32;