mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-05 03:19:23 +00:00
Improved fingers binding
Mechanim filtering
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parent
5bec2fcdb1
commit
00c92e1913
19 changed files with 557 additions and 239 deletions
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@ -18,8 +18,8 @@ namespace ml_lme
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GameObject m_leapHands = null;
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LeapHand m_leapHandLeft = null;
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LeapHand m_leapHandRight = null;
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GameObject m_leapElbowLeft = null;
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GameObject m_leapElbowRight = null;
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Transform m_leapElbowLeft = null;
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Transform m_leapElbowRight = null;
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GameObject m_leapControllerModel = null;
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float m_scaleRelation = 1f;
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@ -31,15 +31,15 @@ namespace ml_lme
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m_inVR = Utils.IsInVR();
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m_leapElbowLeft = new GameObject("LeapElbowLeft");
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m_leapElbowLeft.transform.parent = this.transform;
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m_leapElbowLeft.transform.localPosition = Vector3.zero;
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m_leapElbowLeft.transform.localRotation = Quaternion.identity;
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m_leapElbowLeft = new GameObject("LeapElbowLeft").transform;
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m_leapElbowLeft.parent = this.transform;
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m_leapElbowLeft.localPosition = Vector3.zero;
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m_leapElbowLeft.localRotation = Quaternion.identity;
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m_leapElbowRight = new GameObject("LeapElbowRight");
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m_leapElbowRight.transform.parent = this.transform;
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m_leapElbowRight.transform.localPosition = Vector3.zero;
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m_leapElbowRight.transform.localRotation = Quaternion.identity;
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m_leapElbowRight = new GameObject("LeapElbowRight").transform;
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m_leapElbowRight.parent = this.transform;
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m_leapElbowRight.localPosition = Vector3.zero;
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m_leapElbowRight.localRotation = Quaternion.identity;
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m_leapControllerModel = AssetsHandler.GetAsset("assets/models/leapmotion/leap_motion_1_0.obj");
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if(m_leapControllerModel != null)
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@ -101,11 +101,11 @@ namespace ml_lme
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m_leapHandRight = null;
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if(m_leapElbowLeft != null)
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Object.Destroy(m_leapElbowLeft);
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Object.Destroy(m_leapElbowLeft.gameObject);
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m_leapElbowLeft = null;
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if(m_leapElbowRight != null)
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Object.Destroy(m_leapElbowRight);
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Object.Destroy(m_leapElbowRight.gameObject);
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m_leapElbowRight = null;
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if(m_leapControllerModel != null)
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@ -140,7 +140,7 @@ namespace ml_lme
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m_leapHandLeft.GetRoot().localRotation = l_data.m_leftHand.m_rotation;
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OrientationAdjustment(ref l_data.m_leftHand.m_elbowPosition, ref ms_dummyRotation, Settings.TrackingMode);
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m_leapElbowLeft.transform.localPosition = l_data.m_leftHand.m_elbowPosition;
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m_leapElbowLeft.localPosition = l_data.m_leftHand.m_elbowPosition;
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m_leapHandLeft?.Update(l_data.m_leftHand);
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}
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@ -155,7 +155,7 @@ namespace ml_lme
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m_leapHandRight.GetRoot().localRotation = l_data.m_rightHand.m_rotation;
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OrientationAdjustment(ref l_data.m_rightHand.m_elbowPosition, ref ms_dummyRotation, Settings.TrackingMode);
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m_leapElbowRight.transform.localPosition = l_data.m_rightHand.m_elbowPosition;
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m_leapElbowRight.localPosition = l_data.m_rightHand.m_elbowPosition;
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m_leapHandRight?.Update(l_data.m_rightHand);
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}
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@ -164,8 +164,13 @@ namespace ml_lme
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public LeapHand GetLeftHand() => m_leapHandLeft;
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public LeapHand GetRightHand() => m_leapHandRight;
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public Transform GetLeftElbow() => m_leapElbowLeft.transform;
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public Transform GetRightElbow() => m_leapElbowRight.transform;
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public Transform GetLeftElbow() => m_leapElbowLeft;
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public Transform GetRightElbow() => m_leapElbowRight;
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public void Rebind(Quaternion p_base)
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{
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m_leapHandLeft?.Rebind(p_base);
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m_leapHandRight?.Rebind(p_base);
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}
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// Settings
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void OnDesktopOffsetChange(Vector3 p_offset)
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