Fingers values reset

Hips transform restore after pose modification
This commit is contained in:
SDraw 2023-04-24 22:18:30 +03:00
parent 7ef112d02c
commit 0440baa84f
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GPG key ID: BB95B4DAB2BB8BB5
5 changed files with 96 additions and 6 deletions

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@ -232,7 +232,14 @@ namespace ml_lme
if(PlayerSetup.Instance._animator.isHuman)
{
Vector3 l_hipsPos = Vector3.zero;
Quaternion l_hipsRot = Quaternion.identity;
m_hips = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Hips);
if(m_hips != null)
{
l_hipsPos = m_hips.localPosition;
l_hipsRot = m_hips.localRotation;
}
if(!m_inVR)
{
@ -308,6 +315,12 @@ namespace ml_lme
m_vrIK.solver.OnPreUpdate += this.OnIKPreUpdate;
m_vrIK.solver.OnPostUpdate += this.OnIKPostUpdate;
}
if(m_hips != null)
{
m_hips.localPosition = l_hipsPos;
m_hips.localRotation = l_hipsRot;
}
}
}