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https://github.com/hanetzer/sdraw_mods_cvr.git
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Fingers values reset
Hips transform restore after pose modification
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parent
7ef112d02c
commit
0440baa84f
5 changed files with 96 additions and 6 deletions
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@ -132,6 +132,15 @@ namespace ml_pam
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if(PlayerSetup.Instance._animator.isHuman)
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{
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Vector3 l_hipsPos = Vector3.zero;
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Quaternion l_hipsRot = Quaternion.identity;
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Transform l_hips = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Hips);
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if(l_hips != null)
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{
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l_hipsPos = l_hips.localPosition;
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l_hipsRot = l_hips.localRotation;
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}
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HumanPose l_currentPose = new HumanPose();
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HumanPoseHandler l_poseHandler = null;
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@ -190,6 +199,12 @@ namespace ml_pam
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l_poseHandler?.SetHumanPose(ref l_currentPose);
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l_poseHandler?.Dispose();
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if(l_hips != null)
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{
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l_hips.localPosition = l_hipsPos;
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l_hips.localRotation = l_hipsRot;
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}
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}
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if(m_enabled)
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@ -1,10 +1,10 @@
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using System.Reflection;
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[assembly: AssemblyTitle("PickupArmMovement")]
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[assembly: AssemblyVersion("1.0.3")]
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[assembly: AssemblyFileVersion("1.0.3")]
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[assembly: AssemblyVersion("1.0.4")]
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[assembly: AssemblyFileVersion("1.0.4")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_pam.PickupArmMovement), "PickupArmMovement", "1.0.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_pam.PickupArmMovement), "PickupArmMovement", "1.0.4", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPriority(1)]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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