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Fingers values reset
Hips transform restore after pose modification
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parent
7ef112d02c
commit
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5 changed files with 96 additions and 6 deletions
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@ -132,6 +132,15 @@ namespace ml_pam
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if(PlayerSetup.Instance._animator.isHuman)
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{
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Vector3 l_hipsPos = Vector3.zero;
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Quaternion l_hipsRot = Quaternion.identity;
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Transform l_hips = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Hips);
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if(l_hips != null)
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{
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l_hipsPos = l_hips.localPosition;
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l_hipsRot = l_hips.localRotation;
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}
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HumanPose l_currentPose = new HumanPose();
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HumanPoseHandler l_poseHandler = null;
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@ -190,6 +199,12 @@ namespace ml_pam
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l_poseHandler?.SetHumanPose(ref l_currentPose);
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l_poseHandler?.Dispose();
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if(l_hips != null)
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{
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l_hips.localPosition = l_hipsPos;
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l_hips.localRotation = l_hipsRot;
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}
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}
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if(m_enabled)
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