Instance set changes

Additional animator parameters
Reworked rigidbodies
Update to latest LeapC and LeapCSharp
This commit is contained in:
SDraw 2024-07-20 11:13:51 +03:00
parent 1f0b518761
commit 075ff67304
No known key found for this signature in database
GPG key ID: BB95B4DAB2BB8BB5
38 changed files with 8310 additions and 8646 deletions

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@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.2.4", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.2.5", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]

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@ -19,9 +19,12 @@ namespace ml_dht
public static void SetAvatarTPose()
{
IKSystem.Instance.SetAvatarPose(IKSystem.AvatarPose.TPose);
PlayerSetup.Instance._avatar.transform.localPosition = Vector3.zero;
PlayerSetup.Instance._avatar.transform.localRotation = Quaternion.identity;
if(PlayerSetup.Instance._animator.isHuman)
{
IKSystem.Instance.SetAvatarPose(IKSystem.AvatarPose.TPose);
PlayerSetup.Instance._avatar.transform.localPosition = Vector3.zero;
PlayerSetup.Instance._avatar.transform.localRotation = Quaternion.identity;
}
}
}
}

View file

@ -6,7 +6,7 @@
<Authors>SDraw</Authors>
<Company>None</Company>
<Product>DesktopHeadTracking</Product>
<Version>1.2.4</Version>
<Version>1.2.5</Version>
<Platforms>x64</Platforms>
</PropertyGroup>