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Instance set changes
Additional animator parameters Reworked rigidbodies Update to latest LeapC and LeapCSharp
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38 changed files with 8310 additions and 8646 deletions
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@ -26,9 +26,13 @@ namespace ml_lme
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void Start()
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{
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if(Instance == null)
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Instance = this;
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if((Instance != null) && (Instance != this))
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{
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Object.DestroyImmediate(this);
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return;
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}
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Instance = this;
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m_inVR = Utils.IsInVR();
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m_leapElbowLeft = new GameObject("LeapElbowLeft").transform;
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