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Instance set changes
Additional animator parameters Reworked rigidbodies Update to latest LeapC and LeapCSharp
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38 changed files with 8310 additions and 8646 deletions
20
ml_lme/vendor/LeapCSharp/Controller.cs
vendored
20
ml_lme/vendor/LeapCSharp/Controller.cs
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@ -863,6 +863,26 @@ namespace Leap
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_connection.GetInterpolatedFrameFromTime(toFill, time, sourceTime, device);
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}
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public UnityEngine.Matrix4x4 LeapExtrinsicCameraMatrix(Image.CameraType camera, Device device)
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{
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return _connection.LeapExtrinsicCameraMatrix(camera, device);
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}
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public UnityEngine.Vector3 RectilinearToPixel(Image.CameraType camera, UnityEngine.Vector3 ray)
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{
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return _connection.RectilinearToPixel(camera, ray);
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}
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public UnityEngine.Vector3 RectilinearToPixelEx(Image.CameraType camera, UnityEngine.Vector3 ray, Device device)
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{
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return _connection.RectilinearToPixelEx(device.Handle, camera, ray);
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}
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public UnityEngine.Vector3 PixelToRectilinearEx(Image.CameraType camera, UnityEngine.Vector3 pixel, Device device)
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{
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return _connection.PixelToRectilinearEx(device.Handle, camera, pixel);
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}
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/// <summary>
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/// Returns a timestamp value as close as possible to the current time.
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/// Values are in microseconds, as with all the other timestamp values.
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