mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 10:29:22 +00:00
Instance set changes
Additional animator parameters Reworked rigidbodies Update to latest LeapC and LeapCSharp
This commit is contained in:
parent
1f0b518761
commit
075ff67304
38 changed files with 8310 additions and 8646 deletions
10
README.md
10
README.md
|
@ -3,14 +3,14 @@ Merged set of MelonLoader mods for ChilloutVR.
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**Table for game build 2023r175:**
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| Full name | Short name | Latest version |
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|:---------:|:----------:|:--------------:|
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| [Avatar Motion Tweaker](/ml_amt/README.md) | ml_amt | 1.4.0 [:arrow_down:](../../releases/latest/download/ml_amt.dll)|
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| [Avatar Motion Tweaker](/ml_amt/README.md) | ml_amt | 1.4.1 [:arrow_down:](../../releases/latest/download/ml_amt.dll)|
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| [Avatar Synced Look](/ml_asl/README.md) | ml_asl | 1.0.4 [:arrow_down:](../../releases/latest/download/ml_asl.dll)|
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| [Better Fingers Tracking](/ml_bft/README.md) | ml_bft | 1.0.4 [:arrow_down:](../../releases/latest/download/ml_bft.dll)|
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| [Desktop Head Tracking](/ml_dht/README.md) | ml_dht | 1.2.4 [:arrow_down:](../../releases/latest/download/ml_dht.dll)|
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| [Leap Motion Extension](/ml_lme/README.md)| ml_lme | 1.5.1 [:arrow_down:](../../releases/latest/download/ml_lme.dll)|
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| [Pickup Arm Movement](/ml_pam/README.md)| ml_pam | 1.1.3 [:arrow_down:](../../releases/latest/download/ml_pam.dll)|
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| [Desktop Head Tracking](/ml_dht/README.md) | ml_dht | 1.2.5 [:arrow_down:](../../releases/latest/download/ml_dht.dll)|
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| [Leap Motion Extension](/ml_lme/README.md)| ml_lme | 1.5.2 [:arrow_down:](../../releases/latest/download/ml_lme.dll)|
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| [Pickup Arm Movement](/ml_pam/README.md)| ml_pam | 1.1.4 [:arrow_down:](../../releases/latest/download/ml_pam.dll)|
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| [Player Movement Copycat](/ml_pmc/README.md)| ml_pmc | 1.0.8 [:arrow_down:](../../releases/latest/download/ml_pmc.dll)|
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| [Player Ragdoll Mod](/ml_prm/README.md) | ml_prm | 1.1.7 [:arrow_down:](../../releases/latest/download/ml_prm.dll)|
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| [Player Ragdoll Mod](/ml_prm/README.md) | ml_prm | 1.1.8 [:arrow_down:](../../releases/latest/download/ml_prm.dll)|
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| [Players Instance Notifier](/ml_pin/README.md) | ml_pin | 1.0.7 [:arrow_down:](../../releases/latest/download/ml_ml_pin.dll)|
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| [Vive Extended Input](/ml_vei/README.md) | ml_vei | 1.0.4 [:arrow_down:](../../releases/latest/download/ml_vei.dll)|
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@ -1,4 +1,4 @@
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[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.4.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_amt.AvatarMotionTweaker), "AvatarMotionTweaker", "1.4.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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@ -35,11 +35,14 @@ namespace ml_amt
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public static void ExecuteScript(this CohtmlControlledViewWrapper p_instance, string p_script) => ((cohtml.Net.View)ms_view.GetValue(p_instance)).ExecuteScript(p_script);
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public static void SetAvatarTPose()
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{
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if(PlayerSetup.Instance._animator.isHuman)
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{
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IKSystem.Instance.SetAvatarPose(IKSystem.AvatarPose.TPose);
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PlayerSetup.Instance._avatar.transform.localPosition = Vector3.zero;
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PlayerSetup.Instance._avatar.transform.localRotation = Quaternion.identity;
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}
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}
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// Engine extensions
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public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false)
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@ -6,7 +6,7 @@
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<Company>None</Company>
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<Product>AvatarMotionTweaker</Product>
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<PackageId>AvatarMotionTweaker</PackageId>
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<Version>1.4.0</Version>
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<Version>1.4.1</Version>
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<Platforms>x64</Platforms>
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<AssemblyName>ml_amt</AssemblyName>
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</PropertyGroup>
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@ -1,4 +1,4 @@
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[assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.2.4", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_dht.DesktopHeadTracking), "DesktopHeadTracking", "1.2.5", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
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@ -18,10 +18,13 @@ namespace ml_dht
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public static void UpdateShapesLocal_Private(this CVRFaceTracking p_instance) => ms_updateShapesLocal?.Invoke(p_instance, ms_emptyArray);
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public static void SetAvatarTPose()
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{
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if(PlayerSetup.Instance._animator.isHuman)
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{
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IKSystem.Instance.SetAvatarPose(IKSystem.AvatarPose.TPose);
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PlayerSetup.Instance._avatar.transform.localPosition = Vector3.zero;
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PlayerSetup.Instance._avatar.transform.localRotation = Quaternion.identity;
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}
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}
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}
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}
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@ -6,7 +6,7 @@
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<Authors>SDraw</Authors>
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<Company>None</Company>
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<Product>DesktopHeadTracking</Product>
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<Version>1.2.4</Version>
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<Version>1.2.5</Version>
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<Platforms>x64</Platforms>
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</PropertyGroup>
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@ -19,16 +19,22 @@ namespace ml_lme
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void Awake()
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{
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if(Instance == null)
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if((Instance != null) && (Instance != this))
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{
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Object.DestroyImmediate(this);
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return;
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}
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Instance = this;
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ScriptableObject.CreateInstance<Leap.Unity.UltraleapSettings>().ResetToDefaults();
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m_leapController = new Leap.Controller();
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m_leapData = new LeapParser.LeapData();
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DontDestroyOnLoad(this);
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ScriptableObject.CreateInstance<Leap.Unity.UltraleapSettings>().ResetToDefaults();
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m_leapController = new Leap.Controller();
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m_leapData = new LeapParser.LeapData();
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}
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void Start()
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{
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m_leapController.Device += this.OnLeapDeviceInitialized;
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m_leapController.DeviceFailure += this.OnLeapDeviceFailure;
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m_leapController.DeviceLost += this.OnLeapDeviceLost;
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@ -26,9 +26,13 @@ namespace ml_lme
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void Start()
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{
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if(Instance == null)
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Instance = this;
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if((Instance != null) && (Instance != this))
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{
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Object.DestroyImmediate(this);
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return;
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}
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Instance = this;
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m_inVR = Utils.IsInVR();
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m_leapElbowLeft = new GameObject("LeapElbowLeft").transform;
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@ -1,4 +1,4 @@
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[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.5.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.5.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonOptionalDependencies("ml_pmc")]
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[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
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@ -4,7 +4,7 @@
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<TargetFramework>netstandard2.1</TargetFramework>
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<Platforms>x64</Platforms>
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<PackageId>LeapMotionExtension</PackageId>
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<Version>1.5.1</Version>
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<Version>1.5.2</Version>
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<Authors>SDraw</Authors>
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<Company>None</Company>
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<Product>LeapMotionExtension</Product>
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67
ml_lme/vendor/LeapCSharp/Connection.cs
vendored
67
ml_lme/vendor/LeapCSharp/Connection.cs
vendored
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@ -13,6 +13,7 @@ namespace LeapInternal
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Threading;
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using UnityEngine;
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public class Connection
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{
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@ -1195,11 +1196,7 @@ namespace LeapInternal
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return new UnityEngine.Vector3(ray.x, ray.y, ray.z);
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}
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/// <summary>
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/// Converts from image-space pixel coordinates to camera-space rectilinear coordinates
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///
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/// Also allows specifying a specific device handle and calibration type.
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/// </summary>
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[Obsolete("calibType is not necessary. Please use the alternative PixelToRectilinearEx method.")]
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public UnityEngine.Vector3 PixelToRectilinearEx(IntPtr deviceHandle,
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Image.CameraType camera, Image.CalibrationType calibType, UnityEngine.Vector3 pixel)
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{
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@ -1216,6 +1213,24 @@ namespace LeapInternal
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return new UnityEngine.Vector3(ray.x, ray.y, ray.z);
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}
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/// <summary>
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/// Converts from image-space pixel coordinates to camera-space rectilinear coordinates
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///
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/// Also allows specifying a specific device handle and calibration type.
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/// </summary>
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public UnityEngine.Vector3 PixelToRectilinearEx(IntPtr deviceHandle,
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Image.CameraType camera, UnityEngine.Vector3 pixel)
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{
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LEAP_VECTOR pixelStruct = new LEAP_VECTOR(pixel);
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LEAP_VECTOR ray = LeapC.LeapPixelToRectilinearEx(_leapConnection,
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deviceHandle,
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(camera == Image.CameraType.LEFT ?
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eLeapPerspectiveType.eLeapPerspectiveType_stereo_left :
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eLeapPerspectiveType.eLeapPerspectiveType_stereo_right),
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pixelStruct);
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return new UnityEngine.Vector3(ray.x, ray.y, ray.z);
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}
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/// <summary>
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/// Converts from camera-space rectilinear coordinates to image-space pixel coordinates
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/// </summary>
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@ -1302,6 +1317,48 @@ namespace LeapInternal
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Marshal.FreeHGlobal(buffer);
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}
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/// <summary>
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/// Request the Extrinsic Camera Matrix
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/// </summary>
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public Matrix4x4 LeapExtrinsicCameraMatrix(Image.CameraType camera, Device device)
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{
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float[] data = new float[16];
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try
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{
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eLeapRS result = eLeapRS.eLeapRS_Success;
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if (device != null)
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{
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result = LeapC.LeapExtrinsicCameraMatrixEx(_leapConnection, device.Handle, camera == Image.CameraType.LEFT ?
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eLeapPerspectiveType.eLeapPerspectiveType_stereo_left :
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eLeapPerspectiveType.eLeapPerspectiveType_stereo_right, data);
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}
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else
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{
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result = LeapC.LeapExtrinsicCameraMatrix(_leapConnection, camera == Image.CameraType.LEFT ?
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eLeapPerspectiveType.eLeapPerspectiveType_stereo_left :
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eLeapPerspectiveType.eLeapPerspectiveType_stereo_right, data);
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}
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if (result != eLeapRS.eLeapRS_Success)
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{
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return new Matrix4x4(new Vector4(data[0], data[1], data[2], data[3]),
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new Vector4(data[4], data[5], data[6], data[7]),
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new Vector4(data[8], data[9], data[10], data[11]),
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new Vector4(data[12], data[13], data[14], data[15])
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);
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}
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}
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catch (Exception e)
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{
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Debug.LogException(e);
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}
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return Matrix4x4.identity;
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}
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/// <summary>
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/// Send a specific set of hints to hDevice, if this does not include previously set ones, they will be cleared.
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/// </summary>
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20
ml_lme/vendor/LeapCSharp/Controller.cs
vendored
20
ml_lme/vendor/LeapCSharp/Controller.cs
vendored
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@ -863,6 +863,26 @@ namespace Leap
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_connection.GetInterpolatedFrameFromTime(toFill, time, sourceTime, device);
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}
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public UnityEngine.Matrix4x4 LeapExtrinsicCameraMatrix(Image.CameraType camera, Device device)
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{
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return _connection.LeapExtrinsicCameraMatrix(camera, device);
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}
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public UnityEngine.Vector3 RectilinearToPixel(Image.CameraType camera, UnityEngine.Vector3 ray)
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{
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return _connection.RectilinearToPixel(camera, ray);
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}
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public UnityEngine.Vector3 RectilinearToPixelEx(Image.CameraType camera, UnityEngine.Vector3 ray, Device device)
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{
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return _connection.RectilinearToPixelEx(device.Handle, camera, ray);
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}
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public UnityEngine.Vector3 PixelToRectilinearEx(Image.CameraType camera, UnityEngine.Vector3 pixel, Device device)
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{
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return _connection.PixelToRectilinearEx(device.Handle, camera, pixel);
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}
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/// <summary>
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/// Returns a timestamp value as close as possible to the current time.
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/// Values are in microseconds, as with all the other timestamp values.
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@ -14,9 +14,6 @@ namespace LeapInternal
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{
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public static readonly float MM_TO_M = 1e-3f;
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public static bool leapToUnityTransformSet = false;
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private static LeapTransform leapToUnityTransform;
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/**
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* Provides a static LeapTransform that converts from Leap units and coordinates to Unity
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*/
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@ -24,12 +21,8 @@ namespace LeapInternal
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{
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get
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{
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if (!leapToUnityTransformSet)
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{
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leapToUnityTransform = new LeapTransform(Vector3.zero, Quaternion.identity, new Vector3(MM_TO_M, MM_TO_M, MM_TO_M));
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LeapTransform leapToUnityTransform = new LeapTransform(Vector3.zero, Quaternion.identity, new Vector3(MM_TO_M, MM_TO_M, MM_TO_M));
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leapToUnityTransform.MirrorZ();
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leapToUnityTransformSet = true;
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}
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return leapToUnityTransform;
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}
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15
ml_lme/vendor/LeapCSharp/LeapC.cs
vendored
15
ml_lme/vendor/LeapCSharp/LeapC.cs
vendored
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@ -1133,10 +1133,14 @@ namespace LeapInternal
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public static extern LEAP_VECTOR LeapPixelToRectilinear(IntPtr hConnection,
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eLeapPerspectiveType camera, LEAP_VECTOR pixel);
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[DllImport("LeapC", EntryPoint = "LeapPixelToRectilinearEx")]
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[Obsolete("Use of calibrationType is not valid. Use alternative LeapPixelToRectilinearEx method."), DllImport("LeapC", EntryPoint = "LeapPixelToRectilinearEx")]
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public static extern LEAP_VECTOR LeapPixelToRectilinearEx(IntPtr hConnection,
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IntPtr hDevice, eLeapPerspectiveType camera, eLeapCameraCalibrationType calibrationType, LEAP_VECTOR pixel);
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[DllImport("LeapC", EntryPoint = "LeapPixelToRectilinearEx")]
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public static extern LEAP_VECTOR LeapPixelToRectilinearEx(IntPtr hConnection,
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IntPtr hDevice, eLeapPerspectiveType camera, LEAP_VECTOR pixel);
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[DllImport("LeapC", EntryPoint = "LeapRectilinearToPixel")]
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public static extern LEAP_VECTOR LeapRectilinearToPixel(IntPtr hConnection,
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eLeapPerspectiveType camera, LEAP_VECTOR rectilinear);
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|
@ -1145,6 +1149,14 @@ namespace LeapInternal
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public static extern LEAP_VECTOR LeapRectilinearToPixelEx(IntPtr hConnection,
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IntPtr hDevice, eLeapPerspectiveType camera, LEAP_VECTOR rectilinear);
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[DllImport("LeapC", EntryPoint = "LeapExtrinsicCameraMatrix")]
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public static extern eLeapRS LeapExtrinsicCameraMatrix(IntPtr hConnection, eLeapPerspectiveType camera,
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[MarshalAs(UnmanagedType.LPArray, SizeConst = 16)] float[] extrinsicMatrix);
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[DllImport("LeapC", EntryPoint = "LeapExtrinsicCameraMatrixEx")]
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public static extern eLeapRS LeapExtrinsicCameraMatrixEx(IntPtr hConnection, IntPtr hDevice, eLeapPerspectiveType camera,
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[MarshalAs(UnmanagedType.LPArray, SizeConst = 16)] float[] extrinsicMatrix);
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[DllImport("LeapC", EntryPoint = "LeapCloseDevice")]
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public static extern void CloseDevice(IntPtr pDevice);
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|
@ -1273,7 +1285,6 @@ namespace LeapInternal
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[DllImport("LeapC", EntryPoint = "LeapGetVersion")]
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public static extern eLeapRS GetVersion(IntPtr hConnection, eLeapVersionPart versionPart, ref LEAP_VERSION pVersion);
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||||
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||||
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||||
[DllImport("LeapC", EntryPoint = "LeapGetServerStatus")]
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||||
public static extern eLeapRS GetServerStatus(UInt32 timeout, ref IntPtr status);
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|
|
8
ml_lme/vendor/LeapCSharp/ServerStatus.cs
vendored
8
ml_lme/vendor/LeapCSharp/ServerStatus.cs
vendored
|
@ -25,12 +25,16 @@ namespace LeapInternal
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if (lastRequestTimestamp + requestInterval < Time.realtimeSinceStartup)
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||||
{
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||||
IntPtr statusPtr = new IntPtr();
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||||
LeapC.GetServerStatus(1000, ref statusPtr);
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||||
LeapC.GetServerStatus(500, ref statusPtr);
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||||
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||||
if (statusPtr != IntPtr.Zero)
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||||
{
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||||
lastStatus = Marshal.PtrToStructure<LeapC.LEAP_SERVER_STATUS>(statusPtr);
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||||
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||||
MarshalUnmananagedArray2Struct(lastStatus.devices, (int)lastStatus.device_count, out lastDevices);
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||||
LeapC.ReleaseServerStatus(ref lastStatus);
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||||
}
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||||
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||||
lastRequestTimestamp = Time.realtimeSinceStartup;
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||||
}
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||||
}
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||||
|
@ -97,7 +101,7 @@ namespace LeapInternal
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return "";
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||||
}
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public static void MarshalUnmananagedArray2Struct<T>(IntPtr unmanagedArray, int length, out T[] mangagedArray)
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static void MarshalUnmananagedArray2Struct<T>(IntPtr unmanagedArray, int length, out T[] mangagedArray)
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{
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||||
var size = Marshal.SizeOf(typeof(T));
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mangagedArray = new T[length];
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||||
|
|
512
ml_lme/vendor/LeapSDK/ThirdPartyNotices.md
vendored
512
ml_lme/vendor/LeapSDK/ThirdPartyNotices.md
vendored
|
@ -6769,515 +6769,3 @@ ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
```
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
|
||||
libusb (1.0.23) - GNU LGPL (2.1)
|
||||
===============================================================================
|
||||
```
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
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|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
||||
|
||||
|
||||
```
|
||||
-------------------------------------------------------------------------------
|
BIN
ml_lme/vendor/LeapSDK/lib/x64/LeapC.dll
vendored
BIN
ml_lme/vendor/LeapSDK/lib/x64/LeapC.dll
vendored
Binary file not shown.
|
@ -48,6 +48,9 @@ namespace ml_pam
|
|||
HandState m_leftHandState = HandState.Empty;
|
||||
HandState m_rightHandState = HandState.Empty;
|
||||
|
||||
AvatarBoolParameter m_leftHandParameter = null;
|
||||
AvatarBoolParameter m_rightHandParameter = null;
|
||||
|
||||
// Unity events
|
||||
void Start()
|
||||
{
|
||||
|
@ -239,7 +242,7 @@ namespace ml_pam
|
|||
{
|
||||
m_enabled = p_state;
|
||||
|
||||
if(m_enabled)
|
||||
if(p_state)
|
||||
{
|
||||
if(m_leftHandState != HandState.Empty)
|
||||
SetArmActive(Settings.LeadHand.Left, true);
|
||||
|
@ -335,6 +338,8 @@ namespace ml_pam
|
|||
m_armIKLeft = null;
|
||||
m_armIKRight = null;
|
||||
m_armLength = 0f;
|
||||
m_leftHandParameter = null;
|
||||
m_rightHandParameter = null;
|
||||
}
|
||||
|
||||
void OnAvatarSetup()
|
||||
|
@ -365,6 +370,9 @@ namespace ml_pam
|
|||
SetupArmIK();
|
||||
}
|
||||
|
||||
m_leftHandParameter = new AvatarBoolParameter("LeftHandExtended", PlayerSetup.Instance.animatorManager);
|
||||
m_rightHandParameter = new AvatarBoolParameter("RightHandExtended", PlayerSetup.Instance.animatorManager);
|
||||
|
||||
OnEnabledChanged(m_enabled);
|
||||
}
|
||||
|
||||
|
@ -533,6 +541,11 @@ namespace ml_pam
|
|||
m_armIKRight.solver.IKPositionWeight = (p_state ? 1f : 0f);
|
||||
m_armIKRight.solver.IKRotationWeight = (p_state ? 1f : 0f);
|
||||
}
|
||||
|
||||
if((p_hand == Settings.LeadHand.Left) || (p_hand == Settings.LeadHand.Both))
|
||||
m_leftHandParameter?.SetValue(p_state);
|
||||
if((p_hand == Settings.LeadHand.Right) || (p_hand == Settings.LeadHand.Both))
|
||||
m_rightHandParameter?.SetValue(p_state);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
43
ml_pam/AvatarBoolParameter.cs
Normal file
43
ml_pam/AvatarBoolParameter.cs
Normal file
|
@ -0,0 +1,43 @@
|
|||
using ABI_RC.Core.Util.AnimatorManager;
|
||||
using System.Text.RegularExpressions;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_pam
|
||||
{
|
||||
class AvatarBoolParameter
|
||||
{
|
||||
public readonly string m_name;
|
||||
public readonly int m_hash = 0;
|
||||
public readonly bool m_sync;
|
||||
readonly AvatarAnimatorManager m_manager = null;
|
||||
|
||||
public AvatarBoolParameter(string p_name, AvatarAnimatorManager p_manager)
|
||||
{
|
||||
m_name = p_name;
|
||||
m_manager = p_manager;
|
||||
|
||||
Regex l_regex = new Regex("^#?" + p_name + '$');
|
||||
foreach(var l_param in m_manager.Animator.parameters)
|
||||
{
|
||||
if(l_regex.IsMatch(l_param.name) && (l_param.type == AnimatorControllerParameterType.Bool))
|
||||
{
|
||||
m_name = l_param.name;
|
||||
m_sync = !l_param.name.StartsWith('#');
|
||||
m_hash = l_param.nameHash;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetValue(bool p_value)
|
||||
{
|
||||
if(m_hash != 0)
|
||||
{
|
||||
if(m_sync)
|
||||
m_manager.SetParameter(m_name, p_value);
|
||||
else
|
||||
m_manager.Animator.SetBool(m_hash, p_value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
[assembly: MelonLoader.MelonInfo(typeof(ml_pam.PickupArmMovement), "PickupArmMovement", "1.1.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_pam.PickupArmMovement), "PickupArmMovement", "1.1.4", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPriority(1)]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
|
|
|
@ -13,6 +13,9 @@ Available mod's settings in `Settings - Interactions - Pickup Arm Movement`:
|
|||
* **Leading hand:** hand that will be extended when gragging pickup; available values: `Left`, `Right`, `Both`; default value - `Right`.
|
||||
* **Hands extension (Q\E):** extend left and right hand if `Q` and `E` keys are pressed; default value - `true`.
|
||||
|
||||
Available animator boolean parameters:
|
||||
* **LeftHandExtended:`` indicates if left hand is extended.
|
||||
* **RightHandExtended:`` indicates if right hand is extended.
|
||||
|
||||
# Notes
|
||||
* Made for desktop mode in mind.
|
||||
* Compatible with [DekstopVRIK](https://github.com/NotAKidOnSteam/NAK_CVR_Mods).
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<Platforms>x64</Platforms>
|
||||
<PackageId>PickupArmMovement</PackageId>
|
||||
<Version>1.1.3</Version>
|
||||
<Version>1.1.4</Version>
|
||||
<Authors>SDraw</Authors>
|
||||
<Company>None</Company>
|
||||
<Product>PickupArmMovement</Product>
|
||||
|
|
|
@ -41,11 +41,16 @@ namespace ml_pmc
|
|||
HumanPose m_pose;
|
||||
PuppetParser m_puppetParser = null;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
if((Instance != null) && (Instance != this))
|
||||
Object.Destroy(this);
|
||||
else
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
if(Instance == null)
|
||||
Instance = this;
|
||||
|
||||
GameEvents.OnAvatarClear.AddHandler(this.OnAvatarClear);
|
||||
GameEvents.OnAvatarSetup.AddHandler(this.OnAvatarSetup);
|
||||
GameEvents.OnAvatarPreReuse.AddHandler(this.OnAvatarPreReuse);
|
||||
|
|
|
@ -1,29 +0,0 @@
|
|||
using ABI.CCK.Components;
|
||||
using ABI_RC.Systems.Movement;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_prm
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
class GravityInfluencer : MonoBehaviour
|
||||
{
|
||||
Rigidbody m_rigidBody = null;
|
||||
PhysicsInfluencer m_physicsInfluencer = null;
|
||||
bool m_activeGravity = true;
|
||||
|
||||
void Start()
|
||||
{
|
||||
m_rigidBody = this.GetComponent<Rigidbody>();
|
||||
m_physicsInfluencer = this.GetComponent<PhysicsInfluencer>();
|
||||
}
|
||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
m_rigidBody.useGravity = false;
|
||||
if(m_activeGravity && ((m_physicsInfluencer == null) || !m_physicsInfluencer.enableInfluence || !m_physicsInfluencer.GetSubmerged()))
|
||||
m_rigidBody.AddForce(BetterBetterCharacterController.Instance.GravityResult.AppliedGravity * m_rigidBody.mass);
|
||||
}
|
||||
|
||||
public void SetActiveGravity(bool p_state) => m_activeGravity = p_state;
|
||||
}
|
||||
}
|
215
ml_prm/ModUi.cs
215
ml_prm/ModUi.cs
|
@ -1,8 +1,8 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using BTKUILib.UIObjects;
|
||||
using BTKUILib.UIObjects.Components;
|
||||
|
||||
namespace ml_prm
|
||||
{
|
||||
|
@ -37,83 +37,103 @@ namespace ml_prm
|
|||
FallLimit
|
||||
}
|
||||
|
||||
const string c_ragdollKeyTooltip = "Switch ragdoll mode with '{0}' key";
|
||||
const string c_fallLimitTooltip = "Fall limit based on impact velocity<p>Current value corresponds to drop from {0} units with default gravity</p>";
|
||||
|
||||
internal static readonly UiEvent OnSwitchChanged = new UiEvent();
|
||||
|
||||
static List<object> ms_uiElements = null;
|
||||
static Page ms_page = null;
|
||||
static Category ms_category = null;
|
||||
|
||||
static Button ms_ragdollButton = null;
|
||||
static ToggleButton ms_hotkeyToggle = null;
|
||||
static ToggleButton ms_gravityToggle = null;
|
||||
static ToggleButton ms_pointersToggle = null;
|
||||
static ToggleButton ms_ignoreLocalToggle = null;
|
||||
static ToggleButton ms_combatToggle = null;
|
||||
static ToggleButton ms_recoveryToggle = null;
|
||||
static ToggleButton ms_slipperinessToggle = null;
|
||||
static ToggleButton ms_bouncinessToggle = null;
|
||||
static ToggleButton ms_viewDirectionToggle = null;
|
||||
static ToggleButton ms_jumpRecoverToggle = null;
|
||||
static ToggleButton ms_buoyancyToggle = null;
|
||||
static ToggleButton ms_fallDamageToggle = null;
|
||||
static SliderFloat ms_velocityMultiplierSlider = null;
|
||||
static SliderFloat ms_movementDragSlider = null;
|
||||
static SliderFloat ms_angularMovementDragSlider = null;
|
||||
static SliderFloat ms_recoverDelaySlider = null;
|
||||
static SliderFloat ms_fallLimitSlider = null;
|
||||
static Button ms_resetButton = null;
|
||||
|
||||
internal static void Init()
|
||||
{
|
||||
ms_uiElements = new List<object>();
|
||||
|
||||
if(MelonLoader.MelonMod.RegisteredMelons.FirstOrDefault(m => m.Info.Name == "BTKUILib") != null)
|
||||
CreateUi();
|
||||
}
|
||||
|
||||
// Separated method, otherwise exception is thrown, funny CSharp and optional references, smh
|
||||
static void CreateUi()
|
||||
{
|
||||
BTKUILib.QuickMenuAPI.PrepareIcon("PlayerRagdollMod", "PRM-Person", GetIconStream("person.png"));
|
||||
|
||||
var l_modRoot = new BTKUILib.UIObjects.Page("PlayerRagdollMod", "MainPage", true, "PRM-Person");
|
||||
l_modRoot.MenuTitle = "Player Ragdoll Mod";
|
||||
l_modRoot.MenuSubtitle = "Become a ragdoll and change various settings for people amusement";
|
||||
ms_page = new Page("PlayerRagdollMod", "MainPage", true, "PRM-Person");
|
||||
ms_page.MenuTitle = "Player Ragdoll Mod";
|
||||
ms_page.MenuSubtitle = "Become a ragdoll and change various settings for people amusement";
|
||||
|
||||
var l_modCategory = l_modRoot.AddCategory("Settings");
|
||||
ms_category = ms_page.AddCategory("Settings");
|
||||
|
||||
l_modCategory.AddButton("Switch ragdoll", "PRM-Person", "Switch between normal and ragdoll state.").OnPress += OnSwitch;
|
||||
ms_ragdollButton = ms_category.AddButton("Switch ragdoll", "PRM-Person", "Switch between normal and ragdoll state");
|
||||
ms_ragdollButton.OnPress += OnSwitch;
|
||||
|
||||
ms_uiElements.Add(l_modCategory.AddToggle("Use hotkey", "Switch ragdoll mode with 'R' key", Settings.Hotkey));
|
||||
(ms_uiElements[(int)UiIndex.Hotkey] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(UiIndex.Hotkey, state);
|
||||
ms_hotkeyToggle = ms_category.AddToggle("Use hotkey", "Switch ragdoll mode with 'R' key", Settings.Hotkey);
|
||||
ms_hotkeyToggle.ToggleTooltip = string.Format(c_ragdollKeyTooltip, Settings.HotkeyKey);
|
||||
ms_hotkeyToggle.OnValueUpdated += (state) => OnToggleUpdate(UiIndex.Hotkey, state);
|
||||
Settings.OnHotkeyKeyChanged.AddHandler(OnHotkeyKeyChanged);
|
||||
|
||||
ms_uiElements.Add(l_modCategory.AddToggle("Use gravity", "Apply gravity to ragdoll", Settings.Gravity));
|
||||
(ms_uiElements[(int)UiIndex.Gravity] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(UiIndex.Gravity, state);
|
||||
ms_gravityToggle = ms_category.AddToggle("Use gravity", "Apply gravity to ragdoll", Settings.Gravity);
|
||||
ms_gravityToggle.OnValueUpdated += (state) => OnToggleUpdate(UiIndex.Gravity, state);
|
||||
|
||||
ms_uiElements.Add(l_modCategory.AddToggle("Pointers reaction", "React to trigger colliders with CVRPointer component of 'ragdoll' type", Settings.PointersReaction));
|
||||
(ms_uiElements[(int)UiIndex.PointersReaction] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(UiIndex.PointersReaction, state);
|
||||
ms_pointersToggle = ms_category.AddToggle("Pointers reaction", "React to trigger colliders with CVRPointer component of 'ragdoll' type", Settings.PointersReaction);
|
||||
ms_pointersToggle.OnValueUpdated += (state) => OnToggleUpdate(UiIndex.PointersReaction, state);
|
||||
|
||||
ms_uiElements.Add(l_modCategory.AddToggle("Ignore local pointers", "Ignore local avatar's CVRPointer components of 'ragdoll' type", Settings.IgnoreLocal));
|
||||
(ms_uiElements[(int)UiIndex.IgnoreLocal] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(UiIndex.IgnoreLocal, state);
|
||||
ms_ignoreLocalToggle = ms_category.AddToggle("Ignore local pointers", "Ignore local avatar's CVRPointer components of 'ragdoll' type", Settings.IgnoreLocal);
|
||||
ms_ignoreLocalToggle.OnValueUpdated += (state) => OnToggleUpdate(UiIndex.IgnoreLocal, state);
|
||||
|
||||
ms_uiElements.Add(l_modCategory.AddToggle("Combat reaction", "Ragdoll upon combat system death", Settings.CombatReaction));
|
||||
(ms_uiElements[(int)UiIndex.CombatReaction] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(UiIndex.CombatReaction, state);
|
||||
ms_combatToggle = ms_category.AddToggle("Combat reaction", "Ragdoll upon combat system death", Settings.CombatReaction);
|
||||
ms_combatToggle.OnValueUpdated += (state) => OnToggleUpdate(UiIndex.CombatReaction, state);
|
||||
|
||||
ms_uiElements.Add(l_modCategory.AddToggle("Auto recover", "Automatically unragdoll after set recover delay", Settings.AutoRecover));
|
||||
(ms_uiElements[(int)UiIndex.AutoRecover] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(UiIndex.AutoRecover, state);
|
||||
ms_recoveryToggle = ms_category.AddToggle("Auto recover", "Automatically unragdoll after set recover delay", Settings.AutoRecover);
|
||||
ms_recoveryToggle.OnValueUpdated += (state) => OnToggleUpdate(UiIndex.AutoRecover, state);
|
||||
|
||||
ms_uiElements.Add(l_modCategory.AddToggle("Slipperiness", "Enables/disables friction of ragdoll", Settings.Slipperiness));
|
||||
(ms_uiElements[(int)UiIndex.Slipperiness] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(UiIndex.Slipperiness, state);
|
||||
ms_slipperinessToggle = ms_category.AddToggle("Slipperiness", "Enables/disables friction of ragdoll", Settings.Slipperiness);
|
||||
ms_slipperinessToggle.OnValueUpdated += (state) => OnToggleUpdate(UiIndex.Slipperiness, state);
|
||||
|
||||
ms_uiElements.Add(l_modCategory.AddToggle("Bounciness", "Enables/disables bounciness of ragdoll", Settings.Bounciness));
|
||||
(ms_uiElements[(int)UiIndex.Bounciness] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(UiIndex.Bounciness, state);
|
||||
ms_bouncinessToggle = ms_category.AddToggle("Bounciness", "Enables/disables bounciness of ragdoll", Settings.Bounciness);
|
||||
ms_bouncinessToggle.OnValueUpdated += (state) => OnToggleUpdate(UiIndex.Bounciness, state);
|
||||
|
||||
ms_uiElements.Add(l_modCategory.AddToggle("View direction velocity", "Apply velocity to camera view direction", Settings.ViewVelocity));
|
||||
(ms_uiElements[(int)UiIndex.ViewVelocity] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(UiIndex.ViewVelocity, state);
|
||||
ms_viewDirectionToggle = ms_category.AddToggle("View direction velocity", "Apply velocity to camera view direction", Settings.ViewVelocity);
|
||||
ms_viewDirectionToggle.OnValueUpdated += (state) => OnToggleUpdate(UiIndex.ViewVelocity, state);
|
||||
|
||||
ms_uiElements.Add(l_modCategory.AddToggle("Jump recover", "Recover from ragdoll state by jumping", Settings.JumpRecover));
|
||||
(ms_uiElements[(int)UiIndex.JumpRecover] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(UiIndex.JumpRecover, state);
|
||||
ms_jumpRecoverToggle = ms_category.AddToggle("Jump recover", "Recover from ragdoll state by jumping", Settings.JumpRecover);
|
||||
ms_jumpRecoverToggle.OnValueUpdated += (state) => OnToggleUpdate(UiIndex.JumpRecover, state);
|
||||
|
||||
ms_uiElements.Add(l_modCategory.AddToggle("Buoyancy", "Enable buoyancy in fluid volumes. Warning: constantly changes movement and air drag of hips, spine and chest.", Settings.Buoyancy));
|
||||
(ms_uiElements[(int)UiIndex.Buoyancy] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(UiIndex.Buoyancy, state);
|
||||
ms_buoyancyToggle = ms_category.AddToggle("Buoyancy", "Enable buoyancy in fluid volumes<p>Warning: constantly changes movement and air drag of hips, spine and chest</p>", Settings.Buoyancy);
|
||||
ms_buoyancyToggle.OnValueUpdated += (state) => OnToggleUpdate(UiIndex.Buoyancy, state);
|
||||
|
||||
ms_uiElements.Add(l_modCategory.AddToggle("Fall damage", "Enable ragdoll when falling from height", Settings.FallDamage));
|
||||
(ms_uiElements[(int)UiIndex.FallDamage] as BTKUILib.UIObjects.Components.ToggleButton).OnValueUpdated += (state) => OnToggleUpdate(UiIndex.FallDamage, state);
|
||||
ms_fallDamageToggle = ms_category.AddToggle("Fall damage", "Enable ragdoll when falling from height", Settings.FallDamage);
|
||||
ms_fallDamageToggle.OnValueUpdated += (state) => OnToggleUpdate(UiIndex.FallDamage, state);
|
||||
|
||||
ms_uiElements.Add(l_modCategory.AddSlider("Velocity multiplier", "Velocity multiplier upon entering ragdoll state", Settings.VelocityMultiplier, 1f, 50f));
|
||||
(ms_uiElements[(int)UiIndex.VelocityMultiplier] as BTKUILib.UIObjects.Components.SliderFloat).OnValueUpdated += (value) => OnSliderUpdate(UiIndex.VelocityMultiplier, value);
|
||||
ms_velocityMultiplierSlider = ms_category.AddSlider("Velocity multiplier", "Velocity multiplier upon entering ragdoll state", Settings.VelocityMultiplier, 1f, 50f);
|
||||
ms_velocityMultiplierSlider.OnValueUpdated += (value) => OnSliderUpdate(UiIndex.VelocityMultiplier, value);
|
||||
|
||||
ms_uiElements.Add(l_modCategory.AddSlider("Movement drag", "Movement resistance", Settings.MovementDrag, 0f, 50f));
|
||||
(ms_uiElements[(int)UiIndex.MovementDrag] as BTKUILib.UIObjects.Components.SliderFloat).OnValueUpdated += (value) => OnSliderUpdate(UiIndex.MovementDrag, value);
|
||||
ms_movementDragSlider = ms_category.AddSlider("Movement drag", "Movement resistance", Settings.MovementDrag, 0f, 50f);
|
||||
ms_movementDragSlider.OnValueUpdated += (value) => OnSliderUpdate(UiIndex.MovementDrag, value);
|
||||
|
||||
ms_uiElements.Add(l_modCategory.AddSlider("Angular movement drag", "Rotation movement resistance", Settings.AngularDrag, 0f, 50f));
|
||||
(ms_uiElements[(int)UiIndex.AngularDrag] as BTKUILib.UIObjects.Components.SliderFloat).OnValueUpdated += (value) => OnSliderUpdate(UiIndex.AngularDrag, value);
|
||||
ms_angularMovementDragSlider = ms_category.AddSlider("Angular movement drag", "Rotation movement resistance", Settings.AngularDrag, 0f, 50f);
|
||||
ms_angularMovementDragSlider.OnValueUpdated += (value) => OnSliderUpdate(UiIndex.AngularDrag, value);
|
||||
|
||||
ms_uiElements.Add(l_modCategory.AddSlider("Recover delay (seconds)", "Recover delay for automatic recover", Settings.RecoverDelay, 1f, 10f));
|
||||
(ms_uiElements[(int)UiIndex.RecoverDelay] as BTKUILib.UIObjects.Components.SliderFloat).OnValueUpdated += (value) => OnSliderUpdate(UiIndex.RecoverDelay, value);
|
||||
ms_recoverDelaySlider = ms_category.AddSlider("Recover delay (seconds)", "Recover delay for automatic recover", Settings.RecoverDelay, 1f, 10f);
|
||||
ms_recoverDelaySlider.OnValueUpdated += (value) => OnSliderUpdate(UiIndex.RecoverDelay, value);
|
||||
|
||||
ms_uiElements.Add(l_modCategory.AddSlider("Fall limit", "Height limit for fall damage", Settings.FallLimit, 0f, 100f));
|
||||
(ms_uiElements[(int)UiIndex.FallLimit] as BTKUILib.UIObjects.Components.SliderFloat).OnValueUpdated += (value) => OnSliderUpdate(UiIndex.FallLimit, value);
|
||||
ms_fallLimitSlider = ms_category.AddSlider("Fall limit", "", Settings.FallLimit, 4.5f, 44.5f);
|
||||
ms_fallLimitSlider.SliderTooltip = string.Format(c_fallLimitTooltip, GetDropHeight(Settings.FallLimit));
|
||||
ms_fallLimitSlider.OnValueUpdated += (value) => OnSliderUpdate(UiIndex.FallLimit, value);
|
||||
|
||||
l_modCategory.AddButton("Reset settings", "", "Reset mod settings to default").OnPress += Reset;
|
||||
ms_resetButton = ms_category.AddButton("Reset settings", "", "Reset mod settings to default");
|
||||
ms_resetButton.OnPress += Reset;
|
||||
}
|
||||
|
||||
static void OnSwitch()
|
||||
|
@ -128,7 +148,7 @@ namespace ml_prm
|
|||
}
|
||||
}
|
||||
|
||||
static void OnToggleUpdate(UiIndex p_index, bool p_state, bool p_force = false)
|
||||
static void OnToggleUpdate(UiIndex p_index, bool p_state)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -182,9 +202,6 @@ namespace ml_prm
|
|||
Settings.SetSetting(Settings.ModSetting.FallDamage, p_state);
|
||||
break;
|
||||
}
|
||||
|
||||
if(p_force)
|
||||
(ms_uiElements[(int)p_index] as BTKUILib.UIObjects.Components.ToggleButton).ToggleValue = p_state;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
|
@ -192,7 +209,7 @@ namespace ml_prm
|
|||
}
|
||||
}
|
||||
|
||||
static void OnSliderUpdate(UiIndex p_index, float p_value, bool p_force = false)
|
||||
static void OnSliderUpdate(UiIndex p_index, float p_value)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -215,12 +232,12 @@ namespace ml_prm
|
|||
break;
|
||||
|
||||
case UiIndex.FallLimit:
|
||||
{
|
||||
Settings.SetSetting(Settings.ModSetting.FallLimit, p_value);
|
||||
ms_fallLimitSlider.SliderTooltip = string.Format(c_fallLimitTooltip, GetDropHeight(p_value));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if(p_force)
|
||||
(ms_uiElements[(int)p_index] as BTKUILib.UIObjects.Components.SliderFloat).SetSliderValue(p_value);
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
|
@ -230,23 +247,62 @@ namespace ml_prm
|
|||
|
||||
static void Reset()
|
||||
{
|
||||
OnToggleUpdate(UiIndex.Hotkey, true, true);
|
||||
OnToggleUpdate(UiIndex.Gravity, true, true);
|
||||
OnToggleUpdate(UiIndex.PointersReaction, true, true);
|
||||
OnToggleUpdate(UiIndex.IgnoreLocal, true, true);
|
||||
OnToggleUpdate(UiIndex.CombatReaction, true, true);
|
||||
OnToggleUpdate(UiIndex.AutoRecover, false, true);
|
||||
OnToggleUpdate(UiIndex.Slipperiness, false, true);
|
||||
OnToggleUpdate(UiIndex.Bounciness, false, true);
|
||||
OnToggleUpdate(UiIndex.ViewVelocity, false, true);
|
||||
OnToggleUpdate(UiIndex.JumpRecover, false, true);
|
||||
OnToggleUpdate(UiIndex.Buoyancy, true, true);
|
||||
OnToggleUpdate(UiIndex.FallDamage, true, true);
|
||||
OnSliderUpdate(UiIndex.VelocityMultiplier, 2f, true);
|
||||
OnSliderUpdate(UiIndex.MovementDrag, 1f, true);
|
||||
OnSliderUpdate(UiIndex.AngularDrag, 1f, true);
|
||||
OnSliderUpdate(UiIndex.RecoverDelay, 3f, true);
|
||||
OnSliderUpdate(UiIndex.FallLimit, 5f, true);
|
||||
OnToggleUpdate(UiIndex.Hotkey, true);
|
||||
ms_hotkeyToggle.ToggleValue = true;
|
||||
|
||||
OnToggleUpdate(UiIndex.Gravity, true);
|
||||
ms_gravityToggle.ToggleValue = true;
|
||||
|
||||
OnToggleUpdate(UiIndex.PointersReaction, true);
|
||||
ms_pointersToggle.ToggleValue = true;
|
||||
|
||||
OnToggleUpdate(UiIndex.IgnoreLocal, true);
|
||||
ms_ignoreLocalToggle.ToggleValue = true;
|
||||
|
||||
OnToggleUpdate(UiIndex.CombatReaction, true);
|
||||
ms_combatToggle.ToggleValue = true;
|
||||
|
||||
OnToggleUpdate(UiIndex.AutoRecover, false);
|
||||
ms_recoveryToggle.ToggleValue = false;
|
||||
|
||||
OnToggleUpdate(UiIndex.Slipperiness, false);
|
||||
ms_slipperinessToggle.ToggleValue = false;
|
||||
|
||||
OnToggleUpdate(UiIndex.Bounciness, false);
|
||||
ms_bouncinessToggle.ToggleValue = false;
|
||||
|
||||
OnToggleUpdate(UiIndex.ViewVelocity, false);
|
||||
ms_viewDirectionToggle.ToggleValue = false;
|
||||
|
||||
OnToggleUpdate(UiIndex.JumpRecover, false);
|
||||
ms_jumpRecoverToggle.ToggleValue = false;
|
||||
|
||||
OnToggleUpdate(UiIndex.Buoyancy, true);
|
||||
ms_buoyancyToggle.ToggleValue = true;
|
||||
|
||||
OnToggleUpdate(UiIndex.FallDamage, true);
|
||||
ms_fallDamageToggle.ToggleValue = true;
|
||||
|
||||
OnSliderUpdate(UiIndex.VelocityMultiplier, 2f);
|
||||
ms_velocityMultiplierSlider.SetSliderValue(2f);
|
||||
|
||||
OnSliderUpdate(UiIndex.MovementDrag, 1f);
|
||||
ms_movementDragSlider.SetSliderValue(1f);
|
||||
|
||||
OnSliderUpdate(UiIndex.AngularDrag, 1f);
|
||||
ms_angularMovementDragSlider.SetSliderValue(1f);
|
||||
|
||||
OnSliderUpdate(UiIndex.RecoverDelay, 3f);
|
||||
ms_recoverDelaySlider.SetSliderValue(3f);
|
||||
|
||||
OnSliderUpdate(UiIndex.FallLimit, 9.899494f);
|
||||
ms_fallLimitSlider.SetSliderValue(9.899494f);
|
||||
}
|
||||
|
||||
static void OnHotkeyKeyChanged(UnityEngine.KeyCode p_keyCode)
|
||||
{
|
||||
if(ms_ragdollButton != null)
|
||||
ms_hotkeyToggle.ToggleTooltip = string.Format(c_ragdollKeyTooltip, p_keyCode);
|
||||
}
|
||||
|
||||
static Stream GetIconStream(string p_name)
|
||||
|
@ -255,5 +311,10 @@ namespace ml_prm
|
|||
string l_assemblyName = l_assembly.GetName().Name;
|
||||
return l_assembly.GetManifestResourceStream(l_assemblyName + ".resources." + p_name);
|
||||
}
|
||||
|
||||
static float GetDropHeight(float p_speed, float p_gravity = 9.8f)
|
||||
{
|
||||
return MathF.Pow(p_speed, 2f) / (p_gravity * 2f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.1.7", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.1.8", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
|
||||
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
|
||||
[assembly: MelonLoader.MelonPriority(2)]
|
||||
[assembly: MelonLoader.MelonOptionalDependencies("BTKUILib")]
|
||||
[assembly: MelonLoader.MelonAdditionalDependencies("BTKUILib")]
|
||||
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
|
||||
[assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)]
|
||||
[assembly: MelonLoader.MelonAdditionalCredits("kafeijao, NotAKidOnSteam")]
|
||||
|
|
192
ml_prm/RagdollBodypartHandler.cs
Normal file
192
ml_prm/RagdollBodypartHandler.cs
Normal file
|
@ -0,0 +1,192 @@
|
|||
using ABI.CCK.Components;
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Core.Savior;
|
||||
using ABI_RC.Systems.Movement;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_prm
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
class RagdollBodypartHandler : MonoBehaviour, CVRTriggerVolume
|
||||
{
|
||||
const string c_ragdollPointerType = "ragdoll";
|
||||
|
||||
Rigidbody m_rigidBody = null;
|
||||
public Collider collider { get; set; } = null;
|
||||
PhysicsInfluencer m_physicsInfluencer = null;
|
||||
|
||||
bool m_shouldHaveInfluencer = false;
|
||||
bool m_activeGravity = true;
|
||||
|
||||
// Unity events
|
||||
void Awake()
|
||||
{
|
||||
this.gameObject.layer = LayerMask.NameToLayer("PlayerLocal");
|
||||
|
||||
collider = this.GetComponent<Collider>();
|
||||
m_rigidBody = this.GetComponent<Rigidbody>();
|
||||
|
||||
if(m_rigidBody != null)
|
||||
{
|
||||
m_rigidBody.isKinematic = false;
|
||||
m_rigidBody.detectCollisions = true;
|
||||
m_rigidBody.useGravity = false;
|
||||
m_rigidBody.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic;
|
||||
}
|
||||
|
||||
if(collider != null)
|
||||
{
|
||||
Physics.IgnoreCollision(collider, BetterBetterCharacterController.Instance.Collider, true);
|
||||
Physics.IgnoreCollision(collider, BetterBetterCharacterController.Instance.KinematicTriggerProxy.Collider, true);
|
||||
Physics.IgnoreCollision(collider, BetterBetterCharacterController.Instance.NonKinematicProxy.Collider, true);
|
||||
Physics.IgnoreCollision(collider, BetterBetterCharacterController.Instance.SphereProxy.Collider, true);
|
||||
BetterBetterCharacterController.Instance.IgnoreCollision(collider, true);
|
||||
}
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
if(m_shouldHaveInfluencer && (m_rigidBody != null) && (collider != null))
|
||||
{
|
||||
m_physicsInfluencer = this.gameObject.AddComponent<PhysicsInfluencer>();
|
||||
m_physicsInfluencer.fluidDrag = 3f;
|
||||
m_physicsInfluencer.fluidAngularDrag = 1f;
|
||||
m_physicsInfluencer.enableBuoyancy = true;
|
||||
m_physicsInfluencer.enableInfluence = false;
|
||||
m_physicsInfluencer.forceAlignUpright = false;
|
||||
float mass = m_rigidBody.mass;
|
||||
m_physicsInfluencer.UpdateDensity();
|
||||
m_rigidBody.mass = mass;
|
||||
m_physicsInfluencer.volume = mass * 0.005f;
|
||||
m_physicsInfluencer.enableLocalGravity = true;
|
||||
}
|
||||
|
||||
if(collider != null)
|
||||
{
|
||||
CVRParticlePointerManager.volumes.Add(this);
|
||||
CVRParticlePointerManager.UpdateParticleSystems();
|
||||
}
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
if(collider != null)
|
||||
CVRParticlePointerManager.RemoveTrigger(collider);
|
||||
}
|
||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
if(m_rigidBody != null)
|
||||
{
|
||||
m_rigidBody.useGravity = false;
|
||||
|
||||
if(m_activeGravity && ((m_physicsInfluencer == null) || !m_physicsInfluencer.enableInfluence || !m_physicsInfluencer.GetSubmerged()))
|
||||
m_rigidBody.AddForce(BetterBetterCharacterController.Instance.GravityResult.AppliedGravity * m_rigidBody.mass);
|
||||
}
|
||||
}
|
||||
|
||||
void OnTriggerEnter(Collider p_col)
|
||||
{
|
||||
if(Settings.PointersReaction && (RagdollController.Instance != null))
|
||||
{
|
||||
CVRPointer l_pointer = p_col.GetComponent<CVRPointer>();
|
||||
if((l_pointer != null) && (l_pointer.type == c_ragdollPointerType) && !IsIgnored(l_pointer.transform) && !RagdollController.Instance.IsRagdolled())
|
||||
RagdollController.Instance.SwitchRagdoll();
|
||||
}
|
||||
}
|
||||
|
||||
// Arbitrary
|
||||
public bool IsReady() => ((m_rigidBody != null) && (collider != null) && (!m_shouldHaveInfluencer || ((m_physicsInfluencer != null) && m_physicsInfluencer.IsReady())));
|
||||
public void SetInfuencerUsage(bool p_state) => m_shouldHaveInfluencer = p_state;
|
||||
|
||||
public void SetColliderMaterial(PhysicMaterial p_material)
|
||||
{
|
||||
if(collider != null)
|
||||
{
|
||||
collider.sharedMaterial = p_material;
|
||||
collider.material = p_material;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetAsKinematic(bool p_state)
|
||||
{
|
||||
if(collider != null)
|
||||
collider.isTrigger = p_state;
|
||||
if(m_rigidBody != null)
|
||||
{
|
||||
m_rigidBody.isKinematic = p_state;
|
||||
m_rigidBody.collisionDetectionMode = (p_state ? CollisionDetectionMode.Discrete : CollisionDetectionMode.ContinuousDynamic);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetVelocity(Vector3 p_vec)
|
||||
{
|
||||
if(m_rigidBody != null)
|
||||
m_rigidBody.velocity = p_vec;
|
||||
}
|
||||
|
||||
public void SetAngularVelocity(Vector3 p_vec)
|
||||
{
|
||||
if(m_rigidBody != null)
|
||||
m_rigidBody.angularVelocity = p_vec;
|
||||
}
|
||||
|
||||
public void SetActiveGravity(bool p_state)
|
||||
{
|
||||
m_activeGravity = p_state;
|
||||
|
||||
if(m_physicsInfluencer != null)
|
||||
m_physicsInfluencer.enabled = m_activeGravity;
|
||||
}
|
||||
|
||||
public void SetDrag(float p_value)
|
||||
{
|
||||
if(m_rigidBody != null)
|
||||
{
|
||||
m_rigidBody.drag = p_value;
|
||||
m_rigidBody.WakeUp();
|
||||
}
|
||||
if(m_physicsInfluencer != null)
|
||||
m_physicsInfluencer.airDrag = p_value;
|
||||
}
|
||||
|
||||
public void SetAngularDrag(float p_value)
|
||||
{
|
||||
if(m_rigidBody != null)
|
||||
{
|
||||
m_rigidBody.angularDrag = p_value;
|
||||
m_rigidBody.WakeUp();
|
||||
}
|
||||
if(m_physicsInfluencer != null)
|
||||
m_physicsInfluencer.airAngularDrag = p_value;
|
||||
}
|
||||
|
||||
public void SetBuoyancy(bool p_state)
|
||||
{
|
||||
if(m_physicsInfluencer != null)
|
||||
m_physicsInfluencer.enableInfluence = p_state;
|
||||
}
|
||||
|
||||
public void ClearFluidVolumes()
|
||||
{
|
||||
if(m_physicsInfluencer != null)
|
||||
m_physicsInfluencer.ClearFluidVolumes();
|
||||
}
|
||||
|
||||
static bool IsIgnored(Transform p_transform)
|
||||
{
|
||||
return (Settings.IgnoreLocal && (p_transform.root == PlayerSetup.Instance.transform));
|
||||
}
|
||||
|
||||
// CVRTriggerVolume
|
||||
public void TriggerEnter(CVRPointer pointer)
|
||||
{
|
||||
if(Settings.PointersReaction && (RagdollController.Instance != null))
|
||||
{
|
||||
if((pointer != null) && (pointer.type == c_ragdollPointerType) && !IsIgnored(pointer.transform) && !RagdollController.Instance.IsRagdolled())
|
||||
RagdollController.Instance.SwitchRagdoll();
|
||||
}
|
||||
}
|
||||
public void TriggerExit(CVRPointer pointer) { }
|
||||
}
|
||||
}
|
|
@ -27,15 +27,12 @@ namespace ml_prm
|
|||
bool m_enabled = false;
|
||||
bool m_forcedSwitch = false;
|
||||
|
||||
readonly List<Rigidbody> m_rigidBodies = null;
|
||||
readonly List<Collider> m_colliders = null;
|
||||
Transform m_puppetRoot = null;
|
||||
Transform m_puppet = null;
|
||||
BipedRagdollReferences m_puppetReferences;
|
||||
readonly List<RagdollBodypartHandler> m_ragdollBodyHandlers = null;
|
||||
readonly List<System.Tuple<Transform, Transform>> m_boneLinks = null;
|
||||
readonly List<System.Tuple<CharacterJoint, Vector3>> m_jointAnchors = null;
|
||||
readonly List<PhysicsInfluencer> m_physicsInfluencers = null;
|
||||
readonly List<GravityInfluencer> m_gravityInfluencers = null;
|
||||
|
||||
bool m_avatarReady = false;
|
||||
Coroutine m_initCoroutine = null;
|
||||
|
@ -44,8 +41,7 @@ namespace ml_prm
|
|||
Vector3 m_ragdollLastPos = Vector3.zero;
|
||||
bool m_wasSwimming = false;
|
||||
|
||||
RagdollToggle m_avatarRagdollToggle = null;
|
||||
RagdollTrigger m_ragdollTrigger = null;
|
||||
RagdollToggle m_avatarRagdollToggle = null; // Custom component available for editor
|
||||
AvatarBoolParameter m_ragdolledParameter = null;
|
||||
PhysicMaterial m_physicsMaterial = null;
|
||||
|
||||
|
@ -54,24 +50,25 @@ namespace ml_prm
|
|||
float m_downTime = float.MinValue;
|
||||
|
||||
bool m_inAir = false;
|
||||
float m_inAirDistance = 0f;
|
||||
|
||||
internal RagdollController()
|
||||
{
|
||||
m_rigidBodies = new List<Rigidbody>();
|
||||
m_colliders = new List<Collider>();
|
||||
m_ragdollBodyHandlers = new List<RagdollBodypartHandler>();
|
||||
m_boneLinks = new List<System.Tuple<Transform, Transform>>();
|
||||
m_jointAnchors = new List<System.Tuple<CharacterJoint, Vector3>>();
|
||||
m_physicsInfluencers = new List<PhysicsInfluencer>();
|
||||
m_gravityInfluencers = new List<GravityInfluencer>();
|
||||
}
|
||||
|
||||
// Unity events
|
||||
void Awake()
|
||||
{
|
||||
if((Instance != null) && (Instance != this))
|
||||
Object.Destroy(this);
|
||||
else
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
if(Instance == null)
|
||||
Instance = this;
|
||||
|
||||
m_physicsMaterial = new PhysicMaterial("Ragdoll");
|
||||
m_physicsMaterial.dynamicFriction = c_defaultFriction;
|
||||
m_physicsMaterial.staticFriction = c_defaultFriction;
|
||||
|
@ -84,9 +81,6 @@ namespace ml_prm
|
|||
m_puppetRoot.localPosition = Vector3.zero;
|
||||
m_puppetRoot.localRotation = Quaternion.identity;
|
||||
|
||||
m_ragdollTrigger = BetterBetterCharacterController.Instance.NonKinematicProxy.gameObject.AddComponent<RagdollTrigger>();
|
||||
m_ragdollTrigger.enabled = false;
|
||||
|
||||
Settings.OnMovementDragChanged.AddHandler(this.OnMovementDragChanged);
|
||||
Settings.OnAngularDragChanged.AddHandler(this.OnAngularDragChanged);
|
||||
Settings.OnGravityChanged.AddHandler(this.OnGravityChanged);
|
||||
|
@ -125,17 +119,11 @@ namespace ml_prm
|
|||
m_puppetRoot = null;
|
||||
|
||||
m_puppet = null;
|
||||
m_rigidBodies.Clear();
|
||||
m_colliders.Clear();
|
||||
m_ragdollBodyHandlers.Clear();
|
||||
m_boneLinks.Clear();
|
||||
m_jointAnchors.Clear();
|
||||
m_physicsInfluencers.Clear();
|
||||
m_avatarRagdollToggle = null;
|
||||
|
||||
if(m_ragdollTrigger != null)
|
||||
Object.Destroy(m_ragdollTrigger);
|
||||
m_ragdollTrigger = null;
|
||||
|
||||
if(m_physicsMaterial != null)
|
||||
Object.Destroy(m_physicsMaterial);
|
||||
m_physicsMaterial = null;
|
||||
|
@ -170,33 +158,23 @@ namespace ml_prm
|
|||
{
|
||||
bool l_grounded = BetterBetterCharacterController.Instance.IsGrounded();
|
||||
bool l_inWater = BetterBetterCharacterController.Instance.IsInWater();
|
||||
if(m_inAir && l_grounded && !l_inWater && (m_inAirDistance > Settings.FallLimit))
|
||||
{
|
||||
m_inAirDistance = 0f;
|
||||
if(m_inAir && l_grounded && !l_inWater && (m_velocity.magnitude >= Settings.FallLimit))
|
||||
SwitchRagdoll();
|
||||
}
|
||||
|
||||
m_inAir = !(l_grounded || l_inWater);
|
||||
if(!m_inAir)
|
||||
m_inAirDistance = 0f;
|
||||
}
|
||||
|
||||
if(m_avatarReady && m_enabled)
|
||||
{
|
||||
m_inAirDistance = 0f;
|
||||
BodySystem.TrackingPositionWeight = 0f;
|
||||
BetterBetterCharacterController.Instance.PauseGroundConstraint();
|
||||
BetterBetterCharacterController.Instance.ResetAllForces();
|
||||
}
|
||||
|
||||
if(m_avatarReady && !m_enabled)
|
||||
{
|
||||
Vector3 l_pos = PlayerSetup.Instance.transform.position;
|
||||
m_velocity = (m_velocity + (l_pos - m_lastPosition) / Time.deltaTime) * 0.5f;
|
||||
if(m_inAir)
|
||||
{
|
||||
m_inAirDistance += (Quaternion.Inverse(PlayerSetup.Instance.transform.rotation) * (m_lastPosition - l_pos)).y;
|
||||
m_inAirDistance = Mathf.Clamp(m_inAirDistance, 0f, float.MaxValue);
|
||||
}
|
||||
|
||||
m_lastPosition = l_pos;
|
||||
|
||||
if(!m_reachedGround && BetterBetterCharacterController.Instance.IsOnGround())
|
||||
|
@ -220,9 +198,6 @@ namespace ml_prm
|
|||
if((m_avatarRagdollToggle != null) && m_avatarRagdollToggle.isActiveAndEnabled && m_avatarRagdollToggle.shouldOverride && (m_enabled != m_avatarRagdollToggle.isOn))
|
||||
SwitchRagdoll();
|
||||
|
||||
if((m_ragdollTrigger != null) && m_ragdollTrigger.GetStateWithReset() && m_avatarReady && !m_enabled && Settings.PointersReaction)
|
||||
SwitchRagdoll();
|
||||
|
||||
if(Settings.Hotkey && Input.GetKeyDown(Settings.HotkeyKey) && !ViewManager.Instance.IsAnyMenuOpen)
|
||||
SwitchRagdoll();
|
||||
|
||||
|
@ -277,31 +252,21 @@ namespace ml_prm
|
|||
Object.Destroy(m_puppet.gameObject);
|
||||
m_puppet = null;
|
||||
|
||||
if(m_ragdollTrigger != null)
|
||||
{
|
||||
m_ragdollTrigger.GetStateWithReset();
|
||||
m_ragdollTrigger.enabled = false;
|
||||
}
|
||||
|
||||
m_vrIK = null;
|
||||
m_applyHipsPosition = false;
|
||||
m_enabled = false;
|
||||
m_avatarReady = false;
|
||||
m_avatarRagdollToggle = null;
|
||||
m_ragdolledParameter = null;
|
||||
m_rigidBodies.Clear();
|
||||
m_colliders.Clear();
|
||||
m_puppetReferences = new BipedRagdollReferences();
|
||||
m_ragdollBodyHandlers.Clear();
|
||||
m_boneLinks.Clear();
|
||||
m_jointAnchors.Clear();
|
||||
m_physicsInfluencers.Clear();
|
||||
m_gravityInfluencers.Clear();
|
||||
m_reachedGround = true;
|
||||
m_groundedTime = 0f;
|
||||
m_downTime = float.MinValue;
|
||||
m_puppetRoot.localScale = Vector3.one;
|
||||
m_inAir = false;
|
||||
m_inAirDistance = 0f;
|
||||
m_wasSwimming = false;
|
||||
}
|
||||
|
||||
|
@ -353,26 +318,11 @@ namespace ml_prm
|
|||
|
||||
Transform[] l_puppetTransforms = m_puppetReferences.GetRagdollTransforms();
|
||||
Transform[] l_avatarTransforms = l_avatarReferences.GetRagdollTransforms();
|
||||
Transform[] l_influencedTransforms = new Transform[] { m_puppetReferences.hips, m_puppetReferences.spine, m_puppetReferences.chest };
|
||||
for(int i = 0; i < l_puppetTransforms.Length; i++)
|
||||
{
|
||||
if(l_puppetTransforms[i] != null)
|
||||
{
|
||||
Rigidbody l_body = l_puppetTransforms[i].GetComponent<Rigidbody>();
|
||||
if(l_body != null)
|
||||
{
|
||||
m_rigidBodies.Add(l_body);
|
||||
l_body.isKinematic = true;
|
||||
l_body.angularDrag = Settings.AngularDrag;
|
||||
l_body.drag = (WorldHandler.IsSafeWorld() ? Settings.MovementDrag : 1f);
|
||||
l_body.useGravity = false;
|
||||
l_body.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic;
|
||||
l_body.gameObject.layer = LayerMask.NameToLayer("PlayerLocal");
|
||||
|
||||
GravityInfluencer l_gravInfluencer = l_body.gameObject.AddComponent<GravityInfluencer>();
|
||||
l_gravInfluencer.SetActiveGravity((!WorldHandler.IsSafeWorld() || Settings.Gravity));
|
||||
m_gravityInfluencers.Add(l_gravInfluencer);
|
||||
}
|
||||
|
||||
CharacterJoint l_joint = l_puppetTransforms[i].GetComponent<CharacterJoint>();
|
||||
if(l_joint != null)
|
||||
{
|
||||
|
@ -381,37 +331,13 @@ namespace ml_prm
|
|||
m_jointAnchors.Add(System.Tuple.Create(l_joint, l_joint.connectedAnchor));
|
||||
}
|
||||
|
||||
Rigidbody l_body = l_puppetTransforms[i].GetComponent<Rigidbody>();
|
||||
Collider l_collider = l_puppetTransforms[i].GetComponent<Collider>();
|
||||
if(l_collider != null)
|
||||
if((l_body != null) && (l_collider != null))
|
||||
{
|
||||
Physics.IgnoreCollision(l_collider, BetterBetterCharacterController.Instance.Collider, true);
|
||||
Physics.IgnoreCollision(l_collider, BetterBetterCharacterController.Instance.KinematicTriggerProxy.Collider, true);
|
||||
Physics.IgnoreCollision(l_collider, BetterBetterCharacterController.Instance.NonKinematicProxy.Collider, true);
|
||||
Physics.IgnoreCollision(l_collider, BetterBetterCharacterController.Instance.SphereProxy.Collider, true);
|
||||
BetterBetterCharacterController.Instance.IgnoreCollision(l_collider, true);
|
||||
|
||||
l_collider.sharedMaterial = m_physicsMaterial;
|
||||
l_collider.material = m_physicsMaterial;
|
||||
m_colliders.Add(l_collider);
|
||||
}
|
||||
|
||||
if((l_body != null) && (l_collider != null) && (l_puppetTransforms[i] == m_puppetReferences.hips || l_puppetTransforms[i] == m_puppetReferences.spine || l_puppetTransforms[i] == m_puppetReferences.chest))
|
||||
{
|
||||
PhysicsInfluencer l_physicsInfluencer = l_puppetTransforms[i].gameObject.AddComponent<PhysicsInfluencer>();
|
||||
l_physicsInfluencer.airDrag = (WorldHandler.IsSafeWorld() ? Settings.MovementDrag : 1f);
|
||||
l_physicsInfluencer.airAngularDrag = Settings.AngularDrag;
|
||||
l_physicsInfluencer.fluidDrag = 3f;
|
||||
l_physicsInfluencer.fluidAngularDrag = 1f;
|
||||
l_physicsInfluencer.enableBuoyancy = true;
|
||||
l_physicsInfluencer.enableInfluence = false;
|
||||
l_physicsInfluencer.forceAlignUpright = false;
|
||||
float mass = l_body.mass;
|
||||
l_physicsInfluencer.UpdateDensity();
|
||||
l_body.mass = mass;
|
||||
l_physicsInfluencer.volume = mass * 0.005f;
|
||||
l_physicsInfluencer.enableLocalGravity = true;
|
||||
|
||||
m_physicsInfluencers.Add(l_physicsInfluencer);
|
||||
RagdollBodypartHandler l_handler = l_puppetTransforms[i].gameObject.AddComponent<RagdollBodypartHandler>();
|
||||
l_handler.SetInfuencerUsage(Utils.IsInEnumeration(l_puppetTransforms[i], l_influencedTransforms));
|
||||
m_ragdollBodyHandlers.Add(l_handler);
|
||||
}
|
||||
|
||||
if(l_avatarTransforms[i] != null)
|
||||
|
@ -422,7 +348,6 @@ namespace ml_prm
|
|||
// And return back
|
||||
m_puppetRoot.localPosition = Vector3.zero;
|
||||
m_puppetRoot.localRotation = Quaternion.identity;
|
||||
m_puppetRoot.gameObject.SetActive(true);
|
||||
|
||||
m_vrIK = PlayerSetup.Instance._avatar.GetComponent<VRIK>();
|
||||
if(m_vrIK != null)
|
||||
|
@ -431,25 +356,28 @@ namespace ml_prm
|
|||
m_avatarRagdollToggle = PlayerSetup.Instance._avatar.GetComponentInChildren<RagdollToggle>(true);
|
||||
m_ragdolledParameter = new AvatarBoolParameter("Ragdolled", PlayerSetup.Instance.animatorManager);
|
||||
|
||||
m_initCoroutine = StartCoroutine(WaitForPhysicsInfluencers());
|
||||
m_initCoroutine = StartCoroutine(WaitForBodyHandlers());
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator WaitForPhysicsInfluencers()
|
||||
IEnumerator WaitForBodyHandlers()
|
||||
{
|
||||
while(!m_physicsInfluencers.TrueForAll(p => p.IsReady()))
|
||||
while(!m_ragdollBodyHandlers.TrueForAll(p => p.IsReady()))
|
||||
yield return null;
|
||||
|
||||
m_puppetRoot.gameObject.SetActive(false);
|
||||
foreach(RagdollBodypartHandler l_handler in m_ragdollBodyHandlers)
|
||||
{
|
||||
l_handler.SetAsKinematic(true);
|
||||
l_handler.SetColliderMaterial(m_physicsMaterial);
|
||||
}
|
||||
|
||||
m_ragdollTrigger.enabled = true;
|
||||
m_avatarReady = true;
|
||||
m_initCoroutine = null;
|
||||
|
||||
OnGravityChanged(Settings.Gravity);
|
||||
OnBuoyancyChanged(Settings.Buoyancy);
|
||||
OnMovementDragChanged(Settings.MovementDrag);
|
||||
OnAngularDragChanged(Settings.AngularDrag);
|
||||
OnGravityChanged(Settings.Gravity);
|
||||
OnBuoyancyChanged(Settings.Buoyancy);
|
||||
}
|
||||
|
||||
void OnAvatarPreReuse()
|
||||
|
@ -573,28 +501,16 @@ namespace ml_prm
|
|||
if(m_avatarReady)
|
||||
{
|
||||
float l_drag = (WorldHandler.IsSafeWorld() ? p_value : 1f);
|
||||
foreach(Rigidbody l_body in m_rigidBodies)
|
||||
{
|
||||
l_body.drag = l_drag;
|
||||
if(m_enabled)
|
||||
l_body.WakeUp();
|
||||
}
|
||||
foreach(PhysicsInfluencer l_influencer in m_physicsInfluencers)
|
||||
l_influencer.airDrag = l_drag;
|
||||
foreach(RagdollBodypartHandler l_handler in m_ragdollBodyHandlers)
|
||||
l_handler.SetDrag(l_drag);
|
||||
}
|
||||
}
|
||||
void OnAngularDragChanged(float p_value)
|
||||
{
|
||||
if(m_avatarReady)
|
||||
{
|
||||
foreach(Rigidbody l_body in m_rigidBodies)
|
||||
{
|
||||
l_body.angularDrag = p_value;
|
||||
if(m_enabled)
|
||||
l_body.WakeUp();
|
||||
}
|
||||
foreach(PhysicsInfluencer l_influencer in m_physicsInfluencers)
|
||||
l_influencer.airAngularDrag = p_value;
|
||||
foreach(RagdollBodypartHandler l_handler in m_ragdollBodyHandlers)
|
||||
l_handler.SetAngularDrag(p_value);
|
||||
}
|
||||
}
|
||||
void OnGravityChanged(bool p_state)
|
||||
|
@ -602,10 +518,8 @@ namespace ml_prm
|
|||
if(m_avatarReady)
|
||||
{
|
||||
bool l_gravity = (!WorldHandler.IsSafeWorld() || p_state);
|
||||
foreach(PhysicsInfluencer l_influencer in m_physicsInfluencers)
|
||||
l_influencer.enabled = l_gravity;
|
||||
foreach(GravityInfluencer l_influencer in m_gravityInfluencers)
|
||||
l_influencer.SetActiveGravity(l_gravity);
|
||||
foreach(RagdollBodypartHandler l_handler in m_ragdollBodyHandlers)
|
||||
l_handler.SetActiveGravity(l_gravity);
|
||||
|
||||
if(!l_gravity)
|
||||
{
|
||||
|
@ -632,8 +546,8 @@ namespace ml_prm
|
|||
if(m_avatarReady)
|
||||
{
|
||||
bool l_buoyancy = (!WorldHandler.IsSafeWorld() || p_state);
|
||||
foreach(PhysicsInfluencer l_influencer in m_physicsInfluencers)
|
||||
l_influencer.enableInfluence = l_buoyancy;
|
||||
foreach(RagdollBodypartHandler l_handler in m_ragdollBodyHandlers)
|
||||
l_handler.SetBuoyancy(l_buoyancy);
|
||||
|
||||
if(!l_buoyancy)
|
||||
{
|
||||
|
@ -645,7 +559,6 @@ namespace ml_prm
|
|||
void OnFallDamageChanged(bool p_state)
|
||||
{
|
||||
m_inAir = false;
|
||||
m_inAirDistance = 0f;
|
||||
}
|
||||
|
||||
// Arbitrary
|
||||
|
@ -663,6 +576,8 @@ namespace ml_prm
|
|||
BetterBetterCharacterController.Instance.ChangeFlight(false, true);
|
||||
BetterBetterCharacterController.Instance.SetImmobilized(true);
|
||||
BetterBetterCharacterController.Instance.ClearFluidVolumes();
|
||||
BetterBetterCharacterController.Instance.ResetAllForces();
|
||||
BetterBetterCharacterController.Instance.PauseGroundConstraint();
|
||||
BodySystem.TrackingPositionWeight = 0f;
|
||||
m_applyHipsPosition = IKSystem.Instance.applyOriginalHipPosition;
|
||||
IKSystem.Instance.applyOriginalHipPosition = true;
|
||||
|
@ -678,10 +593,11 @@ namespace ml_prm
|
|||
m_groundedTime = 0f;
|
||||
}
|
||||
|
||||
m_puppetRoot.gameObject.SetActive(true);
|
||||
foreach(RagdollBodypartHandler l_handler in m_ragdollBodyHandlers)
|
||||
l_handler.SetAsKinematic(false);
|
||||
|
||||
foreach(Rigidbody l_body in m_rigidBodies)
|
||||
l_body.isKinematic = false;
|
||||
m_puppetRoot.gameObject.SetActive(false); //
|
||||
m_puppetRoot.gameObject.SetActive(true); // Resets rigidbodies and joints inner physics states
|
||||
|
||||
Vector3 l_velocity = Vector3.ClampMagnitude(m_velocity * (WorldHandler.IsSafeWorld() ? Settings.VelocityMultiplier : 1f), WorldHandler.GetMovementLimit());
|
||||
if(Settings.ViewVelocity && WorldHandler.IsSafeWorld())
|
||||
|
@ -690,10 +606,10 @@ namespace ml_prm
|
|||
l_velocity = PlayerSetup.Instance.GetActiveCamera().transform.forward * l_mag;
|
||||
}
|
||||
|
||||
foreach(Rigidbody l_body in m_rigidBodies)
|
||||
foreach(RagdollBodypartHandler l_handler in m_ragdollBodyHandlers)
|
||||
{
|
||||
l_body.velocity = l_velocity;
|
||||
l_body.angularVelocity = Vector3.zero;
|
||||
l_handler.SetVelocity(l_velocity);
|
||||
l_handler.SetAngularVelocity(Vector3.zero);
|
||||
}
|
||||
|
||||
m_ragdollLastPos = m_puppetReferences.hips.position;
|
||||
|
@ -723,15 +639,14 @@ namespace ml_prm
|
|||
|
||||
m_ragdolledParameter.SetValue(false);
|
||||
|
||||
m_puppetRoot.gameObject.SetActive(false);
|
||||
m_puppetRoot.localPosition = Vector3.zero;
|
||||
m_puppetRoot.localRotation = Quaternion.identity;
|
||||
|
||||
foreach(Rigidbody l_body in m_rigidBodies)
|
||||
l_body.isKinematic = true;
|
||||
|
||||
foreach(PhysicsInfluencer l_physicsInfluencer in m_physicsInfluencers)
|
||||
l_physicsInfluencer.ClearFluidVolumes();
|
||||
foreach(RagdollBodypartHandler l_handler in m_ragdollBodyHandlers)
|
||||
{
|
||||
l_handler.SetAsKinematic(true);
|
||||
l_handler.ClearFluidVolumes();
|
||||
}
|
||||
|
||||
m_lastPosition = PlayerSetup.Instance.transform.position;
|
||||
m_velocity = Vector3.zero;
|
||||
|
@ -762,7 +677,6 @@ namespace ml_prm
|
|||
}
|
||||
|
||||
m_inAir = false;
|
||||
m_inAirDistance = 0f;
|
||||
}
|
||||
|
||||
static Transform CloneTransform(Transform p_source, Transform p_parent, string p_name)
|
||||
|
|
|
@ -1,108 +0,0 @@
|
|||
using ABI.CCK.Components;
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Core.Savior;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_prm
|
||||
{
|
||||
[DisallowMultipleComponent]
|
||||
class RagdollTrigger : MonoBehaviour
|
||||
{
|
||||
const string c_ragdollPointerType = "ragdoll";
|
||||
|
||||
Collider m_collider = null;
|
||||
Collider m_lastColliderTrigger = null;
|
||||
ParticleSystem m_lastParticleSystemTrigger = null;
|
||||
bool m_triggered = false;
|
||||
|
||||
void Start()
|
||||
{
|
||||
m_collider = this.GetComponent<Collider>();
|
||||
|
||||
CVRParticlePointerManager.volumes.Add(new RagdollTriggerVolume(m_collider, this));
|
||||
CVRParticlePointerManager.UpdateParticleSystems();
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
if(m_collider != null)
|
||||
CVRParticlePointerManager.RemoveTrigger(m_collider);
|
||||
m_collider = null;
|
||||
|
||||
m_lastColliderTrigger = null;
|
||||
m_lastParticleSystemTrigger = null;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if(!ReferenceEquals(m_lastColliderTrigger, null))
|
||||
{
|
||||
if(m_lastColliderTrigger != null)
|
||||
{
|
||||
if(!m_collider.bounds.Intersects(m_lastColliderTrigger.bounds))
|
||||
m_lastColliderTrigger = null;
|
||||
}
|
||||
else
|
||||
m_lastColliderTrigger = null;
|
||||
}
|
||||
if(!ReferenceEquals(m_lastParticleSystemTrigger, null))
|
||||
{
|
||||
if(m_lastParticleSystemTrigger != null)
|
||||
{
|
||||
if(m_lastParticleSystemTrigger.particleCount == 0)
|
||||
m_lastParticleSystemTrigger = null;
|
||||
}
|
||||
else
|
||||
m_lastParticleSystemTrigger = null;
|
||||
}
|
||||
}
|
||||
|
||||
void OnTriggerEnter(Collider p_other)
|
||||
{
|
||||
CVRPointer l_pointer = p_other.GetComponent<CVRPointer>();
|
||||
if((l_pointer != null) && (l_pointer.type == c_ragdollPointerType) && !IsIgnored(l_pointer.transform) && (m_lastColliderTrigger != p_other))
|
||||
{
|
||||
m_lastColliderTrigger = p_other;
|
||||
m_triggered = true;
|
||||
}
|
||||
}
|
||||
|
||||
void OnTriggerExit(Collider p_other)
|
||||
{
|
||||
if(m_lastColliderTrigger == p_other)
|
||||
m_lastColliderTrigger = null;
|
||||
}
|
||||
|
||||
public void OnPointerParticleEnter(CVRPointer p_pointer)
|
||||
{
|
||||
if(!this.gameObject.activeInHierarchy)
|
||||
return;
|
||||
|
||||
if((p_pointer.type == c_ragdollPointerType) && !IsIgnored(p_pointer.transform) && (m_lastParticleSystemTrigger != p_pointer.particleSystem))
|
||||
{
|
||||
m_lastParticleSystemTrigger = p_pointer.particleSystem;
|
||||
m_triggered = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnPointerParticleExit(CVRPointer p_pointer)
|
||||
{
|
||||
// This seems to be very unreliable, and it's causing weird behavior
|
||||
// if (!gameObject.activeInHierarchy) return;
|
||||
// if(m_lastParticleSystemTrigger == p_pointer.particleSystem)
|
||||
// m_lastParticleSystemTrigger = null;
|
||||
}
|
||||
|
||||
public bool GetStateWithReset()
|
||||
{
|
||||
bool l_state = m_triggered;
|
||||
m_triggered = false;
|
||||
return l_state;
|
||||
}
|
||||
|
||||
static bool IsIgnored(Transform p_transform)
|
||||
{
|
||||
return (Settings.IgnoreLocal && (p_transform.root == PlayerSetup.Instance.transform));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,22 +0,0 @@
|
|||
using ABI_RC.Core.Savior;
|
||||
using ABI.CCK.Components;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_prm
|
||||
{
|
||||
class RagdollTriggerVolume : CVRTriggerVolume
|
||||
{
|
||||
readonly RagdollTrigger m_trigger = null;
|
||||
|
||||
public Collider collider { get; set; }
|
||||
|
||||
internal RagdollTriggerVolume(Collider p_collider, RagdollTrigger p_trigger)
|
||||
{
|
||||
collider = p_collider;
|
||||
m_trigger = p_trigger;
|
||||
}
|
||||
|
||||
public void TriggerEnter(CVRPointer pointer) => m_trigger.OnPointerParticleEnter(pointer);
|
||||
public void TriggerExit(CVRPointer pointer) => m_trigger.OnPointerParticleExit(pointer);
|
||||
}
|
||||
}
|
|
@ -53,7 +53,7 @@ namespace ml_prm
|
|||
public static bool JumpRecover { get; private set; } = false;
|
||||
public static bool Buoyancy { get; private set; } = true;
|
||||
public static bool FallDamage { get; private set; } = true;
|
||||
public static float FallLimit { get; private set; } = 5f;
|
||||
public static float FallLimit { get; private set; } = 9.899494f;
|
||||
|
||||
public static readonly SettingEvent<bool> OnHotkeyChanged = new SettingEvent<bool>();
|
||||
public static readonly SettingEvent<KeyCode> OnHotkeyKeyChanged = new SettingEvent<KeyCode>();
|
||||
|
@ -122,7 +122,7 @@ namespace ml_prm
|
|||
JumpRecover = (bool)ms_entries[(int)ModSetting.JumpRecover].BoxedValue;
|
||||
Buoyancy = (bool)ms_entries[(int)ModSetting.Buoyancy].BoxedValue;
|
||||
FallDamage = (bool)ms_entries[(int)ModSetting.FallDamage].BoxedValue;
|
||||
FallLimit = Mathf.Clamp((float)ms_entries[(int)ModSetting.FallLimit].BoxedValue, 0f, 100f);
|
||||
FallLimit = Mathf.Clamp((float)ms_entries[(int)ModSetting.FallLimit].BoxedValue, 4.5f, 44.5f);
|
||||
}
|
||||
|
||||
static void OnMelonSettingSave_HotkeyKey(object p_oldValue, object p_newValue)
|
||||
|
|
|
@ -6,6 +6,7 @@ using ABI_RC.Systems.Movement;
|
|||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
using System.Linq;
|
||||
|
||||
namespace ml_prm
|
||||
{
|
||||
|
@ -40,5 +41,7 @@ namespace ml_prm
|
|||
PlayerSetup.Instance._avatar.transform.localPosition = Vector3.zero;
|
||||
PlayerSetup.Instance._avatar.transform.localRotation = Quaternion.identity;
|
||||
}
|
||||
|
||||
public static bool IsInEnumeration(object p_obj, object[] p_enumeration) => p_enumeration.Contains(p_obj);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<Platforms>x64</Platforms>
|
||||
<PackageId>PlayerRagdollMod</PackageId>
|
||||
<Version>1.1.7</Version>
|
||||
<Version>1.1.8</Version>
|
||||
<Authors>SDraw</Authors>
|
||||
<Company>None</Company>
|
||||
<Product>PlayerRagdollMod</Product>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue