Not harsh world restrictions

This commit is contained in:
SDraw 2023-04-08 23:19:51 +03:00
parent 0e72b04386
commit 0808b5aaaa
No known key found for this signature in database
GPG key ID: BB95B4DAB2BB8BB5
4 changed files with 27 additions and 14 deletions

View file

@ -49,8 +49,7 @@ namespace ml_prm
);
// Whitelist the toggle script
var l_localComponentWhitelist = typeof(SharedFilter).GetField("_localComponentWhitelist", BindingFlags.NonPublic | BindingFlags.Static)!.GetValue(null) as HashSet<Type>;
l_localComponentWhitelist!.Add(typeof(RagdollToggle));
(typeof(SharedFilter).GetField("_localComponentWhitelist", BindingFlags.NonPublic | BindingFlags.Static)?.GetValue(null) as HashSet<Type>)?.Add(typeof(RagdollToggle));
MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer());
}

View file

@ -70,10 +70,8 @@ namespace ml_prm
if(Settings.Hotkey && Input.GetKeyDown(KeyCode.R) && !ViewManager.Instance.isGameMenuOpen())
SwitchRagdoll();
if (m_avatarRagdollToggle != null && m_avatarRagdollToggle.isActiveAndEnabled && m_avatarRagdollToggle.shouldOverride) {
if (m_enabled != m_avatarRagdollToggle.isOn)
SwitchRagdoll();
}
if((m_avatarRagdollToggle != null) && m_avatarRagdollToggle.isActiveAndEnabled && m_avatarRagdollToggle.shouldOverride && (m_enabled != m_avatarRagdollToggle.isOn))
SwitchRagdoll();
}
void LateUpdate()
@ -98,6 +96,7 @@ namespace ml_prm
m_vrIK = null;
m_enabled = false;
m_avatarReady = false;
m_avatarRagdollToggle = null;
m_rigidBodies.Clear();
m_colliders.Clear();
m_avatarReferences = new BipedRagdollReferences();
@ -158,7 +157,7 @@ namespace ml_prm
l_body.isKinematic = true;
l_body.angularDrag = Settings.AngularDrag;
l_body.drag = Settings.MovementDrag;
l_body.useGravity = Settings.Gravity;
l_body.useGravity = (!Utils.IsWorldSafe() || Settings.Gravity);
l_body.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic;
}
@ -210,7 +209,15 @@ namespace ml_prm
internal void OnWorldSpawn()
{
if(m_enabled && m_avatarReady)
SwitchRagdoll(true);
SwitchRagdoll();
if(m_avatarReady)
{
foreach(Rigidbody l_body in m_rigidBodies)
{
l_body.useGravity = (!Utils.IsWorldSafe() || Settings.Gravity);
}
}
}
// IK updates
@ -250,15 +257,14 @@ namespace ml_prm
if(m_avatarReady)
{
foreach(Rigidbody l_body in m_rigidBodies)
l_body.useGravity = p_state;
l_body.useGravity = (!Utils.IsWorldSafe() || p_state);
}
}
// Arbitrary
void SwitchRagdoll() => SwitchRagdoll(false);
public void SwitchRagdoll(bool p_force = false)
public void SwitchRagdoll()
{
if(m_avatarReady && (MovementSystem.Instance.lastSeat == null) && !BodySystem.isCalibrating && (Utils.IsWorldSafe() || p_force))
if(m_avatarReady && (MovementSystem.Instance.lastSeat == null) && !BodySystem.isCalibrating)
{
m_enabled = !m_enabled;
@ -273,7 +279,7 @@ namespace ml_prm
foreach(Rigidbody l_body in m_rigidBodies)
l_body.isKinematic = false;
Vector3 l_velocity = m_velocity * Settings.VelocityMultiplier;
Vector3 l_velocity = m_velocity * Mathf.Clamp(Settings.VelocityMultiplier, 1f, (Utils.IsWorldSafe() ? Utils.GetWorldFlyMultiplier() : 1f));
foreach(Rigidbody l_body in m_rigidBodies)
{
l_body.velocity = l_velocity;

View file

@ -6,7 +6,14 @@ namespace ml_prm
static class Utils
{
public static bool IsInVR() => ((ABI_RC.Core.Savior.CheckVR.Instance != null) && ABI_RC.Core.Savior.CheckVR.Instance.hasVrDeviceLoaded);
public static bool IsWorldSafe() => ((CVRWorld.Instance != null) && CVRWorld.Instance.allowFlying && CVRWorld.Instance.allowSpawnables);
public static bool IsWorldSafe() => ((CVRWorld.Instance != null) && CVRWorld.Instance.allowFlying);
public static float GetWorldFlyMultiplier()
{
float l_result = 1f;
if(CVRWorld.Instance != null)
l_result = CVRWorld.Instance.flyMultiplier;
return l_result;
}
public static void CopyGlobal(this Transform p_source, Transform p_target)
{

View file

@ -89,6 +89,7 @@
<Compile Include="Main.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RagdollController.cs" />
<Compile Include="RagdollToggle.cs" />
<Compile Include="Settings.cs" />
<Compile Include="Utils.cs" />
<Compile Include="vendor\RootMotion\PuppetMaster\Scripts\AnimationBlocker.cs" />