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https://github.com/hanetzer/sdraw_mods_cvr.git
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Avatar as parameter of any animator type
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parent
adf7796f9e
commit
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3 changed files with 114 additions and 45 deletions
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@ -1,4 +1,5 @@
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using ABI.CCK.Components;
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using ABI_RC.Core;
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using ABI_RC.Core.InteractionSystem;
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using ABI_RC.Core.Player;
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using ABI_RC.Systems.IK;
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@ -39,7 +40,7 @@ namespace ml_prm
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readonly List<System.Tuple<CharacterJoint, Vector3>> m_jointAnchors = null;
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RagdollToggle m_avatarRagdollToggle = null; // Custom component available for editor
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AvatarBoolParameter m_ragdolledParameter = null;
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AvatarParameter m_ragdolledParameter = null;
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PhysicMaterial m_physicsMaterial = null;
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bool m_inAir = false;
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@ -299,6 +300,7 @@ namespace ml_prm
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BipedRagdollReferences l_avatarReferences = BipedRagdollReferences.FromAvatar(PlayerSetup.Instance._animator);
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m_puppetRoot = new GameObject("Root").transform;
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m_puppetRoot.gameObject.layer = CVRLayers.PlayerClone;
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m_puppetRoot.parent = m_puppet;
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m_puppetRoot.position = m_avatarTransform.position;
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m_puppetRoot.rotation = m_avatarTransform.rotation;
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@ -370,7 +372,7 @@ namespace ml_prm
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m_vrIK.onPostSolverUpdate.AddListener(this.OnIKPostSolverUpdate);
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m_avatarRagdollToggle = PlayerSetup.Instance._avatar.GetComponentInChildren<RagdollToggle>(true);
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m_ragdolledParameter = new AvatarBoolParameter("Ragdolled", PlayerSetup.Instance.animatorManager);
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m_ragdolledParameter = new AvatarParameter("Ragdolled", PlayerSetup.Instance.animatorManager);
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m_initTask = StartCoroutine(WaitForBodyHandlers());
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}
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@ -781,6 +783,7 @@ namespace ml_prm
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static Transform CloneTransform(Transform p_source, Transform p_parent, string p_name)
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{
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Transform l_target = new GameObject(p_name).transform;
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l_target.gameObject.layer = CVRLayers.PlayerClone;
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l_target.parent = p_parent;
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p_source.CopyGlobal(l_target);
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return l_target;
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