always use / for a directory separator

This commit is contained in:
Hanz 2025-08-13 14:55:24 -05:00
parent e1245df3ad
commit 0d7f442e9a
21 changed files with 274 additions and 277 deletions

View file

@ -17,84 +17,84 @@
</PropertyGroup>
<ItemGroup>
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<EmbeddedResource Include="resources\ovr_fingers.asset" />
<EmbeddedResource Include="resources/mod_menu.js" />
<EmbeddedResource Include="resources/ovr_fingers.asset" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="..\js\mods_extension.js" Link="resources\mods_extension.js" />
<EmbeddedResource Include="../js/mods_extension.js" Link="resources/mods_extension.js" />
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<ItemGroup>
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<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/MelonLoader/net35/0Harmony.dll</HintPath>
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<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Assembly-CSharp.dll</HintPath>
<Private>false</Private>
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<Reference Include="cohtml.Net">
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<HintPath>D:/Games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/Unity.XR.Hands.dll</HintPath>
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<Reference Include="Unity.XR.OpenXR">
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<HintPath>D:/games/Steam/steamapps/common/ChilloutVR/ChilloutVR_Data/Managed/UnityEngine.AnimationModule.dll</HintPath>
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<Reference Include="UnityEngine.AssetBundleModule">
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</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;D:\Games\Steam\steamapps\common\ChilloutVR\Mods\&quot;" />
<Exec Command="copy /y &quot;$(TargetPath)&quot; &quot;D:/Games/Steam/steamapps/common/ChilloutVR/Mods/&quot;" />
</Target>
</Project>