mirror of
https://github.com/hanetzer/sdraw_mods_cvr.git
synced 2025-09-03 18:39:23 +00:00
Minor code changes
This commit is contained in:
parent
19606527fc
commit
11287e7dc5
36 changed files with 329 additions and 273 deletions
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@ -70,9 +70,7 @@ namespace ml_bft
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{
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if(PlayerSetup.Instance._animator.isHuman)
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{
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IKSystem.Instance.SetAvatarPose(IKSystem.AvatarPose.TPose);
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PlayerSetup.Instance._avatar.transform.localPosition = Vector3.zero;
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PlayerSetup.Instance._avatar.transform.localRotation = Quaternion.identity;
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Utils.SetAvatarTPose();
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InputHandler.Instance?.Rebind(PlayerSetup.Instance.transform.rotation);
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m_leftHandOffset.m_source = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.LeftHand);
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@ -135,8 +133,6 @@ namespace ml_bft
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{
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if(m_ready && MetaPort.Instance.isUsingVr && (p_handler != null) && Settings.SkeletalInput)
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{
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// Virtually allign controllers wrist bone to avatar hands with offset and apply global rotation to avatar finger bones with individial offset
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// This is done to apply rotation changes from controller bones to avatar finger bones as in local space
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if(CVRInputManager.Instance._leftController != ABI_RC.Systems.InputManagement.XR.eXRControllerType.None)
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{
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Quaternion l_turnBack = (m_leftHandOffset.m_source.rotation * m_leftHandOffset.m_offset) * Quaternion.Inverse(m_leftHandOffset.m_target.rotation);
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@ -151,7 +147,6 @@ namespace ml_bft
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l_offset.m_target.rotation = l_turnBack * (l_offset.m_source.rotation * l_offset.m_offset);
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}
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// No matter if hands are tracked, fill muscles values
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p_handler.GetHumanPose(ref m_pose);
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m_lastValues[0] = m_pose.muscles[(int)MuscleIndex.LeftThumb1Stretched];
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m_lastValues[1] = m_pose.muscles[(int)MuscleIndex.LeftThumb2Stretched];
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@ -3,14 +3,14 @@ using Valve.VR;
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namespace ml_bft
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{
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class HandHandlerOVR : HandHandler
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class HandHandlerVR : HandHandler
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{
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// 31 bones in each hand, get index at Valve.VR.SteamVR_Skeleton_JointIndexes or SteamVR_Skeleton_JointIndexEnum
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const int c_fingerBonesCount = (int)SteamVR_Skeleton_JointIndexEnum.pinkyAux + 1;
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SteamVR_Action_Skeleton m_skeletonAction;
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public HandHandlerOVR(Transform p_root, bool p_left) : base(p_left)
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public HandHandlerVR(Transform p_root, bool p_left) : base(p_left)
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{
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for(int i = 0; i < c_fingerBonesCount; i++)
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{
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@ -20,7 +20,7 @@ namespace ml_bft
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// Fill finger transforms
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m_prefabRoot = AssetsHandler.GetAsset(string.Format("assets/steamvr/models/[openvr] {0}.prefab", m_left ? "left" : "right")).transform;
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m_prefabRoot.name = "[FingersTracking_OVR]";
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m_prefabRoot.name = "[FingersTracking_VR]";
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m_prefabRoot.parent = p_root;
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m_prefabRoot.localPosition = Vector3.zero;
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m_prefabRoot.localRotation = Quaternion.identity;
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@ -28,42 +28,43 @@ namespace ml_bft
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m_prefabRoot.GetComponentsInChildren(true, m_renderers);
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// Ah yes, the stupid code
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char l_side = (m_left ? 'l' : 'r');
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.root] = m_prefabRoot.Find("Root");
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.wrist] = m_prefabRoot.Find(string.Format("Root/wrist_{0}", m_left ? 'l' : 'r'));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.thumbProximal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_thumb_0_{0}", m_left ? 'l' : 'r'));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.thumbMiddle] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_thumb_0_{0}/finger_thumb_1_{0}", m_left ? 'l' : 'r'));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.thumbDistal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_thumb_0_{0}/finger_thumb_1_{0}/finger_thumb_2_{0}", m_left ? 'l' : 'r'));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.thumbTip] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_thumb_0_{0}/finger_thumb_1_{0}/finger_thumb_2_{0}/finger_thumb_{0}_end", m_left ? 'l' : 'r'));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.wrist] = m_prefabRoot.Find(string.Format("Root/wrist_{0}", l_side));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.thumbProximal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_thumb_0_{0}", l_side));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.thumbMiddle] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_thumb_0_{0}/finger_thumb_1_{0}", l_side));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.thumbDistal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_thumb_0_{0}/finger_thumb_1_{0}/finger_thumb_2_{0}", l_side));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.thumbTip] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_thumb_0_{0}/finger_thumb_1_{0}/finger_thumb_2_{0}/finger_thumb_{0}_end", l_side));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.indexMetacarpal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_index_meta_{0}", m_left ? 'l' : 'r'));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.indexProximal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_index_meta_{0}/finger_index_0_{0}", m_left ? 'l' : 'r'));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.indexMiddle] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_index_meta_{0}/finger_index_0_{0}/finger_index_1_{0}", m_left ? 'l' : 'r'));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.indexDistal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_index_meta_{0}/finger_index_0_{0}/finger_index_1_{0}/finger_index_2_{0}", m_left ? 'l' : 'r'));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.indexTip] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_index_meta_{0}/finger_index_0_{0}/finger_index_1_{0}/finger_index_2_{0}/finger_index_{0}_end", m_left ? 'l' : 'r'));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.indexMetacarpal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_index_meta_{0}", l_side));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.indexProximal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_index_meta_{0}/finger_index_0_{0}", l_side));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.indexMiddle] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_index_meta_{0}/finger_index_0_{0}/finger_index_1_{0}", l_side));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.indexDistal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_index_meta_{0}/finger_index_0_{0}/finger_index_1_{0}/finger_index_2_{0}", l_side));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.indexTip] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_index_meta_{0}/finger_index_0_{0}/finger_index_1_{0}/finger_index_2_{0}/finger_index_{0}_end", l_side));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.middleMetacarpal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_middle_meta_{0}", m_left ? 'l' : 'r'));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.middleProximal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_middle_meta_{0}/finger_middle_0_{0}", m_left ? 'l' : 'r'));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.middleMiddle] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_middle_meta_{0}/finger_middle_0_{0}/finger_middle_1_{0}", m_left ? 'l' : 'r'));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.middleDistal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_middle_meta_{0}/finger_middle_0_{0}/finger_middle_1_{0}/finger_middle_2_{0}", m_left ? 'l' : 'r'));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.middleTip] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_middle_meta_{0}/finger_middle_0_{0}/finger_middle_1_{0}/finger_middle_2_{0}/finger_middle_{0}_end", m_left ? 'l' : 'r'));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.middleMetacarpal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_middle_meta_{0}", l_side));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.middleProximal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_middle_meta_{0}/finger_middle_0_{0}", l_side));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.middleMiddle] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_middle_meta_{0}/finger_middle_0_{0}/finger_middle_1_{0}", l_side));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.middleDistal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_middle_meta_{0}/finger_middle_0_{0}/finger_middle_1_{0}/finger_middle_2_{0}", l_side));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.middleTip] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_middle_meta_{0}/finger_middle_0_{0}/finger_middle_1_{0}/finger_middle_2_{0}/finger_middle_{0}_end", l_side));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.ringMetacarpal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_ring_meta_{0}", m_left ? 'l' : 'r'));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.ringProximal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_ring_meta_{0}/finger_ring_0_{0}", m_left ? 'l' : 'r'));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.ringMiddle] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_ring_meta_{0}/finger_ring_0_{0}/finger_ring_1_{0}", m_left ? 'l' : 'r'));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.ringDistal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_ring_meta_{0}/finger_ring_0_{0}/finger_ring_1_{0}/finger_ring_2_{0}", m_left ? 'l' : 'r'));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.ringTip] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_ring_meta_{0}/finger_ring_0_{0}/finger_ring_1_{0}/finger_ring_2_{0}/finger_ring_{0}_end", m_left ? 'l' : 'r'));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.ringMetacarpal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_ring_meta_{0}", l_side));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.ringProximal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_ring_meta_{0}/finger_ring_0_{0}", l_side));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.ringMiddle] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_ring_meta_{0}/finger_ring_0_{0}/finger_ring_1_{0}", l_side));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.ringDistal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_ring_meta_{0}/finger_ring_0_{0}/finger_ring_1_{0}/finger_ring_2_{0}", l_side));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.ringTip] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_ring_meta_{0}/finger_ring_0_{0}/finger_ring_1_{0}/finger_ring_2_{0}/finger_ring_{0}_end", l_side));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.pinkyMetacarpal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_pinky_meta_{0}", m_left ? 'l' : 'r'));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.pinkyProximal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_pinky_meta_{0}/finger_pinky_0_{0}", m_left ? 'l' : 'r'));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.pinkyMiddle] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_pinky_meta_{0}/finger_pinky_0_{0}/finger_pinky_1_{0}", m_left ? 'l' : 'r'));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.pinkyDistal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_pinky_meta_{0}/finger_pinky_0_{0}/finger_pinky_1_{0}/finger_pinky_2_{0}", m_left ? 'l' : 'r'));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.pinkyTip] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_pinky_meta_{0}/finger_pinky_0_{0}/finger_pinky_1_{0}/finger_pinky_2_{0}/finger_pinky_{0}_end", m_left ? 'l' : 'r'));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.pinkyMetacarpal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_pinky_meta_{0}", l_side));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.pinkyProximal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_pinky_meta_{0}/finger_pinky_0_{0}", l_side));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.pinkyMiddle] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_pinky_meta_{0}/finger_pinky_0_{0}/finger_pinky_1_{0}", l_side));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.pinkyDistal] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_pinky_meta_{0}/finger_pinky_0_{0}/finger_pinky_1_{0}/finger_pinky_2_{0}", l_side));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.pinkyTip] = m_prefabRoot.Find(string.Format("Root/wrist_{0}/finger_pinky_meta_{0}/finger_pinky_0_{0}/finger_pinky_1_{0}/finger_pinky_2_{0}/finger_pinky_{0}_end", l_side));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.thumbAux] = m_prefabRoot.Find(string.Format("Root/finger_thumb_{0}_aux", m_left ? 'l' : 'r'));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.indexAux] = m_prefabRoot.Find(string.Format("Root/finger_index_{0}_aux", m_left ? 'l' : 'r'));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.middleAux] = m_prefabRoot.Find(string.Format("Root/finger_middle_{0}_aux", m_left ? 'l' : 'r'));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.ringAux] = m_prefabRoot.Find(string.Format("Root/finger_ring_{0}_aux", m_left ? 'l' : 'r'));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.pinkyAux] = m_prefabRoot.Find(string.Format("Root/finger_pinky_{0}_aux", m_left ? 'l' : 'r'));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.thumbAux] = m_prefabRoot.Find(string.Format("Root/finger_thumb_{0}_aux", l_side));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.indexAux] = m_prefabRoot.Find(string.Format("Root/finger_index_{0}_aux", l_side));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.middleAux] = m_prefabRoot.Find(string.Format("Root/finger_middle_{0}_aux", l_side));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.ringAux] = m_prefabRoot.Find(string.Format("Root/finger_ring_{0}_aux", l_side));
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.pinkyAux] = m_prefabRoot.Find(string.Format("Root/finger_pinky_{0}_aux", l_side));
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// Remember local rotations
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for(int i = 0; i < c_fingerBonesCount; i++)
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@ -75,6 +76,9 @@ namespace ml_bft
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m_skeletonAction = SteamVR_Input.GetAction<SteamVR_Action_Skeleton>(p_left ? "SkeletonLeftHand" : "SkeletonRightHand");
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base.OnShowHandsChange(Settings.ShowHands);
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OnMotionRangeChange(Settings.MotionRange);
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Settings.MotionRangeChange += this.OnMotionRangeChange;
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}
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public override void Cleanup()
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@ -82,6 +86,8 @@ namespace ml_bft
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base.Cleanup();
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m_skeletonAction = null;
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Settings.MotionRangeChange -= this.OnMotionRangeChange;
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}
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public override void Update()
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@ -234,5 +240,18 @@ namespace ml_bft
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if(m_bones[(int)SteamVR_Skeleton_JointIndexEnum.root] != null)
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m_bones[(int)SteamVR_Skeleton_JointIndexEnum.root].rotation = p_base * (m_left ? Quaternion.Euler(0f, -90f, 0f) : Quaternion.Euler(0f, 90f, 0f));
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}
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void OnMotionRangeChange(Settings.MotionRangeType p_mode)
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{
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switch(p_mode)
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{
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case Settings.MotionRangeType.WithController:
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m_skeletonAction?.SetRangeOfMotion(EVRSkeletalMotionRange.WithController);
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break;
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case Settings.MotionRangeType.WithoutController:
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m_skeletonAction?.SetRangeOfMotion(EVRSkeletalMotionRange.WithoutController);
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break;
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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using UnityEngine;
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using UnityEngine.XR.OpenXR;
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using UnityEngine.XR.Hands;
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using UnityEngine.XR;
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namespace ml_bft
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{
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@ -26,36 +27,37 @@ namespace ml_bft
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m_prefabRoot.GetComponentsInChildren(true, m_renderers);
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// Ah yes, the stupid code
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m_bones[(int)XRHandJointID.Wrist - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist", m_left ? 'L' : 'R'));
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m_bones[(int)XRHandJointID.Palm - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_Palm", m_left ? 'L' : 'R'));
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char l_side = (m_left ? 'L' : 'R');
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m_bones[(int)XRHandJointID.Wrist - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist", l_side));
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m_bones[(int)XRHandJointID.Palm - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_Palm", l_side));
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m_bones[(int)XRHandJointID.ThumbMetacarpal - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_ThumbMetacarpal", m_left ? 'L' : 'R'));
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m_bones[(int)XRHandJointID.ThumbProximal - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_ThumbMetacarpal/{0}_Wrist/{0}_ThumbProximal", m_left ? 'L' : 'R'));
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m_bones[(int)XRHandJointID.ThumbDistal - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_ThumbMetacarpal/{0}_Wrist/{0}_ThumbProximal/{0}_ThumbDistal", m_left ? 'L' : 'R'));
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m_bones[(int)XRHandJointID.ThumbTip - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_ThumbMetacarpal/{0}_Wrist/{0}_ThumbProximal/{0}_ThumbDistal/{0}_ThumbTip", m_left ? 'L' : 'R'));
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m_bones[(int)XRHandJointID.IndexMetacarpal - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_IndexMetacarpal", m_left ? 'L' : 'R'));
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m_bones[(int)XRHandJointID.IndexProximal - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_IndexMetacarpal/{0}_IndexProximal", m_left ? 'L' : 'R'));
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m_bones[(int)XRHandJointID.IndexIntermediate - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_IndexMetacarpal/{0}_IndexProximal/{0}_IndexIntermediate", m_left ? 'L' : 'R'));
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m_bones[(int)XRHandJointID.IndexDistal - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_IndexMetacarpal/{0}_IndexProximal/{0}_IndexIntermediate/{0}_IndexDistal", m_left ? 'L' : 'R'));
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m_bones[(int)XRHandJointID.IndexTip - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_IndexMetacarpal/{0}_IndexProximal/{0}_IndexIntermediate/{0}_IndexDistal/{0}_IndexTip", m_left ? 'L' : 'R'));
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m_bones[(int)XRHandJointID.ThumbMetacarpal - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_ThumbMetacarpal", l_side));
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||||
m_bones[(int)XRHandJointID.ThumbProximal - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_ThumbMetacarpal/{0}_Wrist/{0}_ThumbProximal", l_side));
|
||||
m_bones[(int)XRHandJointID.ThumbDistal - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_ThumbMetacarpal/{0}_Wrist/{0}_ThumbProximal/{0}_ThumbDistal", l_side));
|
||||
m_bones[(int)XRHandJointID.ThumbTip - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_ThumbMetacarpal/{0}_Wrist/{0}_ThumbProximal/{0}_ThumbDistal/{0}_ThumbTip", l_side));
|
||||
m_bones[(int)XRHandJointID.IndexMetacarpal - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_IndexMetacarpal", l_side));
|
||||
m_bones[(int)XRHandJointID.IndexProximal - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_IndexMetacarpal/{0}_IndexProximal", l_side));
|
||||
m_bones[(int)XRHandJointID.IndexIntermediate - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_IndexMetacarpal/{0}_IndexProximal/{0}_IndexIntermediate", l_side));
|
||||
m_bones[(int)XRHandJointID.IndexDistal - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_IndexMetacarpal/{0}_IndexProximal/{0}_IndexIntermediate/{0}_IndexDistal", l_side));
|
||||
m_bones[(int)XRHandJointID.IndexTip - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_IndexMetacarpal/{0}_IndexProximal/{0}_IndexIntermediate/{0}_IndexDistal/{0}_IndexTip", l_side));
|
||||
|
||||
m_bones[(int)XRHandJointID.MiddleMetacarpal - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_MiddleMetacarpal", m_left ? 'L' : 'R'));
|
||||
m_bones[(int)XRHandJointID.MiddleProximal - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_MiddleMetacarpal/{0}_MiddleProximal", m_left ? 'L' : 'R'));
|
||||
m_bones[(int)XRHandJointID.MiddleIntermediate - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_MiddleMetacarpal/{0}_MiddleProximal/{0}_MiddleIntermediate", m_left ? 'L' : 'R'));
|
||||
m_bones[(int)XRHandJointID.MiddleDistal - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_MiddleMetacarpal/{0}_MiddleProximal/{0}_MiddleIntermediate/{0}_MiddleDistal", m_left ? 'L' : 'R'));
|
||||
m_bones[(int)XRHandJointID.MiddleTip - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_MiddleMetacarpal/{0}_MiddleProximal/{0}_MiddleIntermediate/{0}_MiddleDistal/{0}_MiddleTip", m_left ? 'L' : 'R'));
|
||||
m_bones[(int)XRHandJointID.MiddleMetacarpal - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_MiddleMetacarpal", l_side));
|
||||
m_bones[(int)XRHandJointID.MiddleProximal - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_MiddleMetacarpal/{0}_MiddleProximal", l_side));
|
||||
m_bones[(int)XRHandJointID.MiddleIntermediate - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_MiddleMetacarpal/{0}_MiddleProximal/{0}_MiddleIntermediate", l_side));
|
||||
m_bones[(int)XRHandJointID.MiddleDistal - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_MiddleMetacarpal/{0}_MiddleProximal/{0}_MiddleIntermediate/{0}_MiddleDistal", l_side));
|
||||
m_bones[(int)XRHandJointID.MiddleTip - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_MiddleMetacarpal/{0}_MiddleProximal/{0}_MiddleIntermediate/{0}_MiddleDistal/{0}_MiddleTip", l_side));
|
||||
|
||||
m_bones[(int)XRHandJointID.RingMetacarpal - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_RingMetacarpal", m_left ? 'L' : 'R'));
|
||||
m_bones[(int)XRHandJointID.RingProximal - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_RingMetacarpal/{0}_RingProximal", m_left ? 'L' : 'R'));
|
||||
m_bones[(int)XRHandJointID.RingIntermediate - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_RingMetacarpal/{0}_RingProximal/{0}_RingIntermediate", m_left ? 'L' : 'R'));
|
||||
m_bones[(int)XRHandJointID.RingDistal - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_RingMetacarpal/{0}_RingProximal/{0}_RingIntermediate/{0}_RingDistal", m_left ? 'L' : 'R'));
|
||||
m_bones[(int)XRHandJointID.RingTip - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_RingMetacarpal/{0}_RingProximal/{0}_RingIntermediate/{0}_RingDistal/{0}_RingTip", m_left ? 'L' : 'R'));
|
||||
m_bones[(int)XRHandJointID.RingMetacarpal - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_RingMetacarpal", l_side));
|
||||
m_bones[(int)XRHandJointID.RingProximal - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_RingMetacarpal/{0}_RingProximal", l_side));
|
||||
m_bones[(int)XRHandJointID.RingIntermediate - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_RingMetacarpal/{0}_RingProximal/{0}_RingIntermediate", l_side));
|
||||
m_bones[(int)XRHandJointID.RingDistal - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_RingMetacarpal/{0}_RingProximal/{0}_RingIntermediate/{0}_RingDistal", l_side));
|
||||
m_bones[(int)XRHandJointID.RingTip - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_RingMetacarpal/{0}_RingProximal/{0}_RingIntermediate/{0}_RingDistal/{0}_RingTip", l_side));
|
||||
|
||||
m_bones[(int)XRHandJointID.LittleMetacarpal - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_LittleMetacarpal", m_left ? 'L' : 'R'));
|
||||
m_bones[(int)XRHandJointID.LittleProximal - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_LittleMetacarpal/{0}_LittleProximal", m_left ? 'L' : 'R'));
|
||||
m_bones[(int)XRHandJointID.LittleIntermediate - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_LittleMetacarpal/{0}_LittleProximal/{0}_LittleIntermediate", m_left ? 'L' : 'R'));
|
||||
m_bones[(int)XRHandJointID.LittleDistal - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_LittleMetacarpal/{0}_LittleProximal/{0}_LittleIntermediate/{0}_LittleDistal", m_left ? 'L' : 'R'));
|
||||
m_bones[(int)XRHandJointID.LittleTip - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_LittleMetacarpal/{0}_LittleProximal/{0}_LittleIntermediate/{0}_LittleDistal/{0}_LittleTip", m_left ? 'L' : 'R'));
|
||||
m_bones[(int)XRHandJointID.LittleMetacarpal - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_LittleMetacarpal", l_side));
|
||||
m_bones[(int)XRHandJointID.LittleProximal - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_LittleMetacarpal/{0}_LittleProximal", l_side));
|
||||
m_bones[(int)XRHandJointID.LittleIntermediate - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_LittleMetacarpal/{0}_LittleProximal/{0}_LittleIntermediate", l_side));
|
||||
m_bones[(int)XRHandJointID.LittleDistal - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_LittleMetacarpal/{0}_LittleProximal/{0}_LittleIntermediate/{0}_LittleDistal", l_side));
|
||||
m_bones[(int)XRHandJointID.LittleTip - 1] = m_prefabRoot.Find(string.Format("{0}_Wrist/{0}_LittleMetacarpal/{0}_LittleProximal/{0}_LittleIntermediate/{0}_LittleDistal/{0}_LittleTip", l_side));
|
||||
|
||||
for(int i = 0; i < c_fingerBonesCount; i++)
|
||||
{
|
||||
|
@ -191,21 +193,23 @@ namespace ml_bft
|
|||
public override void Update()
|
||||
{
|
||||
var l_tracking = OpenXRSettings.Instance.GetFeature<HandTrackingFeature>();
|
||||
if(l_tracking != null)
|
||||
var l_device = InputDevices.GetDeviceAtXRNode(m_left ? XRNode.LeftHand : XRNode.RightHand);
|
||||
if((l_device != null) && l_device.TryGetFeatureValue(CommonUsages.deviceRotation, out Quaternion l_deviceRot) && (l_tracking != null))
|
||||
{
|
||||
// Bones from API are in playspace, not local in comparison with OpenVR
|
||||
l_tracking.GetHandJoints(m_left ? HandTrackingFeature.Hand_Index.L : HandTrackingFeature.Hand_Index.R, out var l_positions, out var l_rotations, out var l_radius);
|
||||
Quaternion l_handInv = Quaternion.Inverse(l_deviceRot);
|
||||
l_tracking.GetHandJoints(m_left ? HandTrackingFeature.Hand_Index.L : HandTrackingFeature.Hand_Index.R, out var l_positions, out var l_rotations, out _);
|
||||
if(l_positions.Length >= c_fingerBonesCount)
|
||||
{
|
||||
// This stuff rotates debug hands in a weird way, but it doesn't matter because of funny math in new FingerSystem
|
||||
Quaternion l_rot = m_prefabRoot.rotation;
|
||||
m_prefabRoot.rotation = Quaternion.identity;
|
||||
// Joints rotations are in global space, locations are in local space ... wth is wrong with OpenXR?
|
||||
Quaternion l_prefabRot = m_prefabRoot.rotation;
|
||||
for(int i = 0; i < c_fingerBonesCount; i++)
|
||||
{
|
||||
if(m_bones[i] != null)
|
||||
m_bones[i].rotation = l_rotations[i];
|
||||
{
|
||||
m_bones[i].localPosition = l_positions[i];
|
||||
m_bones[i].rotation = l_prefabRot * (l_handInv * l_rotations[i]);
|
||||
}
|
||||
}
|
||||
m_prefabRoot.rotation = l_rot;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -42,10 +42,15 @@ namespace ml_bft
|
|||
{
|
||||
if(!CheckVR.Instance.forceOpenXr)
|
||||
{
|
||||
m_leftHandHandler = new HandHandlerOVR(CVRInputManager.Instance.leftHandTransform, true);
|
||||
m_rightHandHandler = new HandHandlerOVR(CVRInputManager.Instance.rightHandTransform, false);
|
||||
m_active = true;
|
||||
m_leftHandHandler = new HandHandlerVR(CVRInputManager.Instance.leftHandTransform, true);
|
||||
m_rightHandHandler = new HandHandlerVR(CVRInputManager.Instance.rightHandTransform, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_leftHandHandler = new HandHandlerXR(CVRInputManager.Instance.leftHandTransform, true);
|
||||
m_rightHandHandler = new HandHandlerXR(CVRInputManager.Instance.rightHandTransform, false);
|
||||
}
|
||||
m_active = true;
|
||||
}
|
||||
void RemoveHandlers()
|
||||
{
|
||||
|
|
|
@ -6,20 +6,28 @@ namespace ml_bft
|
|||
{
|
||||
static class Settings
|
||||
{
|
||||
public enum MotionRangeType
|
||||
{
|
||||
WithController = 0,
|
||||
WithoutController
|
||||
}
|
||||
enum ModSetting
|
||||
{
|
||||
SkeletalInput = 0,
|
||||
MotionRange,
|
||||
ShowHands
|
||||
}
|
||||
|
||||
public static bool SkeletalInput { get; private set; } = false;
|
||||
public static MotionRangeType MotionRange { get; private set; } = MotionRangeType.WithController;
|
||||
public static bool ShowHands { get; private set; } = false;
|
||||
|
||||
static MelonLoader.MelonPreferences_Category ms_category = null;
|
||||
static List<MelonLoader.MelonPreferences_Entry> ms_entries = null;
|
||||
|
||||
static public event Action<bool> SkeletalInputChange;
|
||||
static public event Action<bool> ShowHandsChange;
|
||||
public static event Action<bool> SkeletalInputChange;
|
||||
public static event Action<MotionRangeType> MotionRangeChange;
|
||||
public static event Action<bool> ShowHandsChange;
|
||||
|
||||
internal static void Init()
|
||||
{
|
||||
|
@ -28,10 +36,12 @@ namespace ml_bft
|
|||
ms_entries = new List<MelonLoader.MelonPreferences_Entry>()
|
||||
{
|
||||
ms_category.CreateEntry(ModSetting.SkeletalInput.ToString(), SkeletalInput),
|
||||
ms_category.CreateEntry(ModSetting.MotionRange.ToString(), (int)MotionRange),
|
||||
ms_category.CreateEntry(ModSetting.ShowHands.ToString(), ShowHands)
|
||||
};
|
||||
|
||||
SkeletalInput = (bool)ms_entries[(int)ModSetting.SkeletalInput].BoxedValue;
|
||||
MotionRange = (MotionRangeType)(int)ms_entries[(int)ModSetting.MotionRange].BoxedValue;
|
||||
ShowHands = (bool)ms_entries[(int)ModSetting.ShowHands].BoxedValue;
|
||||
|
||||
MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
|
||||
|
@ -49,6 +59,7 @@ namespace ml_bft
|
|||
ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () =>
|
||||
{
|
||||
ViewManager.Instance.gameMenuView.View.BindCall("OnToggleUpdate_" + ms_category.Identifier, new Action<string, string>(OnToggleUpdate));
|
||||
ViewManager.Instance.gameMenuView.View.BindCall("OnDropdownUpdate_" + ms_category.Identifier, new Action<string, string>(OnDropdownUpdate));
|
||||
};
|
||||
ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) =>
|
||||
{
|
||||
|
@ -71,7 +82,7 @@ namespace ml_bft
|
|||
SkeletalInputChange?.Invoke(SkeletalInput);
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case ModSetting.ShowHands:
|
||||
{
|
||||
ShowHands = bool.Parse(p_value);
|
||||
|
@ -83,5 +94,23 @@ namespace ml_bft
|
|||
ms_entries[(int)l_setting].BoxedValue = bool.Parse(p_value);
|
||||
}
|
||||
}
|
||||
|
||||
static void OnDropdownUpdate(string p_name, string p_value)
|
||||
{
|
||||
if(Enum.TryParse(p_name, out ModSetting l_setting))
|
||||
{
|
||||
switch(l_setting)
|
||||
{
|
||||
case ModSetting.MotionRange:
|
||||
{
|
||||
MotionRange = (MotionRangeType)int.Parse(p_value);
|
||||
MotionRangeChange?.Invoke(MotionRange);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
using ABI_RC.Core.UI;
|
||||
using ABI_RC.Core.Player;
|
||||
using ABI_RC.Core.UI;
|
||||
using ABI_RC.Systems.IK;
|
||||
using ABI_RC.Systems.InputManagement;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ml_bft
|
||||
{
|
||||
|
@ -8,8 +11,15 @@ namespace ml_bft
|
|||
{
|
||||
static readonly FieldInfo ms_view = typeof(CohtmlControlledViewWrapper).GetField("_view", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
|
||||
static public void ExecuteScript(this CohtmlControlledViewWrapper p_instance, string p_script) => ((cohtml.Net.View)ms_view.GetValue(p_instance)).ExecuteScript(p_script);
|
||||
public static void ExecuteScript(this CohtmlControlledViewWrapper p_instance, string p_script) => ((cohtml.Net.View)ms_view.GetValue(p_instance)).ExecuteScript(p_script);
|
||||
|
||||
public static bool AreKnucklesInUse() => ((CVRInputManager.Instance._leftController == ABI_RC.Systems.InputManagement.XR.eXRControllerType.Index) || (CVRInputManager.Instance._rightController == ABI_RC.Systems.InputManagement.XR.eXRControllerType.Index));
|
||||
|
||||
public static void SetAvatarTPose()
|
||||
{
|
||||
IKSystem.Instance.SetAvatarPose(IKSystem.AvatarPose.TPose);
|
||||
PlayerSetup.Instance._avatar.transform.localPosition = Vector3.zero;
|
||||
PlayerSetup.Instance._avatar.transform.localRotation = Quaternion.identity;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -60,6 +60,11 @@
|
|||
<SpecificVersion>false</SpecificVersion>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Unity.XR.OpenVR">
|
||||
<HintPath>D:\games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Unity.XR.OpenVR.dll</HintPath>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
<Private>false</Private>
|
||||
</Reference>
|
||||
<Reference Include="Unity.XR.OpenXR">
|
||||
<HintPath>D:\Games\Steam\steamapps\common\ChilloutVR\ChilloutVR_Data\Managed\Unity.XR.OpenXR.dll</HintPath>
|
||||
<SpecificVersion>false</SpecificVersion>
|
||||
|
|
|
@ -7,11 +7,18 @@
|
|||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Force SteamVR skeletal input: </div>
|
||||
<div class ="option-caption">Force SteamVR/OpenXR skeletal input: </div>
|
||||
<div class ="option-input">
|
||||
<div id="SkeletalInput" class ="inp_toggle no-scroll" data-current="false"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Motion range (SteamVR only): </div>
|
||||
<div class ="option-input">
|
||||
<div id="MotionRange" class ="inp_dropdown no-scroll" data-options="0:With controller,1:Without controller" data-current="0"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class ="row-wrapper">
|
||||
<div class ="option-caption">Show hands model: </div>
|
||||
|
@ -25,4 +32,8 @@
|
|||
// Toggles
|
||||
for (let l_toggle of l_block.querySelectorAll('.inp_toggle'))
|
||||
modsExtension.addSetting('BFT', l_toggle.id, modsExtension.createToggle(l_toggle, 'OnToggleUpdate_BFT'));
|
||||
|
||||
// Dropdowns
|
||||
for (let l_dropdown of l_block.querySelectorAll('.inp_dropdown'))
|
||||
modsExtension.addSetting('BFT', l_dropdown.id, modsExtension.createDropdown(l_dropdown, 'OnDropdownUpdate_BFT'));
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue