Rigidbodies layer change

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SDraw 2023-09-24 18:03:47 +03:00
parent 9330f25373
commit 14e01e692e
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GPG key ID: BB95B4DAB2BB8BB5
4 changed files with 4 additions and 3 deletions

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@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.0.9", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.0.10", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPriority(2)]
[assembly: MelonLoader.MelonOptionalDependencies("BTKUILib")]

View file

@ -263,6 +263,7 @@ namespace ml_prm
l_body.drag = (Utils.IsWorldSafe() ? Settings.MovementDrag : 1f);
l_body.useGravity = (!Utils.IsWorldSafe() || Settings.Gravity);
l_body.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic;
l_body.gameObject.layer = LayerMask.NameToLayer("PlayerLocal");
}
CharacterJoint l_joint = l_puppetTransforms[i].GetComponent<CharacterJoint>();

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@ -4,7 +4,7 @@
<TargetFramework>netstandard2.1</TargetFramework>
<Platforms>x64</Platforms>
<PackageId>PlayerRagdollMod</PackageId>
<Version>1.0.9</Version>
<Version>1.0.10</Version>
<Authors>SDraw</Authors>
<Company>None</Company>
<Product>PlayerRagdollMod</Product>