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https://github.com/hanetzer/sdraw_mods_cvr.git
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Rigidbodies layer change
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parent
9330f25373
commit
14e01e692e
4 changed files with 4 additions and 3 deletions
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@ -8,7 +8,7 @@ Merged set of MelonLoader mods for ChilloutVR.
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| [Leap Motion Extension](/ml_lme/README.md)| ml_lme | 1.4.2 [:arrow_down:](../../releases/latest/download/ml_lme.dll)| ✔ Yes |
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| [Leap Motion Extension](/ml_lme/README.md)| ml_lme | 1.4.2 [:arrow_down:](../../releases/latest/download/ml_lme.dll)| ✔ Yes |
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| [Pickup Arm Movement](/ml_pam/README.md)| ml_pam | 1.0.7 [:arrow_down:](../../releases/latest/download/ml_pam.dll)| ✔ Yes |
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| [Pickup Arm Movement](/ml_pam/README.md)| ml_pam | 1.0.7 [:arrow_down:](../../releases/latest/download/ml_pam.dll)| ✔ Yes |
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| [Player Movement Copycat](/ml_pmc/README.md)| ml_pmc | 1.0.3 [:arrow_down:](../../releases/latest/download/ml_pmc.dll)| ✔ Yes |
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| [Player Movement Copycat](/ml_pmc/README.md)| ml_pmc | 1.0.3 [:arrow_down:](../../releases/latest/download/ml_pmc.dll)| ✔ Yes |
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| [Player Ragdoll Mod](/ml_prm/README.md)| ml_prm | 1.0.9 [:arrow_down:](../../releases/latest/download/ml_prm.dll)| ✔ Yes |
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| [Player Ragdoll Mod](/ml_prm/README.md)| ml_prm | 1.0.10 [:arrow_down:](../../releases/latest/download/ml_prm.dll)| ✔ Yes<br>:hourglass_flowing_sand: Update review |
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**Archived mods:**
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**Archived mods:**
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| Full name | Short name | Notes |
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| Full name | Short name | Notes |
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@ -1,4 +1,4 @@
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[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.0.9", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.0.10", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
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[assembly: MelonLoader.MelonPriority(2)]
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[assembly: MelonLoader.MelonPriority(2)]
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[assembly: MelonLoader.MelonOptionalDependencies("BTKUILib")]
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[assembly: MelonLoader.MelonOptionalDependencies("BTKUILib")]
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@ -263,6 +263,7 @@ namespace ml_prm
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l_body.drag = (Utils.IsWorldSafe() ? Settings.MovementDrag : 1f);
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l_body.drag = (Utils.IsWorldSafe() ? Settings.MovementDrag : 1f);
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l_body.useGravity = (!Utils.IsWorldSafe() || Settings.Gravity);
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l_body.useGravity = (!Utils.IsWorldSafe() || Settings.Gravity);
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l_body.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic;
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l_body.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic;
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l_body.gameObject.layer = LayerMask.NameToLayer("PlayerLocal");
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}
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}
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CharacterJoint l_joint = l_puppetTransforms[i].GetComponent<CharacterJoint>();
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CharacterJoint l_joint = l_puppetTransforms[i].GetComponent<CharacterJoint>();
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@ -4,7 +4,7 @@
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<TargetFramework>netstandard2.1</TargetFramework>
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<TargetFramework>netstandard2.1</TargetFramework>
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<Platforms>x64</Platforms>
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<Platforms>x64</Platforms>
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<PackageId>PlayerRagdollMod</PackageId>
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<PackageId>PlayerRagdollMod</PackageId>
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<Version>1.0.9</Version>
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<Version>1.0.10</Version>
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<Authors>SDraw</Authors>
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<Authors>SDraw</Authors>
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<Company>None</Company>
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<Company>None</Company>
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<Product>PlayerRagdollMod</Product>
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<Product>PlayerRagdollMod</Product>
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