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https://github.com/hanetzer/sdraw_mods_cvr.git
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ml_prm: fix compile
This commit is contained in:
parent
b36fbe99d8
commit
155e4ae2ec
4 changed files with 7 additions and 3 deletions
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@ -32,9 +32,9 @@
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</PropertyGroup>
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</PropertyGroup>
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<!-- Hack! MelonLoader is locking the Mod files, this way I can build and output the mod dll with the game running -->
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<!-- Hack! MelonLoader is locking the Mod files, this way I can build and output the mod dll with the game running -->
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<!-- <Target Name="DeleteOutputDLLIfExists" BeforeTargets="BeforeBuild"> -->
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<Target Name="DeleteOutputDLLIfExists" BeforeTargets="BeforeBuild">
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<!-- <Exec Command="if exist "$(OutputPath)$(TargetName).dll" del /F /Q "$(OutputPath)$(TargetName).dll"" /> -->
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<Exec Command="if exist "$(OutputPath)$(TargetName).dll" del /F /Q "$(OutputPath)$(TargetName).dll"" />
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<!-- </Target> -->
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</Target>
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<!-- Import all CVR and MelonLoader Managed Refs -->
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<!-- Import all CVR and MelonLoader Managed Refs -->
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<Import Project="References.Items.props" />
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<Import Project="References.Items.props" />
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@ -5,6 +5,7 @@ using ABI_RC.Core.Player;
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using ABI_RC.Core.Savior;
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using ABI_RC.Core.Savior;
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using ABI_RC.Systems.Movement;
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using ABI_RC.Systems.Movement;
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using UnityEngine;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace ml_prm
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namespace ml_prm
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{
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{
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@ -12,6 +12,7 @@ using RootMotion.FinalIK;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace ml_prm
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namespace ml_prm
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{
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{
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2
ml_prm/vendor/RootMotion/.gitignore
vendored
Normal file
2
ml_prm/vendor/RootMotion/.gitignore
vendored
Normal file
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@ -0,0 +1,2 @@
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PuppetMaster
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RagdollManager
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