ml_prm: fix compile

This commit is contained in:
Hanz 2025-08-13 22:15:12 -05:00
parent b36fbe99d8
commit 155e4ae2ec
4 changed files with 7 additions and 3 deletions

View file

@ -32,9 +32,9 @@
</PropertyGroup>
<!-- Hack! MelonLoader is locking the Mod files, this way I can build and output the mod dll with the game running -->
<!-- <Target Name="DeleteOutputDLLIfExists" BeforeTargets="BeforeBuild"> -->
<!-- <Exec Command="if exist &quot;$(OutputPath)$(TargetName).dll&quot; del /F /Q &quot;$(OutputPath)$(TargetName).dll&quot;" /> -->
<!-- </Target> -->
<Target Name="DeleteOutputDLLIfExists" BeforeTargets="BeforeBuild">
<Exec Command="if exist &quot;$(OutputPath)$(TargetName).dll&quot; del /F /Q &quot;$(OutputPath)$(TargetName).dll&quot;" />
</Target>
<!-- Import all CVR and MelonLoader Managed Refs -->
<Import Project="References.Items.props" />

View file

@ -5,6 +5,7 @@ using ABI_RC.Core.Player;
using ABI_RC.Core.Savior;
using ABI_RC.Systems.Movement;
using UnityEngine;
using Object = UnityEngine.Object;
namespace ml_prm
{

View file

@ -12,6 +12,7 @@ using RootMotion.FinalIK;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Object = UnityEngine.Object;
namespace ml_prm
{

2
ml_prm/vendor/RootMotion/.gitignore vendored Normal file
View file

@ -0,0 +1,2 @@
PuppetMaster
RagdollManager