Transforms scaling reset on avatar switch

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SDraw 2024-12-24 18:23:03 +03:00
parent b519a8ee5a
commit 1e0e6449d6
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GPG key ID: BB95B4DAB2BB8BB5
4 changed files with 4 additions and 3 deletions

View file

@ -403,6 +403,7 @@ namespace ml_pam
OnEnabledChanged(Settings.Enabled);
OnGrabOffsetChanged(Settings.GrabOffset);
OnIKScaling(1f); // Reset scaling, game doesn't do this anymore on avatar switch
}
void OnAvatarReuse()

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@ -1,4 +1,4 @@
[assembly: MelonLoader.MelonInfo(typeof(ml_pam.PickupArmMovement), "PickupArmMovement", "1.2.0", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonInfo(typeof(ml_pam.PickupArmMovement), "PickupArmMovement", "1.2.1", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPriority(1)]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]

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@ -4,7 +4,7 @@
<TargetFramework>netstandard2.1</TargetFramework>
<Platforms>x64</Platforms>
<PackageId>PickupArmMovement</PackageId>
<Version>1.2.0</Version>
<Version>1.2.1</Version>
<Authors>SDraw</Authors>
<Company>SDraw</Company>
<Product>PickupArmMovement</Product>