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Preserve crouch and prone
Code simplification and possible pose copying fix Reworked finger tracking
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19 changed files with 194 additions and 206 deletions
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@ -67,7 +67,7 @@ namespace ml_pmc
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if(CVRPlayerManager.Instance.GetPlayerPuppetMaster(p_id, out PuppetMaster l_puppetMaster))
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{
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if(IsInSight(MovementSystem.Instance.proxyCollider, l_puppetMaster.GetComponent<CapsuleCollider>(), Utils.GetWorldMovementLimit()))
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m_localCopycat.SetTarget(l_puppetMaster.gameObject);
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m_localCopycat.SetTarget(l_puppetMaster);
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else
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ModUi.ShowAlert("Selected player is too far away or obstructed");
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}
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