Preserve crouch and prone

Code simplification and possible pose copying fix
Reworked finger tracking
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SDraw 2023-08-05 21:58:29 +03:00
parent 4608f9f7bf
commit 1efcb8aaee
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GPG key ID: BB95B4DAB2BB8BB5
19 changed files with 194 additions and 206 deletions

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@ -67,7 +67,7 @@ namespace ml_pmc
if(CVRPlayerManager.Instance.GetPlayerPuppetMaster(p_id, out PuppetMaster l_puppetMaster))
{
if(IsInSight(MovementSystem.Instance.proxyCollider, l_puppetMaster.GetComponent<CapsuleCollider>(), Utils.GetWorldMovementLimit()))
m_localCopycat.SetTarget(l_puppetMaster.gameObject);
m_localCopycat.SetTarget(l_puppetMaster);
else
ModUi.ShowAlert("Selected player is too far away or obstructed");
}